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Chrono Trigger sprite size
piccolo
Member #3,163
January 2003
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i have been looking all over the net and i could not find any thing that told me anything about the Chrono Trigger sprite sizes if any of you guy know post it for me thanks a lot;D

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Sakuera
Member #3,222
February 2003
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Ah, cant you dump screen shot, zoom it and count those little dots?

piccolo
Member #3,163
January 2003
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cool where do i do that :D

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Sakuera
Member #3,222
February 2003
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On emulator like Zsnes. Press 'print screen' button, paste it into MS Paint, use zoom tool.

piccolo
Member #3,163
January 2003
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:o i try now thanks

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Johan Peitz
Member #9
April 2000
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My guess is 16 wide and 32 high.

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Dark
Member #749
November 2000
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ff6 is 16x24, i thought chrono was the same

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23yrold3yrold
Member #1,134
March 2001
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Some people haven't heard of Google ::)

http://www.gsarchives.com/snes/sprites/ChronoTrigger/Crono_run_right.gif

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spellcaster
Member #1,493
September 2001
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Amazing how many frames they used... and how you hardly notice that in game :)

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23yrold3yrold
Member #1,134
March 2001
avatar

Yeah, I was kind of overwhelmed when I saw it. Some good avatar possibilities there too 8-)

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Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

spellcaster
Member #1,493
September 2001
avatar

No... don't beard Frog, just don't :)

--
There are no stupid questions, but there are a lot of inquisitive idiots.

23yrold3yrold
Member #1,134
March 2001
avatar

I already bearded (a) frog :) ...
(didn't mean me anyway :P)

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Hard Rock
Member #1,547
September 2001
avatar

i agree with johan, it looks like in the game they use two seperate 16x16 sprites to save memory and they stick them on together(to do head shaking in stuff). From playing the game thats what it looked like.

Ff6 had smaller sprites than in chrono trigger.

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piccolo
Member #3,163
January 2003
avatar

thanks a lot you guys

wow
-------------------------------
i am who you are not am i

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