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Revolution controler unveiled...
MiquelFire
Member #3,110
January 2003
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The power button is indented. In a resting state, the top of the button is about the same level of the face around it.

Best quality pictures I seen of it. Just click on them to view the full image (and maybe use that show in actual size if your browser is configured to reduce the size of an image if it's too big.

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Thomas Harte
Member #33
April 2000
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And for those that haven't seen it, here is the controller from the Philips CDI, another "not traditional gaming" system with a controller based on a remote control:

{"name":"DVC02205.JPG","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/a\/ba5c241da63d4b0490e2a5ab59edee75.jpg","w":243,"h":534,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/a\/ba5c241da63d4b0490e2a5ab59edee75"}DVC02205.JPG

Here's the one from the Commodore CDTV:

{"name":"joypad2.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/a\/3a115814a226caab1dc6449de66f6c51.jpg","w":432,"h":143,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/a\/3a115814a226caab1dc6449de66f6c51"}joypad2.jpg

I just wonder if Nintendo will ever be able to achieve the same mass market penetration as those machines.

khristina yer
Member #5,795
May 2005
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.

Sirocco
Member #88
April 2000
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Yes, I remember walking into game shops and oogling all those wonderful CD-I gam... wait, nevermind.

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Mars
Member #971
February 2001
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The point really is the control by free movement of the controller. I don't know anything quite like the announced Revolution controller. There was a Sidewinder gamepad with a gyroscope built in to control movement by tilting the thing, but it was rather sluggish, few games were designed for it and not precise enough for most things. I hope that this works much better.

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Thomas Harte
Member #33
April 2000
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Quote:

Yes, I remember walking into game shops and oogling all those wonderful CD-I gam... wait, nevermind.

Yeah, and what about the CDTV? I mean, what decent games ever came out for the Commodore Amiga?

Richard Phipps
Member #1,632
November 2001
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It's going to be great for Mario Party and Wario Ware. But for other games imagine people are going to have to use it it's NES position because otherwise they'll get tired.

It also only seems to have A and B firebuttons and I'm wondering if this is a mistake? I would say 4 would be a good number for games now.

Even though I don't like the idea, I think the design is not very different from remote controls now, which is a big negative for me..

Thomas Harte
Member #33
April 2000
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Quote:

It also only seems to have A and B firebuttons and I'm wondering if this is a mistake? I would say 4 would be a good number for games now.

But two is the same number as the GBA and DS!

Quote:

There was a Sidewinder gamepad with a gyroscope built in to control movement by tilting the thing, but it was rather sluggish, few games were designed for it and not precise enough for most things. I hope that this works much better.

The most recent Powerbooks have a gyroscope type thing that detects two angles of rotation from the horizontal and downward velocity, which is designed to quickly take the data heads off the hard drive in the event of someone dropping the thing so as to prevent data loss.

Instead many have written code to use that feature as a control device for games. This page describes Neverball (the GPL Super Monkey Ball alike) as particularly good for it.

Zaphos
Member #1,468
August 2001

Quote:

It also only seems to have A and B firebuttons and I'm wondering if this is a mistake? I would say 4 would be a good number for games now.

The little extension thing has more buttons on it, so that should help a little.

Quote:

I think the design is not very different from remote controls now, which is a big negative for me..

Why?

MiquelFire
Member #3,110
January 2003
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The DS has a SNES feel to it's button controls (A,B,X,Y,L,R,START,SELECT,D-pad)

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Thomas Harte
Member #33
April 2000
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Quote:

The DS has a SNES feel to it's button controls

You're right, bothering to fact check reveals that while the GBA has two primary buttons the DS has four. I was wrong about that.

ReyBrujo
Moderator
January 2001
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You should read Mr. Iwata speech to understand the whys.

  • Nintendo cannot beat Microsoft and Sony machines hardware-wise. They cannot afford to lose the money MS and sony will.

  • Nintendo public is the family. In a standard family (father, mother, two children), it is most likely both children play, while the parents watch.

  • Nintendo wants to expand the amount of players. Right now they have two. They want to have the four, including father and mother, playing. Half it is already achieved: a child don't call his dads to show how he is f***ing a woman in a car in GTA, or how he just snipped the head of a soldier in [insert your FPS game here], but he may call him to play a soccer, american football, or hockey game with him. Currently, most parents don't do that.

  • One of the reasons Nintendo discovered through feedback and studies is that grown ups cannot control the joystick. Too many buttons.

  • However, a similar control like the remote control is used by all the family without complain. They are used to it, know how to handle it, how to pick it up, choose, move, and throw into the table without fearing.

  • A controller that fits the "remote control" paradigm, that is, that anyone can pick and use without being afraid, would bring a lot of public who right now cannot understand why there are so many buttons in the controls.

  • Who hasn't moved to a side when playing a simulator trying to dodge an asteroid? Or pressed the buttons hard to get a better punch, or imagined using a weapon to shoot the NPCs?

It is fine some people cannot understand what this means to the game industry. Some are just too "classic" and afraid of changes, while others are more open. Not everyone goes for a Linux or OSX, people prefer using the classic Windows. They may have tried and rejected the change for several reasons, that is fine. But most don't because they are just used to it. That is not right, you should try and test it yourself. I see people in these forums encouraging to try Linux, Firefox and so many other free stuff. This is the same. It is a completely new way of playing games, of interacting with games.

Sure, the CD-I had a similar control. When was that? 10 years ago? Changes don't happen anytime, they need a time, a place, an environment. I believe this is the right time, place and environment. Gamers want new sensations. They want new games, not the same cricket, soccer or american football rebranded again and again. Why you think people buy DSs (never mind if it is selling better or worse or similar to the PSP), because it is "cool"? PSP is "cool", DS isn't. It is heavy, big, with small screens. Why people buy it anyways, why it gets so many good reviews? Because it brings innovation at the right time. People want new games, Nintendogs, Brain Exercises and Adult Training show that.

That is why I think Nintendo will succeed, not in being the best selling company, but instead in marking where the path leads. And no doubt, Sony and Microsoft will follow.

--
RB
光子「あたしただ…奪う側に回ろうと思っただけよ」
Mitsuko's last words, Battle Royale

Richard Phipps
Member #1,632
November 2001
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All I'm saying Rey is that the design of the controller may restrict the type of games that can be played with it. Or at least played with it in its one handed position..

I can see it being good for party games or simpler family games, but not for games such as Mario or Zelda.

Zaphos: I would have liked the design to look more stylish than what they have come up with. But this is only my personal opinion of course.

Thomas Harte
Member #33
April 2000
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Quote:

Sure, the CD-I had a similar control. When was that? 10 years ago? Changes don't happen anytime, they need a time, a place, an environment ... That is why I think Nintendo will succeed, not in being the best selling company, but instead in marking where the path leads. And no doubt, Sony and Microsoft will follow.

I am interested to know why you feel that the time, place and environment conditions are now fulfilled when they weren't 14 years ago.

Given that Nintendo had quite a lot to do with the CDI and it's almost certain that most of the significant people there used one on several occasions, they obviously agree but that is beside the point.

Quote:

I can see it being good for party games or simpler family games, but not for games such as Mario or Zelda.

Perhaps someone could locate and dust off Hotel Mario or Zelda's Adventure and tell us?

Richard Phipps
Member #1,632
November 2001
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It just seems that people think it's Nintendo therefore it must be good. I'm uncomfortable with that kind of blind faith, having experienced the opposite with several companies (Atari, Commodore, etc..)

Thomas: Ok, I phrased that too loosely. I was refering to the platform style of Mario games and the 3D adventure style of Zelda games.

Sirocco
Member #88
April 2000
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Quote:

All I'm saying Rey is that the design of the controller may restrict the type of games that can be played with it. Or at least played with it in its one handed position..

You have a point, but their idea (as I see it) is not to fit into the ubiquitous genres we're restricted to now, but to create new ones. Sure, some of the old ones won't fit very well, but that's a risk they are willing to take.

Quote:

It just seems that people think it's Nintendo therefore it must be good. I'm uncomfortable with that kind of blind faith having experienced the opposite with several companies (Atari, Commodore, etc..)

This happens with Sony and MS as well.

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kentl
Member #2,905
November 2002

Quote:

I mean, what decent games ever came out for the Commodore Amiga?

Don't bad mouth the Amiga! There were a huge wast number of excellent games. ;D

Thomas Harte
Member #33
April 2000
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Quote:

Don't bad mouth the Amiga! There were a huge wast number of excellent games.

Do not fear: I was being sarcastic! All the higher forms of wit eluded me.

Quote:

Thomas: Ok, I phrased that too loosely. I was refering to the platform style of Mario games and the 3D adventure style of Zelda games.

The Zelda game plays in the style of the SNES equivalent. Unfortunately the CDI Mario game that would have been equivalent to the SNES Marios was cancelled, despite looking really great. Perhaps it is telling that the developers recommended players go out and buy the plug in console style controller for it.

Richard Phipps
Member #1,632
November 2001
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Personally I would have much prefered to see something similar to the Speedking Joystick (IMHO the best one button joystick made..) :)

Marcello
Member #1,860
January 2002
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I can't get that video link to work, but here's some stuff off IGN:
"At a glance" - general controller info for lazy people
"The Possibilities" - taking existing game genres and seeing how this controller could apply to them
Teaser video - shown in japan
Keynote video - includes same teaser video, and has Satoru Iwata explaining why, and whatnot.
ign editors' responses - much the same of what has been discussed here, but sometimes more intelligent ;)
third party supporters - their 'official' opinions on revolution

Marcello

ReyBrujo
Moderator
January 2001
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Quote:

All I'm saying Rey is that the design of the controller may restrict the type of games that can be played with it. Or at least played with it in its one handed position..

I can see it being good for party games or simpler family games, but not for games such as Mario or Zelda.

Strange, I do :) But then, you need to twist your mind a little more: What is the pad in the main control? Basically buttons. So, what if the final design of the controller, instead of being a pad like it is now, it is four buttons, like the PSP or the right side of the DS? Out of nowhere, you just got four buttons for a fighting game, plus a big A button for a special power, and another button on the bottom for blocking.

Quote:

I am interested to know why you feel that the time, place and environment conditions are now fulfilled when they weren't 14 years ago.

I could begin pointing that Nintendo DS is selling [at least] as good as the PSP. It does not offer [for now] movie playback, internet browsing, mp3 playing, but people buy it. I guess it is because they are looking for something innovative, and the touch screen and the games written for it are innovative.

[Detractors say] Nintendogs isn't a game, and that people can fetch a real puppy and not a Tamagotchi clone, but yet it is selling well enough. 1.5m copies around the world. Sure, GTA may probably sell much more, but then, GTA is a game, and Nintendogs isn't.

Work your Brain and Gentle Exercises aren't games, just exercises, and yet they are selling very well in Japan. In fact, industry observers barely remember games that have been in the weekly chart for that long (between 3 and 4 months now).

Technology advanced enough to be useable. It is cheap, and it may be limited but it works. You have a restriction of 3 meters, but I have yet to see someone playing a console game more than one meter away. And, as I read in another forum, technology is peaking. Adding more polygons to a face won't make it look much better than now. Having more speakers around won't make you listen better. However, it is still possible to make the control simpler and better.

Nintendo waited until PS3 and XBox360 showed more of the same. Better graphic quality, less lag, but basically the same games, the same controllers, the same ideas. And once they made sure the gamers were wondering which was better to buy, they presented a new alternative. As I read in another comment, it is not whether you get an XBox360, PS3 or Revolution, it is whether you get an XBox360 or PS3, and a Revolution or not.

Quote:

Perhaps someone could locate and dust off Hotel Mario or Zelda's Adventure and tell us?

Not necessary, download The Legend of Zelda: Twilight Princess trailer for GC, notice how action passes, and imagine now how you could control what you are seeing there.

--
RB
光子「あたしただ…奪う側に回ろうと思っただけよ」
Mitsuko's last words, Battle Royale

Steve Terry
Member #1,989
March 2002
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I could just see people looking goofy with this thing, using it like a wand or steering wheel in games, but that makes them more fun I guess. However I'm sure regular "oldschool" controllers will be released as well for those who aren't used to the new controller, though you'd have to buy them separately it looks. Well it looks better than the PS3 controller... it looks like a boomerang :P

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ReyBrujo
Moderator
January 2001
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Somewhere I read it is better to have nunchakus than boomerangs ;D

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RB
光子「あたしただ…奪う側に回ろうと思っただけよ」
Mitsuko's last words, Battle Royale

Richard Phipps
Member #1,632
November 2001
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We should have a 'next generation controller mockup' competition! :)

Steve Terry
Member #1,989
March 2002
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RP: my thoughts exactly, mine would be a photoshoped controller covered entirely by buttons or various controller parts (buttons, joysticks, analog thumb, triggers, etc).

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