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64 Sound Channels?
Thomas Fjellstrom
Member #476
June 2000
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Not sure you noticed, but many profesional games distribute dlls ;)

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Thomas Fjellstrom - [website] - [email] - [Allegro Wiki] - [Allegro TODO]
"If you can't think of a better solution, don't try to make a better solution." -- weapon_S
"The less evidence we have for what we believe is certain, the more violently we defend beliefs against those who don't agree" -- https://twitter.com/neiltyson/status/592870205409353730

Richard Phipps
Member #1,632
November 2001
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Ok. For some reason I thought that static linking was the thing to do..

So Dynamic Linking is definately the way to go then? :) Are we sure about this before I recompile everything? ;) :P

Kitty Cat
Member #2,815
October 2002
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I'd recommend dynamic linking, yes. :)

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"Do not meddle in the affairs of cats, for they are subtle and will pee on your computer." -- Bruce Graham

clovekx
Member #3,479
April 2003
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Quote:

So, reserve voices does nothing for me no matter the driver used

I use audiostreams and if I don't reserve voices it crashes when playing more than one stream.

Richard Phipps
Member #1,632
November 2001
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:) More make madness then! :D

Ah well, at least I have more sound channels now.. ;)

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