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Locating Window on screen |
AceBlkwell
Member #13,038
July 2011
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All, My program uses a smaller display than the machine's screen size. By placing a marker on the computer screen it appears the program starts at the same screen upper LH coordinates regardless of what size display the program is using. The problem is if the program alters the display to a larger size display, say 1600x900, a portion of the program is off computer screen. I write to the buffer then use al_draw_scaled_bitmap(buffer, 0, 0, nBufferWD, nBufferHT, 0, 0, nDispWD, nDispHT, 0); After this I flip the display. I guess essentially I'm asking is there a way of having the program window start in a given location on the screen. Thanks. |
DanielH
Member #934
January 2001
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It's usually centered. There is no Allegro4 way to do that. You would have to use platform specific functions. Are you using 4 or 5? You could set resize limits with 5. |
LennyLen
Member #5,313
December 2004
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DanielH said: Are you using 4 or 5? A5 going by the function used.
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AceBlkwell
Member #13,038
July 2011
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Allegro 5 You know, I'm running the program from a compiler. I wonder if that it contributing. In any case, I'm including a couple pictures that might help define the problem. Nevermind, it doesn't look like the site is gong to let me upload pictures. |
DanielH
Member #934
January 2001
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void al_set_window_position(ALLEGRO_DISPLAY *display, int x, int y); bool al_set_window_constraints(ALLEGRO_DISPLAY *display, int min_w, int min_h, int max_w, int max_h); void al_apply_window_constraints(ALLEGRO_DISPLAY *display, bool onoff); These are not guaranteed, but will attempt |
AceBlkwell
Member #13,038
July 2011
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I'll give it a shot. Today I ran the program without the compiler. The window upper LH corner is in the same place with the same results. So, not a compiler thing. Thanks for the info. |
DanielH
Member #934
January 2001
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Compiler shouldn't matter. Default is center of screen when starting app. |
AceBlkwell
Member #13,038
July 2011
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Thanks guys. I had luck with the al_set_window_position(ALLEGRO_DISPLAY *display, int x, int y); command. I appreciate the help. |
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