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Enough smacktalk .... |
nonnus29
Member #2,606
August 2002
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You know, Macintosh has a thriving shareware videogame market, but most of those shareware games are VERY high quality and professional. If you wanna really make some money, port it too Mac! .. |
David Grace
Member #42
April 2000
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Quote: And like I think I said way above, I have several games planned featuring other characters (Transformers, for example) which I will of course not charge for. Hmmm, might want to be careful about that. I'm not sure how vicious Hasbro is, but large corporations have been known to latch onto freebie game developers due to IP issues. (*cough* Tetris cough) BTW, I tried your demo on my main system. I don't remember the fps, but it was very high. Looks really smooth, I like how your tiling engine deals very well with sloped surfaces. You should have some nifty "push blocks/mining carts/boulders" parts in the game, a la the old Sonic days. I like your Lua approach, too, it's very similiar to my SeeR approach. BTW, any reason why you chose Lua? I'm using SeeR because I can save myself a lot of work by keeping defintions the same between my scripts and game engine code. (Just import "global_funcs.h" and "global_vars.h" into both!) _______________________________ |
Thomas Fjellstrom
Member #476
June 2000
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hey, criss, pull an ID software, release the engine but no art, or logic (ie: scripts). -- |
23yrold3yrold
Member #1,134
March 2001
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Wow; my humble little thread has lasted better than a week .... Quote: Hmmm, might want to be careful about that. I'm not sure how vicious Hasbro is, but large corporations have been known to latch onto freebie game developers due to IP issues. (*cough* Tetris *cough*) Yeah, I know. I still want to make them though, if only for myself Quote: You should have some nifty "push blocks/mining carts/boulders" parts in the game, a la the old Sonic days. There are already 2 blocks like that in there, no? Quote: BTW, any reason why you chose Lua? Flipped a coin. It's worked for me so far (and the Lua mailing list is interesting reading; they just released Lua 5.0). Quote: hey, criss, pull an ID software, release the engine but no art, or logic (ie: scripts). This isn't addressed to me (who's criss? -- |
Thomas Fjellstrom
Member #476
June 2000
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Quote: This isn't addressed to me
I'm dumb!.. I misss my keyboard... Im stuck using one of thos MS ergonomic split thingamabobies. my fingers arn't used to it, and no I never really did latch on to that whole home row thing. (I basically type at 30ish wpm with 4 fingers -- |
23yrold3yrold
Member #1,134
March 2001
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Quote: I like your Lua approach, too, it's very similiar to my SeeR approach. Here's my current goblin code:
All that's left is attacking, really. I'm also making optimized scripts for enemies to run in a range instead of checking for edges (which gets expensive) and not checking for slopes (these scriopts will be for enemies on flat ground only). I need the speed. Know what's cool? I tried hardcoding the scripts so it was all straight C++ to see the speed boost ... and there wasn't one. Lua's pretty zippy -- |
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