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Snaek Perviarw~ |
X-G
Member #856
December 2000
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It seems puzzle games are very popular recently. Well, here's my equivalent of the cakeass thread. Not endorsed by 23yrold3yrold or Canada in general. Ever played Puyo Puyo? Or perhaps one of its western ports, Dr Robotnik's Mean Bean Machine or Kirby's Avalanche? Well, here's a little remake of that I'm making. In the future, it will feature hot-seat as well as networked multiplayer mode, but for now there's just endless practice mode. Combos and chains both work, but the "next" fields are kinda empty. Don't try to use the Host Game or Join Game menu options. Anyway, test it out, and tell me if (when) you find bugs. Controls: Cursor keys to move around, X/C to rotate. O queues up a bunch of ojama blobs for you (for testing purposes). Runs in windowed mode by default, but if you pass "-fs" as a command-line argument, it will run fullscreen instead. -- |
Frank Drebin
Member #2,987
December 2002
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crashes when pressing a key |
MiquelFire
Member #3,110
January 2003
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The broken cookie said: Runs in fullscreen by default, but if you pass "-fs" as a command-line argument, it will run fullscreen instead. Err... what? --- |
X-G
Member #856
December 2000
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Eugh, runs in WINDOWED by default. edits -- |
Fladimir da Gorf
Member #1,565
October 2001
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Hahaha! Got rid of all of 'em! See the screenshot. Took about 15 minutes of playing though... always when I got rid of a color it reappeared. But still, victory! (in my rankings) OpenLayer has reached a random SVN version number ;) | Online manual | Installation video!| MSVC projects now possible with cmake | Now alvailable as a Dev-C++ Devpack! (Thanks to Kotori) |
X-G
Member #856
December 2000
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Hehe ... in the original, you get a bonus if you clear the well in two-player mode - extra ojama for the enemy! -- |
Mars
Member #971
February 2001
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I really like it. Although I've never played any other version of this game I imagine it would be a lot of fun. I love the sprites -- you own creations, I suppose? I found the controls a bit impractical: Often I only intended to send one key press, which however where interpreted as two, thus sending the blobs exactly where they shouldn't be. -- |
23yrold3yrold
Member #1,134
March 2001
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Good beginning. I'm not as fond of that kind of game as I am of Tetris Attack (or even Super Puzzle Fighter, which is very similar to this), but it plays really well. I saw the point bonuses for chains and combos in there Quote: Often I only intended to send one key press, which however where interpreted as two, thus sending the blobs exactly where they shouldn't be. Seconded ... -- |
X-G
Member #856
December 2000
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Yes, the repeat timing for the controls need to be tweaked - but it's just modifying two #defines in a header so I'm not exactly prioritizing that right now. And yes, the sprites are mine. -- |
DanielH
Member #934
January 2001
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It was good, except I think that when two blobs are connected, they should stay connected. When a blob is cleared underneath a connected blob it becomes deconnected and falls. |
X-G
Member #856
December 2000
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DanielH: That's how the original works. That's part of the point - you can chain up some massive combos/chains that way. -- |
Ultio
Member #1,336
April 2001
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Hmm. Crashes when I hit enter at the menu screen on the practice mode. It was running in Windowed Mode. No real idea what might have caused it to crash. I ran it while on a WinME machine. Ahh! I want to play! Tell me what's wrong!? --- |
X-G
Member #856
December 2000
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I have ABSOLUTELY no idea. Did you try fullscreen? -- |
Ultio
Member #1,336
April 2001
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Same thing happens in fullscreen... hmm... I did have to download the allegro dll, and I downloaded the plain dll distribution from alleg.cc. I think it may be newer than yours? Maybe it broke something? I highly doubt it, but you never know. --- |
X-G
Member #856
December 2000
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I have Allegro 4.0.3 ... there could be a number of things going wrong here, but I suspect it may have something to do with the socket module (as always) ... what kind of crash was it? Segfault? -- |
aybabtu
Member #2,891
November 2002
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X-G: I run it, and the title screen pops up, but then if I hit a key or anything...it blows up! |
X-G
Member #856
December 2000
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If you hit a key? WTF? I can see no reason why it would do that. Anyone have any clues? The menu function looks like this:
I know it's crap, but it's more of a placeholder than anything else right now. Oh, and by the way: Does the background scroll? It should. -- |
Ultio
Member #1,336
April 2001
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Background scrolls. I can hit up and down and it moves fine. Just closes itself without any error message or anything when I hit enter while the Practice mode is selected. --- |
X-G
Member #856
December 2000
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Ultio and people who had problems - I added some debug messages to points where it can just return mysteriously. Try the attached version (which also has a chain display bar, btw -- |
Ultio
Member #1,336
April 2001
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Not much helpful. Now all I get is a useless information window instead of the program just crashing. "Tt has caused an error in TT.EXE. Tt wll now close."
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Carrus85
Member #2,633
August 2002
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I would test it, but I A) Am running linux, so I cannot run the supplied binary Sorry
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X-G
Member #856
December 2000
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I fully intend to both release source and linux binaries in time. I run linux normally - but more people use Windows around here, so I'm more likely to get responses if I supply Windows binaries. -- |
Carrus85
Member #2,633
August 2002
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True... I really don't see why more people just use linux. After all, it is much more programmer friendly, not to mention highly customizable. If you know what you are doing you can configure wine to run most of your MS applications, and you can just have a small windows partition for all of those "Must have" proprietary games.
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X-G
Member #856
December 2000
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Indeed. I use linux normally - I don't really know why I chose to start this project in Windows. I'm in Windows now, mainly because I'm technically at a LAN. -- |
aybabtu
Member #2,891
November 2002
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