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The 2004 Allegro ScreenHack |
Karadoc ~~
Member #2,749
September 2002
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Krzysztof, that is truely an impressive piece of coding. ----------- |
zaphire
Member #1,273
September 2000
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William: Yeah.. its hilarious. Not sure why the link isn't working, might have something to do with gamespot trying to kill Allegro.cc's frame code. For more information (like how the company hired russian programmers to do the coding - because they claim its cheaper) check out this thread: http://www.complexgames.com/forum/viewtopic.php?t=307 ------- |
Thomas Fjellstrom
Member #476
June 2000
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zaphire, uh no, its because you have the format for allegro.cc's links wrong its [URL addr]title[/URL] not [URL="addr"]title[/URL] (all lower case of course). -- |
zaphire
Member #1,273
September 2000
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Foiled again. ^_^ Maybe I should start getting some sleep soon... :\ ------- |
Derezo
Member #1,666
April 2001
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heheheh. That was well worth the read. Absolutely hilarious. Almost hard to believe they could do that bad.. like, no sound? No collisions? No racing in a racing game? No level boundaries? Geez. Unless it's included in a 99 cent bundle of 10 similar games, I just don't understand how something like that could ever get published "He who controls the stuffing controls the Universe" |
zaphire
Member #1,273
September 2000
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I love the reader reviews...the guy who examines its possible artist interpretations is right on. "What is the point of even trying? comes a plaintive cry from Big Rigs. The answer is apparent. There is no point. Time to lay down and die. This comment on society is driven home (or in fact, not driven at all) even further by the computer AI. It doesn't even leave the starting gate. Much like the dreams and aspirations we harbour as youth, reving our engines on a starting line where the crack of the pistol never comes. Meanwhile, those of privledge cruise to easy victory, unconcerned over such mundane things as rent or grocery bills or collideable landscapes. The societal implications here in the game are staggering." Yet further proof that Video Games = Art. (not that I needed any) ------- |
Billybob
Member #3,136
January 2003
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Funny, yet my brain has left my head and is now eating itself over trying to understand why this was ever released as a game? It's worse than looking at the Windows code(which will corrupt anything you code from that point on). Just...just...horrible... This isn't art, this is pure agony.
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zaphire
Member #1,273
September 2000
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It can't not be art... but it can be bad art. ------- |
Zaphos
Member #1,468
August 2001
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zaphire: You'd probably enjoy lucky wander boy -- it's a book in which the main character reviews old video games in that style (as well as doing many other things, but the video game reviews are central to the plot). For example, in the midst of a Donkey Kong review, we get lines like: "It is difficult to ignore the similarities between Donkey Kong (the creature) and the demiurge of the Gnotic heresies." ... great wtf factor, there. And yeah, that review (the truck one you pointed out) is awesome.
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lillo
Member #303
April 2000
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Sorry for the delay... I checked this thread the day after I posted my entry, and found no feedback, and I checked it again only yesterday. So since then I've hacked my code a bit to make it work on Windows too (I coded it under MacOS X and it worked fine under it; it was a matter of a D+*l++ expression that under Win didn't work as it was meant to... weird), and as I was there I also improved the "packing" of the code, allowing me to add proper collision detection between enemies and player... so the player can now die and the game end Anyway, here it is (again):
Arrows to move, space to fire. To end the game, you must die -- |
Zaphos
Member #1,468
August 2001
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lillo: I can't see my avatar in the game; the starfield and enemies seems to work fine, as do collision and firing as I can make stuff exploded and can die myself, but I have no idea where my guy is.
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lillo
Member #303
April 2000
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humm, it works fine under WinXP... I compiled the code with Anyone else experimenting problems with my entry? -- |
Zaphos
Member #1,468
August 2001
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With those options I get: And the same bug regarding the player not appearing. I'm using "gcc version 3.3.3 20040125 (prerelease) (Debian)" and (of course) Debian linux.
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Billybob
Member #3,136
January 2003
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Zaphos:
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Krzysztof Kluczek
Member #4,191
January 2004
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lillo: Works fine on DJGPP. The only bug I`ve found is that player go outside the screen at bottom a bit and some score system could be great. Anyway, nice game with nice graphics. ________ |
Zaphos
Member #1,468
August 2001
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WH: Ooop!
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Billybob
Member #3,136
January 2003
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lillo: Well I tried to compile it myself and got nothin but a load of errors. invalid conversions from void * to char*, memset undeclared, etc... Big list of errors. I'm using MinGW32 3.2.3 and the compiler options you specified. EDIT: nm, changed filename to mono.c and compiled with gcc. EDIT: wow, that's a great game for 80x25.
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lillo
Member #303
April 2000
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Attached is a new (the last, I promise!) version of my entry. I'm not inlining it as code not to bloat this thread even more than it already is... Anyway, I've had an idea on how to pack the source even more; my sprites data was stored as integer numbers... that take much space. So I converted them all to a big string and modified the sprite generation algorithm. The result is I saved 1 line and a half, and with some clever coding I used them to add score keeping, hi-score and game restart after you die. Oh, and mines now chase you -- |
Ryan Broomfield
Member #3,126
January 2003
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JEBUS! I <3 THIS ENTRY LILLO. You've got my vote unless i can vote for myself <3 shippay |
Billybob
Member #3,136
January 2003
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Is the compition over now? It's the 17th, didn't it end the 16th... I wanna know who wins
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Goodbytes
Member #448
June 2000
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Nah, it's not over. Cause I'm not done my own entry. Yeah, I'm taking advantage of my position. |
CGamesPlay
Member #2,559
July 2002
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Hehe. I have some syntax coloring code for my entry, but MSVC's debugger is offsetting everything in my code by 18 lines, so it's rather hard to debug it -- Ryan Patterson - <http://cgamesplay.com/> |
Krzysztof Kluczek
Member #4,191
January 2004
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Quote: but MSVC's debugger is offsetting everything in my code by 18 lines
You could use #line macro. Well, maybe I`ll manage to finish my second entry. ________ |
lillo
Member #303
April 2000
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ok, I promised not to post a new version again, but I discovered some bugs, and I had to fix them, you know And on the way I also compressed the thing a bit more, to add a start and game over text... I could save another 2-3 characters but no way to use them, so I wasted them for alignment purposes So I'm attaching it here; I feel authorized as the competition still has no deadline set... GoodBytes, are you still there? -- |
Krzysztof Kluczek
Member #4,191
January 2004
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Well, I don`t want to nitpick, but third line has 81 chars in it so I guess you`ll have to post again. Anyway, still very nice game (but I think I liked teal color more). ________ |
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