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| Weapons!!! |
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Derezo
Member #1,666
April 2001
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Why'd I hafta choose a genre as simple as fighting? Quote: Could you rephrase that? I did mess up that sentence. Comparing Street Fighter II Turbo for SNES, and DOA3 for XBox isn't so disimilar to comparing Final Fantasy to Final Fantasy X.. or Breath of Fire to XenoSaga. Meaning, there's a huge difference between what genre's Breath of Fire (SNES) and XenoSaga (PS2) should belong in. It's not just the graphics. It's the whole style of game play. They really belong in completely different genres, but because of the way that games in those genres have evolved they're not. Modern RPGs are nothing like the older 'CRPGs'. It's not just the graphics. The only similarities really are that there is story and battles..::) The same could be said for fighting games, if you ask me. There's one where the 3rd dimension really changes game play and style. The idea is the same, but it's done completely differently, to the point where it almost needs a new genre. Not as big of a difference as in the RPG examples.. because fighting games are such a simple concept in comparison.. I dunno. I see your point.. but I can't deny the differences, it's just hard to lay them out without restricting certain games, or plugging others in. Needs it's own book. "He who controls the stuffing controls the Universe" |
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spellcaster
Member #1,493
September 2001
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Quote: Modern RPGs are nothing like the older 'CRPGs'. It's not just the graphics. The only similarities really are that there is story and battles.
I'm not sure I can follow you here. There're small differences in the way battle results are calculated, and they added some flexibility by choosing a upgrade-system for weapons (I'm not that good in remembering what part did what, but they normally all FFs have some sort of weapon upgrade with slightly more depth than the installment before... so I guess I'm right here That's my point... I don't see the big difference between a "modern" RPG like FFX/FFXI and some of the older titles. -- |
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23yrold3yrold
Member #1,134
March 2001
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I don't see much difference between newer and older FF's either. Same spells, same classes, same damn airship -- |
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Korval
Member #1,538
September 2001
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Quote: A "fighting game" is a computer game giving the player the objective to beat one or more opponents using martial arts techniques. So, what is Virtual-On? You have 2 Mecha firing at one another, which is not a martial art technique. However, it is considered a fighting game. Quote: Because the objective in Zelda is normally to free Zelda by finding n pieces of Something. I could just as easily say that the objective of a Zelda game is to kill Ganon(dorf) using a martial art technique. I could, also, just as easily say that the purpose of Soul Edge is to acquire the Soul Edge. So, by that definition, it is not a fighting game. Granted, we're splitting hairs, as we both know that Soul Edge is a fighting game and Zelda is not. However, the point remains; it is difficult to truly define a genre without an actual game comparison. Without specifing examples, it is hard to describe a genre without including a few games that really aren't part of the genre in question. Describe a platformer without putting Contra and MegaMan (both shooters) in that category, while still including other games that are clearly platformers. Quote: IMO the whole "CRPG" problem is due to the fact, that there is such thing as a CRPG in the first place. That you don't believe in a console-style RPG as a sub-genre of RPG's is your choice. That doesn't make it true, so I suggest, for the purpose of conversing with the rest of the world, you familiarize yourself with what console RPG's are. Even if you don't believe in the existence of the sub-genre, you should be familiar with the language the rest of the world uses to describe them. Quote: Modern RPGs are nothing like the older 'CRPGs'. It's not just the graphics. The only similarities really are that there is story and battles. Huh? I'm with Spellcaster and 23 on this; Modern console RPG's are not that much different from FF2e. You may have the occasional game like FF Tactics, which breaks the mold (poorly, in this case), but few of them stray far from the tried and true formula of FF2e. Oh, you may have better graphics and more side-quests, but the meat of the game doesn't change too much. Quote: but it just feels like FF 1.9 I would say they're more like FF2.8. Modern FF games share more gameplay with FF2e than FF1. The lack of picking your character's class/spells, for example. Quote: Final Fantasy Tactics, now that should have been a proper sequel in the series, rather than spawn its own. That was a big change in gameplay for the series. Yes, but it was a change for the worse, not the better. |
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23yrold3yrold
Member #1,134
March 2001
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Quote: Yes, but it was a change for the worse, not the better. *Calculator casts Holy on members divisible by 769 who posted on the 19th* -- |
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spellcaster
Member #1,493
September 2001
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Quote: So, what is Virtual-On? You have 2 Mecha firing at one another, which is not a martial art technique. However, it is considered a fighting game.
I don't know the game, but if you can only shoot (which I doubt) than it might be a shooter. I played a Capcom game for the Dreamcast which had also fighting bots, but in that game shooting your weapons was pretty similar to using a special move (like a shoryuken). Quote: I could just as easily say that the objective of a Zelda game is to kill Ganon(dorf) using a martial art technique.
You could, but that would not reflect the gameplay. Quote: for the purpose of conversing with the rest of the world, you familiarize yourself with what console RPG's are
Um... only if you can give me a definition of CRPG that doesn't say that whether or not an inventory has icons determines about the CRPG status My problem is, that nobody seems to have anything but a fuzzy memory of the games they played on the SNES. And everything that looks remotely similar gets the "CRPG stamp of approval". Quote: Oh, you may have better graphics and more side-quests, but the meat of the game doesn't change too much.
So, Diablo is a CRPG then? Quote: I could, also, just as easily say that the purpose of Soul Edge is to acquire the Soul Edge. So, by that definition, it is not a fighting game.
I guess you mix up game objective and story objective here Quote: Describe a platformer without putting Contra and MegaMan (both shooters) in that category, while still including other games that are clearly platformers.
Paul is a man. I don't see why you can't have games that should have more than one genre? -- |
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Korval
Member #1,538
September 2001
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Quote: I don't know the game, but if you can only shoot (which I doubt) than it might be a shooter. Shooters tend to be typified by lots of enemys. This combat is clearly 1-on-1. And, characters do have a single melee attack, it is almost never used. The Mecha are far too maneuverable for them to ever work. Quote: You could, but that would not reflect the gameplay. Your summery of the Fighting Game Genre was, "A "fighting game" is a computer game giving the player the objective to beat one or more opponents using martial arts techniques." Clearly, killing Ganondorf is the gameplay objective. Saving Zelda, however, is a story objective. The last gameplay task in Ocarina of Time is dealing the death-blow to Ganon; everything else is a cut-scene. Since, clearly, the gameplay objective is to defeat Ganon, using various sword martial arts, it is a "fighting game" by your definition. Quote: My problem is, that nobody seems to have anything but a fuzzy memory of the games they played on the SNES. And everything that looks remotely similar gets the "CRPG stamp of approval". My memory of FF2e is quite sharp, as I am currently in the middle of my... 10th, maybe, replay of the game. The point we're trying to make is that you can't define a genre without actually having games to refer to. Quote: So, Diablo is a CRPG then? Why do you keep putting out Diablow (an accidental mis-spelling, but I'll leave it as it sums up my feelings about the game) as a console-RPG? It is clearly not: #1: it has no story to speak of. Even less than Dragon Quest 1. #2: it's combat takes place in the same world as the normal terrain. While Chrono Trigger gives the illusion that combat is happening in the same area as where it started, this is merely an illusion; the terrain is non-interactive, and meaningless (as evidenced by the fact that people can run across it at will). It's just a nice, convienient BITMAP to use for the actual battle. Daiblo isn't even an RPG; it is an adventure game. Quote: I guess you mix up game objective and story objective here No moreso than you did above. |
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23yrold3yrold
Member #1,134
March 2001
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Fun fighting game: Metal Combat! -- |
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spellcaster
Member #1,493
September 2001
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Quote: Clearly, killing Ganondorf is the gameplay objective. Hm... maybe I should have set "main gameplay element" instead. While I consider these term synonymous, others obviously don't. Quote: My memory of FF2e is quite sharp, as I am currently in the middle of my... 10th, maybe, replay of the game.
Ok. That explains why you consider that game the only CRPG in existence... Quote: Daiblo isn't even an RPG; it is an adventure game Why? Quote: #1: it has no story to speak of. Even less than Dragon Quest 1.
What? It's full of them. I could tell you lots of stories how my group tried to kill the butcher... we were clearly less powerful than this brute, and it took epic fights before we actually managed to kill him. Diablo is full of stories created by those playing the game. If you prefer the "lean back and watch the plot develop" it has that stuff as well. But in that area DII is obviously better. Quote: #2: it's combat takes place in the same world as the normal terrain. While Chrono Trigger gives the illusion that combat is happening in the same area as where it started, this is merely an illusion; the terrain is non-interactive, and meaningless (as evidenced by the fact that people can run across it at will). It's just a nice, convienient BITMAP to use for the actual battle.
Now that is a good point Quote: No moreso than you did above.
Point taken, and corrected. -- |
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Korval
Member #1,538
September 2001
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Quote: maybe I should have set "main gameplay element" instead. Care to explain why Virtual-On is considered a fighting game, even though it violates your revised definition in several ways? Quote: That explains why you consider that game the only CRPG in existence
Which, also, explains my references to FF3, Chrono Trigger, and Wild Arms Quote: Why? Because it shares more in common with adventure games than it does with console-RPG's. Because it's closer to being Metroid or Zelda than Final Fantasy. Quote: What? It's full of them. I could tell you lots of stories how my group tried to kill the butcher... we were clearly less powerful than this brute, and it took epic fights before we actually managed to kill him. No, those are a sequence of events that occurred while playing a game. You could say that Tony Hawk has a story, as you can list of the sequence of events in a particular session of playing the game. That doesn't mean the game itself actually has a story; that simply means you can make one up based on a sequence of events. Quote: What about a new try to explain what defines the CRPG genre? As I said before, genres are difficult to define without referencing specific games. Define "anime" for me. Not just as animation produced in Japan (especially considering that some Japanese-produced animation is not done in the "anime" style, and some non-Japanese animation is), but the fundamentals of what makes a cartoon considered "anime". If you can do that, without refering to any particular show, and if your definition is properly inclusive and exclusive (ie, exclusively includes all cartoons considered anime), then I'll make an attempt to explicitly define console-style RPG's. |
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spellcaster
Member #1,493
September 2001
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Quote: Care to explain why Virtual-On is considered a fighting game, even though it violates your revised definition in several ways?
Maybe it's not a fighter, but feels like one? Different genre, same interface method? Once again, this might be a game who is both in the set of "fighting game" and in the set of "shooters". public class VirtualOn extends Fighter implements Shooter { }
Quote: Chrono Trigger Hm... if I would add icons to the inventory of CT, would it still be a CRPG? Quote: Because it shares more in common with adventure games than it does with console-RPG's. Because it's closer to being Metroid or Zelda than Final Fantasy. Please add details. Define "adventure game". Don't use other games as reference, or we need to discuss first if these games belong to the genre you propose. FF2 is an adventure game as well. And IMO the same traits making FF2 to a CRPG are true for Diablo as well. Quote: No, those are a sequence of events that occurred while playing a game sto·ry: An account or recital of an event or a series of events, either true or fictitious So, what's your point again? [edit] Quote: Define "anime" for me. Not just as animation produced in Japan
That's the definition of anime. The "anime style" you're referring to, is defined by the percieved attributes of these animations. Another option would be to limit the definition to a certain point in time. If so, you can get a pretty good impresson of anime by checking some of the reference works on the subject, like The point is that "anime" as a sytle does of course changes. But you realize of course, that a genre is different from a style? The style of an image defines how it was drawn. The genre describes what is drawn. You can draw landscapes in cubism for example. You can also draw landscapes naive. In order to describe the style, you need a reference. In order to describe the genre, you don't. -- |
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Korval
Member #1,538
September 2001
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Quote: sto·ry: An account or recital of an event or a series of events, either true or fictitious OK, let me rephrase: Daiblo has no plot to speak of. Even Dragon Quest 1 had more of a plot. Quote: if I would add icons to the inventory of CT, would it still be a CRPG? If you remove the text from the inventory, you would be violating one of the major stylistic conventions of a console-RPG. Quote: But you realize of course, that a genre is different from a style? From dictionary.com: Quote: genre By definition 2a, a genre is defined by a distinctive style. So, the problem arises because of a mis-usage of the term 'genre'. In conclusion, you don't need to have a large array of weapons to have varied combat and rewards for the player. |
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Irrelevant
Member #2,382
May 2002
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ding ding http://www.emersonecologics.com/images/products/chill.jpg, people! Seriously, the number of times I've seen people dodging questions, arguing over semantics and phrasing, and going off on überrants in this thread is alarmingly high. Especially considering how nice you all are usually. If anyone says anything at all related to "he started it", I'll personally hunt you down and LART you through a large number of hedges (backwards, of course). With a giant inflatable banana. <code>//----------------//</code>Here be l33tsp33x0rz. |
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spellcaster
Member #1,493
September 2001
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Quote: With a giant inflatable banana which you're normally use to do... what? -- |
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Richard Phipps
Member #1,632
November 2001
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My spell of True Sight didn't work very well on them I'm afraid Irrelevant. Hope your bananna works better!
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Irrelevant
Member #2,382
May 2002
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spellcaster said: ... what? Fuel people's sick and/or twisted imaginations, of course. Now, where did I put those handcuffs... /me likes playing mindgames on people. PS: Woo! I got sigged by Psundlin! PPS: You could use giant inflatable banana as a weapon in your game! <code>//----------------//</code>Here be l33tsp33x0rz. |
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aileron42
Member #3,184
January 2003
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Irrelevant, I just might have to do that -------------------------- |
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