void *al_get_opengl_proc_address(const char *name)
Introduced in 5.0.0

Helper to get the address of an OpenGL symbol


How to get the function glMultiTexCoord3fARB that comes with ARB's Multitexture extension:

// define the type of the function
      (GLenum, GLfloat, GLfloat, GLfloat));
// declare the function pointer
   MULTI_TEX_FUNC glMultiTexCoord3fARB;
// get the address of the function
   glMultiTexCoord3fARB = (MULTI_TEX_FUNC) al_get_opengl_proc_address(

If glMultiTexCoord3fARB is not NULL then it can be used as if it has been defined in the OpenGL core library.

Note: Under Windows, OpenGL functions may need a special calling convention, so it's best to always use the ALLEGRO_DEFINE_PROC_TYPE macro when declaring function pointer types for OpenGL functions.


name - The name of the symbol you want to link to.

Return value:

A pointer to the symbol if available or NULL otherwise.

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