Draws a compiled sprite.
Draws a compiled sprite onto a bitmap at the specified position. The
sprite must have been compiled for the correct type of bitmap (linear or
planar). This function does not support clipping.
Hint: if not being able to clip compiled sprites is a problem, a neat
trick is to set up a work surface (memory bitmap, mode-X virtual screen,
or whatever) a bit bigger than you really need, and use the middle of it
as your screen. That way you can draw slightly off the edge without any
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