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| Platform Game Ideas |
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Rick
Member #3,572
June 2003
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Quote: sexy grunts That's a good idea. Sexy grunts when, hanging, climbing up from hang, jumping, & falling a long distance. It's playable (kinda). No animation. I use toadstool(?) for the character, and use Sprite Lib stuff for the tiles. Just left_ground, right_ground, and middle_ground tiles. All gravity works, and collision is good (i think anyway). He can hang, glide, and jump. I'm going to try and put in the stamina meter on Sunday, so if I get the stamina code in on Sunday, I'll post a link to the code, and binary. ======================================================== |
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Torbjörn Josefsson
Member #1,048
September 2000
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Cool idea?!: You might want to ask the maker of that girl-squirrel if you can use Her in your game? - there are also animations where she starrs; all made by that guy mentioned on the site I gave a link to - maybe he'd even be interested in helping realizing the graphics?! -Who knows Better have something pretty Good to show him before asking, though - I have a feeling he's listened to a Lot of hairbrained schemes that people want him to help with
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Rick
Member #3,572
June 2003
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What I was thinking was giving that link on pixelation(?) and asking for something close to those pictures. But I'll ask him first. I'll get the animation system in and get a nice level created before I ask. This is the farthest I've come with a game. Keeping a diary of sort (on the forums here), and having input really keeps you going. Once I get the animation system in, the grunt of the work is level design, and story. Never gotten to that stage before. This is cool. ======================================================== |
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Torbjörn Josefsson
Member #1,048
September 2000
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Yup - it helps a lot with ideas, advice and motivation - but you have to keep things rolling so people will stay interested! - Have a productive weekend!
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Rick
Member #3,572
June 2003
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Thinking about putting in a Duck feature as well. You would be able to duck while you walk and jump, but not glide. This way I could have enemies shoot at a certain height where the player can duck to get out of harms way. ======================================================== |
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Michael Jensen
Member #2,870
October 2002
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will she be able to run while ducking? (squirrel crawlish?) also will she be able to walk on vertical platforms? (squirrels can climb them in this crawling motion but i've never seen one stand on two feet while climbing -- probably cause of that gravity thing or something but i have seen them stand on the ground) also didn't chip and dale have like a girlfriend or something?? -- on uhhh -- rescue rangers? you could go for that look but I dont remember at all what she looked like so you'd have to find a fan site or so.
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Rick
Member #3,572
June 2003
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Were they able to duck and run, or duck and jump in any of the mario bros.? I don't really like the idea of being able to walk up platforms. It seems to give the player to many ways to do something. If I did, it would be part of the stamina category. Although I could see a jump back and forth between vertical platforms. That would be kinda cool. Could have a whole maze level on that. OK, I'll implement vertical walking and jumping when vertical. I talked myself into it. ======================================================== |
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Michael Jensen
Member #2,870
October 2002
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cool -- i think using up stamina when climbing walls would be a good idea, but remeber squirrels can climb pretty fast...
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Trezker
Member #1,739
December 2001
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The duck button should activate climb, run and glide mode. If not held she "walks" (read runs on two feet), can't climb and freefall in air. Maybe you shouldn't drain any stamina while being still, only drain when running, climbing and gliding. And she should regenerate stamina while ducking and falling but not when hanging since it takes some effort to cling to a tree, I think the stamina meter should be still when you're just hangin, or drained slower than when climbing. |
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Rick
Member #3,572
June 2003
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Stamina Meter is in place. Glide is the only thing that reacts to it as of now. Had problems with hanging responding to running out of stamina. I'll be working on that tonight. It's a pretty cool feature I must say. Camera y value now follows the player vertically. Will also be working on creating the background part of the map. Clouds, trees, plants, etc... I will have a demo this weekend for anyone interested. It won't have the correct character sprites, but it will give the general gameplay idea. I'll post a link sometime this weekend. ======================================================== |
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Torbjörn Josefsson
Member #1,048
September 2000
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YAY!! Way to go!
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Michael Jensen
Member #2,870
October 2002
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Quote: The duck button should activate climb, run and glide mode. If not held she "walks" (read runs on two feet), can't climb and freefall in air. what I mean is that the player shouldn't be able to stand sideways on the wall with only the two back feet touching -- i.e walking upright sideways up the wall, should not be allowed -- should be crawling up the wall/climbing
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Rick
Member #3,572
June 2003
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I see what you mean. Let's put the senarios out. If on 2 legs (standing) If on all 4 legs The advantage of being on 2 legs would be it gives the player more precision on movement. Do you think the "duck" should be a hold the button down, of toggle? ======================================================== |
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Johan Halmén
Member #1,550
September 2001
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http://ccwf.cc.utexas.edu/~jfl/TnPGuide.html said: Saskatchewan Catch I've seen that episode. There you have a sexy one. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Years of thorough research have revealed that what people find beautiful about the Mandelbrot set is not the set itself, but all the rest. |
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Torbjörn Josefsson
Member #1,048
September 2000
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FURRY ALERT! FURRY ALERT!
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anto80
Member #3,230
February 2003
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(sorry Rick, I just read the whole thread...) I remarked that some guys do not agree with you, for example for the character style, or for the background landscape... When i make games, i try to make them as generic as they can be. To do so, i feature some extra directories, containing wav sounds, graphics, etc (instead of a datafile). Therefore i'd like to make a suggestion: What i mean is: That's only a suggestion, you are not forced to do so, but as platforms are good but (very) long to design, what i can offer you is a little help on some gfx or sound. who knows.. ___________ |
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Johan Halmén
Member #1,550
September 2001
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Here's my contribution. Made it in 30 seconds. At least it is a better placeholder than a black bitmap. http://edu.loviisa.fi/~jhalmen/images/squirly.gif Squirly Pine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Years of thorough research have revealed that what people find beautiful about the Mandelbrot set is not the set itself, but all the rest. |
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Rick
Member #3,572
June 2003
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Stamina now effects hanging. This created a bug which I haven't found yet. When I'm on a non edge tile, and slowly walk off edge and hold the hang button down, the players velocity get's set to 0, which causes a steady (slow) rate of falling. Today I'll be working on the background & foreground tile map. I'll also be restructuring some of the code. Johan Halmén anto80 ======================================================== |
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razor
Member #2,256
April 2002
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One thing that would be cool, is to be able to jump off of walls, like in super metroid. For control you make it kinda hard to do, make the player jump into the wall then press away and hit jump again. This could be used when the stamina meter is empty or in cases when you cannot climb or something like that. Whoooo Oregon State University |
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Torbjörn Josefsson
Member #1,048
September 2000
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Idea: How about making some kind of diagram over the planned movement-states and their transitions? - it sounds like it might get pretty advanced, and then I think one of the most important things is knowing Exactly what y'all be wantin' to be fixin' EDIT: HAH!!! Here's an online squirrel game for you!
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Rick
Member #3,572
June 2003
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razor Torbjörn Josefsson ======================================================== |
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Trezker
Member #1,739
December 2001
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TJ: I'm dumb!! Just got another idea. What if there would be several different characters to choose from... Maybe even with different stats on stamina, agility etc. Perhaps something for the sequel though. |
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Rick
Member #3,572
June 2003
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Trezker Working on the map editor. Should be done with it on Friday. Then I'll throw a nicer map together. ======================================================== |
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Yves Rizoud
Member #909
January 2001
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I wonder how you plan to have a platformer character which is both very detailed (human-like) and still playable onscreen. |
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spellcaster
Member #1,493
September 2001
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A squirrel flash game: -- |
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