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Platform Game Ideas
Rick
Member #3,572
June 2003
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I have a good collision detection engine in place (I think so anyway), and am working on the animation system now. My problem is I'm not sure of what theme to use. I like the feel of HappyLand, and am willing to use those gfx (until I can show an artist my game, and hopfully he can create some custom art for me), but don't want to copy that game. I have soooo many ideas about what the game should be, and points, and plots, that I can't really put them together.

I would like to know what would interest you in a platform game? This is kinda like market research.

P.S.
I'm leaning towards a squirrel type character, or on the other hand maybe a contra type (I loved that game).

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Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

Tobias Dammers
Member #2,604
August 2002
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Well, you already stated you want to make a platformer, so the basic idea should be: Find the exit and survive.
A good platformer, for me, needs jumping and running that feel "right". Jump speed and control are crucial. Then, good gfx. Very important. Platformers are somewhat limited in terms of storyline and character development (as compared to, say, rpg's), so you need good gameplay, nice graphics and interesting details. Enemy AI is somewhat less important, but I like many different styles of behaviour. I like levels that force you to think a bit. Hidden extra's are cool, too. The key is the right amount of hints - too little, and no-one will notice them; too many, and they'll be too obvious.
And, of course, a concept that fits together. Levels, artwork, menus, music, sound effects, it should all form one concept.

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gnolam
Member #2,030
March 2002
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Hobbes Dammers said:

Platformers are somewhat limited in terms of storyline and character development (as compared to, say, rpg's)

Unless you do a "platform RPG" like Out of this / Another World or Flashback (two really good games BTW) :)

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Torbjörn Josefsson
Member #1,048
September 2000
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Hmm.. a Contra Squirrel.. heavily armed - swinging through the treetops.. sounds interesting :) - He could collect nuts of different kinds.. and maybe use different nuts as weapons - the cashew-nut can work as a boomerang, and coconuts can be bombs ;)

I guess a pretty central question is how fast the gameplay should be - do you want to make a Sonic/Superfrog game or a Mario/Kid Icarus one? - more speedy or more brain:y? How important do you want jump-skills (etc.) to be? What (if any) puzzle elements do you want?

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Specialization is for insects

Rick
Member #3,572
June 2003
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I wanted to add some story line in with the jump and run. Some cut scenes and so forth.

I like the boomerang idea, didn't think of that. I also was going to have little seeds that act like a machine gun, and walnuts that are like shotguns.

I want a kindof Metal Gear Solid type story. Lot's on twists and turns. You guys know of any good storytellers on these forums. Maybe I'll ask that person when I have a little demo.

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spellcaster
Member #1,493
September 2001
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What about this:

Hero wakes up, town is empty, big bad evil guy (BBEG) is there.
Hero needs to rescue village.
Hero gathers some followers (which might be playable on some levels instead ofthe main character, or just give him something)
Hero gets some nice weapons
Hero kills BBEG

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Rick
Member #3,572
June 2003
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Yeah, break off storylines would be great. Then I could really add some twists and turns. These ideas are great. Please keep them coming.

Quote:

more speedy or more brain:y?

I would love a combo of the 2. I like the idea of puzzles. You don't realy see puzzle that much in platform games do you? Like Silent Hill type puzzles.

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Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

Torbjörn Josefsson
Member #1,048
September 2000
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With SnowDiggers I'm aiming for a 'puzzle deathmatch platformer'
Check it out to see what I mean :)

Brainstorming: the hero might be climbing upwards on some levels, like clinbing a veeeery big and tall tree, maybe that one from the nordic myths.. what was it's name again?

..and downwards on some (the scary underground root-system)

If you use the nordic (asa-god) tree thingie you might like to have the three 'norns' as big bosses; three witches (kinda) who guarded this tree of fate :)

Edit: Ah! The tree is called Yggdrasil, I actually remembered on my own - Without cheating :)

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Specialization is for insects

IonBlade
Member #3,521
May 2003
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something that could be cool in this squirrel type of environment would be a "flying" move, where you can glide over dangerous obstacles for a short amount of time, kind of like the leaf powerup in SMB3. flying squirrels!

also, a ledge hang/climb move. you jump up to get on a ledge but don't quite make it, so your character hangs onto the edge, and can just hang there, or choose to drop down or climb up. imagine his long tail hanging down while he holds on, seems like a good place for a cool animation that really shows your character is a squirrel, and helps the atmosphere/feel of the game.

(speaking of squirrel games... remember Conker's Bad Fur Day on N64? brilliant game)

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"I've got to choose my words carefully so that I'm not misunderstood, but I think there are fewer developers around today who think about making a good game. As a creator, I find that sad..." - Hideo Kojima

Michael Jensen
Member #2,870
October 2002
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Quote:

Unless you do a "platform RPG" like Out of this / Another World or Flashback (two really good games BTW)

wern't those more of adventure games?
rpg: castlevania symphony of the night/zelda 2: link's adventure...
which are great rpg platform games

Rick
Member #3,572
June 2003
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IonBlade

You took the words out of my mouth. Those are great ideas. But now I have a problem. I love the squirrel ideas, but am leaning towards a fox. A female Fox called (what elese) Foxy. Give her a Lara Croft type look, and attitude. It's like everyday something else pops into my head. How do I choose?

The squirrel has possible good animations, where the fox doesn't, but as far as characters go, I think the Fox idea would stick better. The fox would make a better franchise then the squirrel. Damn these creative thoughts.

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Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

Torbjörn Josefsson
Member #1,048
September 2000
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Sorry - now it's too late.. the squirrel stays!! :)

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Specialization is for insects

Rick
Member #3,572
June 2003
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OK. I actually need that. I will stick with the squirrel. Thx.

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Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

gnolam
Member #2,030
March 2002
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The fox idea would've been a bit too... furry :P;)

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IonBlade
Member #3,521
May 2003
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make the squirrel the main character, and Foxy a character in the storyline, and possible NPC!

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"I've got to choose my words carefully so that I'm not misunderstood, but I think there are fewer developers around today who think about making a good game. As a creator, I find that sad..." - Hideo Kojima

Rick
Member #3,572
June 2003
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Yeah ,that leaves me with a spin off possiblity. Good idea.

[EDIT]
Hanging is implemented. Kind of hackish but it works.

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Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

Torbjörn Josefsson
Member #1,048
September 2000
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The squirrel could probably be a really good looking character.. maybe some kind of cross between those disney-squirrel guys ("arbuckle" and something..?) and a flying squirrel.

In sweden we have the ones with big tails - they look pretty cool too, as the scurry around and jump insanely from branch from branch :)

EDIT: A thing that is characteristic of squirrel motion is that they can stop on a 10th of a dime - they don't neccessarily go that Far in every one of their 'rushes' - but they're very quick once they do, and afterwards they stop to scope stuff out - not like Sonic-motion, you see - it should probably have pretty high speed when moving, but no annoying "accelleration" phase - just instant action --> instant stillnes :)

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Specialization is for insects

Trezker
Member #1,739
December 2001
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Mmm, a squirrel that can glide in air and pack ridicoulusly big weapons.
A squirrel would also be able to climb many vertical surfaces, or even upside down. But not if the surface is slippery etc.
A squirrel gives you lots of opportunities for tricky, fun and different levels.

[EDIT] I don't like having levels where you need to do really long jumps, like more than a screen or so. I want to have good control.
Though when gliding through the air that's a different matter, as long as you have full control over that too, but you can always put a secret somewhere along a glide so you have to drop down at the right time.

And a squrrel would look rather studip if it went very fast or slow, it needs to run or walk, but equally fast climbing aswell as on flat surfaces.

[EDIT 2]TJ and me seem to agree on the physics of a squirrel.
And I don't think I've seen a squirrel platformer before, this could be really interesting.

Rick
Member #3,572
June 2003
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These are great ideas.
Today I'll put in gliding (flying squirrel). I'll have to think about the vertical wall climb. Maybe they can only climb tree sides. I'll make it so you have to hold down a key in order to climb on the side of the tree. And you can jump when climbing also. That could make for some interesting vertical levels.

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Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

Thomas Fjellstrom
Member #476
June 2000
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Just don't do a drunk squirrel. Its been done. :)

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Rick
Member #3,572
June 2003
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No drunk squirrel. This character is going to be a girl squirrel (say that 10 times fast). I think I'll add a hang meter, and a glid meter, so you can only do it for so long before it goes back to normal.

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Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

Trezker
Member #1,739
December 2001
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Make that one meter for stamina, so if you hang for a while and the try to glide you don't have so much stamina left...

Rick
Member #3,572
June 2003
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Good idea. And you will have to collect something to get your stamina up.

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Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

Michael Jensen
Member #2,870
October 2002
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or the stamina could slowly replenish it self and occasionally you could have power ups...

Rick
Member #3,572
June 2003
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I was thinking about that, but that's the way most stamina bars work. I would like to make the player work for the stamina. Instead of having to just wait for a time period. This way I can put secrects where you can get with only a hang or glid. Then not only do they have to find the secrets, but they need the stamina to get them.

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Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

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