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Somthing that would be nice in an RPG series
Surt
Member #273
April 2000
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In an RPG series if a record of the history was kept. ie. what happened when you played previous games in the series.
This way when you're chating to an npc about what happened in a previous game, they would know it was the character you used in that game, which saved the world.
Whether or not you completed certain quests in a previous game, may affect the current game.
This would increase the feel of them being part of a series, not just a number of seperate stories set in the same world.

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23yrold3yrold
Member #1,134
March 2001
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Shining Force III for Sega Saturn kinda did that (I think).

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Troy D Patterson
Member #41
April 2000
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Yeah Chris it does...

I had an idea similar to that... but on a different scale.

Like a group of us Allegro programs joined together to make an engine. Then we'd make our own projects using the engine. But have cross things. Like one Axis to link all the games together. Like a character or something. And certain things'd cross over.

Is that you ment Thanatos?

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23yrold3yrold
Member #1,134
March 2001
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Sounds like CrossGen comics :D :D :D ...

Actually, I thought a good idea would be creating an RPG engine, then making it a serial game, so there was no sequel or Game Over; just continuous chapters. Being an X-Men comics fan, this naturally appeals to me greatly. And of course actions taken in earlier games have an effect on later chapters. Troy had a good idea too, but we'd have to have a strong central world, and maybe an overseer to make sure no one's stories conflict or anything ...

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StevenVI
Member #562
July 2000
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quote:..just continuous chapters.. Whoa, that's basically exactly what I was thinking when I just posted a message in this thread a minute ago.. http://www.allegro.cc/ubb-bin/ultimatebb.cgi?ubb=get_topic&f=5&t=000168 .
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23yrold3yrold
Member #1,134
March 2001
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Quote:

Personally a game where after you finish it you can download new stories would be pretty cool.

Well my idea isn't something you can "finish"; the first chapter wouldn't even amount to a whole game. It would be just like a comic book; about 5 - 10 hours of gameplay each chapter, with a new one every month. This was based off of what I heard console game makers were going to do a year ago; hand out the free engine, first chapter is free too, every chapter after that is 5 bucks or so. That's my idea anyway; who knows if I'll ever do it.

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Derezo
Member #1,666
April 2001
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Wow, that's not a bad idea at all, chris. Of course I'd go all free. My work ain't good enough to spend cash on! heh ;)

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Troy D Patterson
Member #41
April 2000
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Heh, I kinda had the same thing in mind.

But it'd be a series of unrelated stories(Seemingly?)

Hell I'd love to buddy up with anyone to create a RPG with Allegro. :)

I'm sitting here all week just writing out stories.

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I am Troy
KQ Lives!|Studio-Griz

Inphernic
Member #1,111
March 2001

Nice idea! Teaming up with other RPG developers would be great too.

Peter Hull
Member #1,136
March 2001

This sounds great! I would love to help out on something like this; it might be a better chance to get something finished for a change :) . Maybe we could discuss - peterhull90@hotmail.com

Pete

axilmar
Member #1,204
April 2001

[ January 23, 2002: Message edited by: achil ]

axilmar
Member #1,204
April 2001

How about letting the game evolve on itself ?
Instead of providing a story line, make the NPCs react according to a some 'purpose', so as that the story line evolves while the game is played.
For example, an RPG party want to conquer a piece of land. The current owners of this land, the NPCs, will react according to what the player does : if he tries to conquer the land, then the NPCs will react accordingly(organizing an army, assigning roles to them, fight, getting injured, die, etc).
A mechanism could also be built (ala COM) that gives access to a game's internals (characters and their attributes, locations, etc) so as that new characters can join in at a later time.

Specter Phoenix
Member #1,425
July 2001
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Thanatos: your idea is what I've been thinking about doing with my RPG WOG. Then I just decided to make sequels that start by showing the last battle in the previous game in an animation sequence and then letting you continue on with the story. I may do your idea in another RPG later down the road though :).

white_door
Member #202
April 2000
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hmm, I quite like this idea.

One cool way of linking them together might be to have a game map, and each module would add an area to the game. Each new area would have new things to explore do and see.

heh the player could download the areas they think look interesting and do them in any order.. or work on one area.. then get another area, and work on it.. then maybe go back and complete the first.. all with the same characters.

Peter Hull
Member #1,136
March 2001

It would be neat if I could create my town of Hull and 'inject' it into the universe, and someone else could make the city of Troy (these 2 names chosen at random ) so both would appear on the map and be explorable. Furthermore items, NPCs, etc. originally from Hull could end up in Troy, and vice-versa
I am not suggesting a real-time online game but one where every computer has its own copy of the universe, but it could synchronise via something like e-mail (or download from a web-site) For example, you could chalk up messages on a board in a bar and others could read them later.
What do you think?
Pete

mEmO
Member #1,124
March 2001
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Hm.. I think I would get boered with downloading the newest version all the time... It would prove hard to upload it all the time to. I would rather go for a once a week update, where players could send in their completely new quests trough e-mail ,and have them implemented in the game. It would have been cool to have an world of maps, missions etc etc that the players made themself. The limitations could be almost unlimited, with size as the only limit. Of course, it would have been difficult to make all the maps and quests fit together, but the creator of the game could Do some work there. Like adding the NPC's, including the new maps etc. etc.

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Daniel_C_McKinnon
Member #685
October 2000

I like the idea of an on-going community RPG, with a modular map.
A moderator would have to add pieces into the main game. What style should the RPG be in?
My three thoughts (in favored for this project order):
Zelda Style
Shining-Force Stlye
Final Fantasy Style
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Point Click Garbage Style (booo!)

23yrold3yrold
Member #1,134
March 2001
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Zelda or Final Fantasy. Probably Zelda.

I like the idea of the town creator being "mayor". Say there's a plot centered around the town of Troy, but of course some traveling is involved. If Troy needs an NPC of his in Hull, he can contact the mayor and ask if he can move in. Some requirements may be necessary ("No pets, no loud music, can't live in town square because it would interfere with a plot in progress ..."). If someone could write up a design doc to get this thing off the ground, I'd be interested. Some good possibilities here :)

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Owet Softwares
Member #543
July 2000

Ultima roxor.

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Funklord
Member #467
June 2000
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I like these ideas very much, I think white_door's idea with different areas linked together seems very good!!
I'd suggest everyone uses their own engine and tools etc. but use a common file for crossover (which in practice is your savefile)
let's say person_1 makes a game/area called "Looming desert - The battle for the black oil"
person_2 makes "Escape from Azhora dungeon"
There would be a main exe for all the projects called: "main.exe"
and let's say the savefile is called "JohnDoe.sav"
so in order for the prog main.exe to open a certain area it would simply call the program:
looming_desert/looming_desert.exe JohnDoe.sav
thus passing only the preset info in the savefile.
Let's say the person goes to another area then that program would in turn call
../Azhora/Azhora.exe Johndoe.sav
then terminate

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X-G
Member #856
December 2000
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Some grand h4xx0ring potential there.

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Peter Hull
Member #1,136
March 2001

I don't know what h4xx0ring means but the rest of the ideas sound good!

Having different EXEs would solve some problems but does that mean the look and feel would change between diffenrent areas?

Maybe a lib or DLL could be used for the common stuff.

Pete

Emmanuel Rousseau
Member #1,354
April 2001
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Djgpp DXE system could be used! For separated quest modules. This could add new monsters behavior and new items. What a text cannot (if it's not a script). My advise is that a DXE is quicker than scripts! And nobody use them!

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Peter Hull
Member #1,136
March 2001

Daniel,
Could you confirm what those 3 look like. I'm thinking:
zelda: top-down 2d (like KQ on the allegro depot)
s-f: isometric 3d (like The Legend of Jou)
ff: perspective 3d (like ?? Mookies Quest??)
Is this right?
What's your opinion on platform, resolution, bpp, language (C/C++) and what could be a good name for it?
Pete
[edit. corrected omissions]
[ February 05, 2002: Message edited by: Pete Hull ]

jhuuskon
Member #302
April 2000
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godcells, DJGPP could NOT be used!
Djgpp should be painted dark green and thrown into the swamp.
IMO, the best way would be to create a common exe and fileformats, and use a scripting language like lua instead. dynamic linking isn't portable, so it's kinda against what allegro stands for.

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