Tells the audio stream player new data can be played.


Call this function after get_audio_stream_buffer() returns a non-NULL address, to indicate that you have loaded a new block of samples to that location and the data is now ready to be played. Example:
      mem_chunk = get_audio_stream_buffer(buffer);
      if (mem_chunk != NULL) {
	 /* Refill the stream buffer. */
Examples using this:

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