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Depot Review System |
Carrus85
Member #2,633
August 2002
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Clear all values? It is rather easy, just set them all to zero... Or better yet, set them to a number generated by a random number generator to really throw off people. Seriously, if you are going to go to the trouble to write all of the values to disk, what is just an additional line setting the value to zero, or some other randomly generated value?
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Phr00t
Member #2,008
March 2002
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Quote: Seriously, if you are going to go to the trouble to write all of the values to disk, what is just an additional line setting the value to zero, or some other randomly generated value? I have it save it all to disk, because the game needs to remember everything when the player turns off the computer or whatever. Thank you, it sounds interesting, but I don't think that is the solution I am looking for. |
kentl
Member #2,905
November 2002
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I have not used memory trainers myself but i guess they work by checking the memory for certain values (which the user identifies in game) until they find the variable memory locations. Then, when the memory locations are found they let the user change those values at the located addresses. Or are they more sophisticated? If not, why don't you try out a couple of ways yourself and see if you can fool (most of) them. Suggestion1: Suggestion2: Suggestion3: Just some ideas, the above will slow down your program to a certain extent. But i wonder if it will ever be noticable (read as: i think not). |
amarillion
Member #940
January 2001
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IMHO, if somebody wants a memory trainer, let him use a memory trainer. -- |
kentl
Member #2,905
November 2002
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Quote: IMHO, if somebody wants a memory trainer, let him use a memory trainer.
I agree. I have never understood why to cheat in a game anyway? It spoils your own fun. It must be some 1337 thingy that passed me by. |
Chris Katko
Member #1,881
January 2002
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Quote: IMHO, if somebody wants a memory trainer, let him use a memory trainer. Except it defeats the purpose of an internet ranking system. -----sig: |
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