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Zep's Dreamland Demo 3
An Ly
Member #185
April 2000
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Yup, Paul is spot on with what I was trying to say. You'll need to be able to turn around on teh spot but a more fluid control system would help too. Although I do agree that you have to get movement speed, etc just right to decrease movement errors.

If you're having trouble with the fliud movement mixed with strict grid guidelines, check out Blocks (not meant to be a plug, sorry!).

Ultio
Member #1,336
April 2001

Although I can't really delve to deep into the problem at this point in time during the week, I'm definitely going to try to tackle it this weekend. College eats up too much time. What a pain. I wish I could just work on games all day. ;D

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"It's nice knowing that someday, the software I write will just be pirated by millions of people." :-/
http://loomsoft.net | Zep's Dreamland | Allegro Newbie Tutorials

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