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Adding to the "Mirroring"-Discussion
Nznbio
Member #23,767
June 2023

Hi Guys.
Sorry to bark in this way; I'm Valentin, and right now I'm meditating a bit about the state of the hobbyist game dev community in the last time. One of my ideas is to try to do some networking, maybe try to create a common channel for people who are into it. By chance, I stumbled upon this board last night and noticed that you think about mirroring/migrating.

I'm considering the idea of hosting a new BB for hobbyist/underground/non-commercial game developers. Would you consider to migrate to such a place if
a) the place would not be allegro-specific (np to create N allegro subboards though)
b) If I host something, I would like to use an up to date software, maybe https://mybb.com/ - dunno if we could migrate your current threads/data. Would this be a dealbreaker?
c) I'm an anarchist. If you would migrate I wouldn't care to play the police as long as I don't have to fear the police to kick in my door (copyright stuff, illegal pornography, terrorism or anything) or becomes a nazihub/right wing hub that makes the rest of the potential community feel uncomfortable (gender stuff, racism, homophobia, etc). From a quick browsing I think that shouldn't be a problem with you guys.

The whole thing is in a rather raw state until now and I didn't break my plans into the public or anything, but seeing what you guys are on atm I thought it would be good to ask ;).

Greetings!

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

I'm no expert, but it seems like the gaming community is turning away from 2D engines like Allegro, SDL, Godot, and more to point and place editors like Unity and the Unreal Engine and such. gamedev.org is quiet these days, I don't know of any other good forums, besides CodeBlocks but that's for CB.

It's up to Matthew. He'll have to speak up if he agrees with anything.

Specter Phoenix
Member #1,425
July 2001
avatar

I don't think they are moving away from 2D, we live in a world where everyone wants to get things done faster and with little work. I think they are just moving away from libraries like Allegro and SDL because it requires them to do all the work while Unity is just drag and drop assets, attach a few C# scripts and you're off to the races.

Nznbio
Member #23,767
June 2023

Hi People. Thanks for the replies :).

I myself make 2D games with SDL2; I also do some reviewing of such hobbyist games on my blog and a good part of the non-comemrcial departement is still 2D - but I think it is noteworthy that there are many Unity/Unreal/Godot-Games that "breath the same spirit" - they are done by people who want to realize their ideas and often pump a lot of work, thought and time into it.

In my opinion it is a problem that hobbyist gamer and small to medium commercial games were melted into the one big category (Indie-Game); for us who are into hobbyist games (be it as dev or as player) it is quite hard to connect and to exchange, or to find each other. Creating some common meeting place(s) (not limited to an engine/framework/platform) is my current idea to improve on the situation. Dunno if it'll work.

Some thoughts about the existing communities:

  • FreeGameDev has some activity (although not much), but the community is split into a new board and an outdated BB. I'm a bit active on the new incarnation, but since the majority of the community won't accept it (for good reasons, it is technically insufficient for real - the old board, however, has technical problems) it is a rather small pond. That to say, I at least had some discussions about games there - more interaction than on the most bigger sites.

  • TIGSource has still activity but is used by commercial devs and has a defunct registration (next to impossible to get the activation mail. Tried a second time 2 weeks ago, then joined their discord and contacted their admin - no reply. A community that has no way for new members to join is, in my book, doomed).

  • Reddit: The boards about "indie-gaming" are imho more or less big ad-drop-zones. Nearly no interaction about games, and nearly no interest about hobbyist productions. Since there are no dedicated spaces, even ambitious hobbyist projects will often just vanish there unnoticed.

  • GameDev: Looked into it a few times over the past years. To me, they seemed obsessed about the production but not about the game - I checked out some of their tutorials (some of them quite good), but never saw a good, finished game posted there iirc (might err here, it wasn't one of the places were I usually checked). Now it seems to be down (since April I believe?).

  • Mastodon (using the fitting tags): Much showcasing, few interactions. Better than Reddit in this regard, but most people there will click links or view screenshots, nothing more.

  • Lemmy: Very much dead. I consider it to be a possible place to gather, but I'm a bit critical towards the imitation of the basic principle of reddit, that is - in my opinion - flawed.

  • Twitter/Youtube/TikTok/Facebook: Corporate shit. If you want to get visibility or exchange with people there, you better invest more time into their platforms than into your projects. Or pay for ads there. Neither of these options is in my book valid for a honest hobbyist dev.

-_-_-_-_OT-_-_-_-_

we live in a world where everyone wants to get things done faster and with little work.

Very true. Game Jams are the condensation of this on developers side: Tons of (often unripe) games that are done, gushed out onto the platforms, and that mostly aren't played by anyone. For what? Do the participants find fulfillment by doing roughly made games under time pressure based on a core idea that isn't their own? Doubt it. Most of them hope to get some attention by winning these contests; usually only works for semi-professional developers.

The counterpart on the players side is the speedrun-culture: Imagine this with literally any other medium - contests who is fastest in reading a book, in watching a painting, or seeing a movie. Speedrunning-Culture doesn't percieve games as a form of art that is fun to interact with - they see it as a product that you work through as fast as possible, even if that means that you don't see 99% of the thing itself. Isn't this absurd?

Specter Phoenix
Member #1,425
July 2001
avatar

The point of game jams isn't to win, though winning obviously feels great, the point is to get the participating developers to make a game in a short time because it builds self-esteem, motivation, focus, and you can always turn a short throw away game jam game into a full-fledged game, Minecraft being the most popular example of this as it was a game jam entry that later became what we know as Minecraft (from what I recall of the story).

Speedrunners do play the game fully and enjoy the games for their content, but what you and me see in speedrun videos is just a cross section of it. They play the game looking for glitches and shortcuts and pick apart every game methodically, but what we see is the cumulative product of the speedrunning communities sharing said glitches and shortcuts to get the fastest completion time.

Sadly, some have changed their views, as the creator of the now defunct "One Game A Month" site that gave ideas to make full games in a single month, got hacked, lost a lot of what was there (guess he never backed it up in any form), but then told me via Twitter DM that games are now too big to do in a single month and if he brought the site back it would be several months or a year. I don't agree with his view because of the afore mentioned game jams.

As for migrating, while I have been away from A.cc for a long time, and honestly never really added anything of value, I do still read sites like Gamedev.net and would definitely join your boards and lurk like I do here and everywhere else.

Nznbio
Member #23,767
June 2023

Afaik, Minecraft was not developed for a jam. But there are examples of good games that were prototyped for jams and eventually were made into full fletched versions (a prominent one would be "Celeste").
However, these are a minority. I dug through many smaller games, and unfortunately the information that the game was made for a jam has often (not always!) proven to be a red flag for low quality content. And I suppose that the same people could have made much better games if they wouldn't have rushed it.

About the speedruns: You are right that the people who do them often know the games in and out; but their viewers? I'm under the impression that the popularity of "Awesome Games done quick" and the likes is the result of a culture that doesn't perceives games as a form of art.

However, I'm fully aware that these are more controversial views of mine (maybe even a result of a bias I have), - if you (or anybody else) is having fun with doing or watching gamejams or speedruns don't listen to me in this case, but listen to me about the importance of consolidating the hobbyist gaming scene :).

Specter Phoenix
Member #1,425
July 2001
avatar

Oh, okay, not sure why I thought it was a game jam entry turned full game. I'd lurk on your site if you made one, but realistically, I don't think it's possible to consolidate the hobbyist gaming scene because it's spread across so many sites like cplusplus.com, cprogramming.com, gamedev.net, gamedev.tv(though I think they went to selling online courses), sfml, sdl, allegro.cc, the forums you mentioned, and of course forums for unreal, unity, game maker, godot, construct, and such. Totally worth a shot though, you'd have to get the site up and running then post a thread on every possible forum to gain traffic. I'm there if you make it.

Nznbio
Member #23,767
June 2023

Nice to hear. Will ask around at the different communities. Would you prefer a bb or a communication channel more oriented at modern social media? (Like, for example, Lemmy?)

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

Specter Phoenix is the ultimate lurker here. He barely participates and says very little. Just shows up out of the blue every few years. Take his opinion with a bit of salt. He's the ultimate hobbyist do nothing gamer.

Sorry if that hurts, but that's history.

Nznbio
Member #23,767
June 2023

Sorry if that hurts, but that's history.

Well, didn't he said this himself? No problem about lurkers; a text finds fulfillment through being read ;).

Would you be interested to participate in another community that is about hobbyist gaming, and what are your thoughts about an apt software?

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

To be honest, I wish these allegro.cc forums would live forever. They're the best forums around.

I found gamedev.net to be a good place for high level discussions, but they are pretty quiet when it comes to advertising games and indie source code.

I want a place that is easy to socialize, easier to share code and media with, with a modicum of self regulation.

The best parts of allegro.cc are the Depot, code tags, embedded media, linkable functions to the allegro manual and the c manual was always my favorite part though. Makes making a link in the post as easy as typing the function name inside code blocks.

Nznbio
Member #23,767
June 2023

I fully understand if you want to stick to it; I'm myself quite a bit nostalgic about burning board culture and regard them (and their ability to enable communication) as superior over most of the "modern" social media. But maybe that's me.

I have written something like a essay about my idea of a hobbyist scene.
https://thunderperfectwitchcraft.org/arcane_cache/2023/06/08/underground-games/
Maybe you find it agreeable? If not, just shout out - I intend to to community building, not to establish a dictatorship. If you want to stick to this board (as long as possible), maybe it is possible to increase - if you guys here want to do so - the exchange with other communities.

Chris Katko
Member #1,881
January 2002
avatar

Most kids don't have degrees in software engineering. So they're gonna just google "how do I make games" and unity, unreal, and some 2d frameworks are gonna come up. If they don't have to learn programming proper, most simply won't at least till later in years.

So Allegro, SDL2, SFML, etc are all kinda on maintenance mode these days. SDL still gets used by various game companies though for simpler stuff and cross-platform stuff until/if they want to replace it with an official solution. So SDL has had updates. But it's still kinda on maintenance mode.

-----sig:
“Programs should be written for people to read, and only incidentally for machines to execute.” - Structure and Interpretation of Computer Programs
"Political Correctness is fascism disguised as manners" --George Carlin

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

maybe it is possible to increase - if you guys here want to do so - the exchange with other communities.

It all comes down to the will of Matthew Leverton, our Supreme Loser here at allegro.cc. If he wants to pass it on to someone, he will, and perhaps by being here you are making yourself a candidate for it. If he wants to share his DBes he will. Not really any point me making a decision about anything.

Nznbio
Member #23,767
June 2023

So Allegro, SDL2, SFML, etc are all kinda on maintenance mode these days. SDL still gets used by various game companies though for simpler stuff and cross-platform stuff until/if they want to replace it with an official solution. So SDL has had updates. But it's still kinda on maintenance mode.

All the more reason to bundle up with other vanishing and small communities, isn't it?

@Edgar: Dunno if you/I/anybody will get your DB. But it is your decision where you go and where you write ;).

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

I will gladly support the best the internet has to offer that interests me.

Because,

I do it
{"name":"613333","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/b\/1be07efd689ea8eb3049ce0135cc7219.jpg","w":550,"h":440,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/b\/1be07efd689ea8eb3049ce0135cc7219"}613333;D
For Teh Lulz

;D

:D

8-)

Specter Phoenix
Member #1,425
July 2001
avatar

Sorry if that hurts, but that's history.

As for migrating, while I have been away from A.cc for a long time, and honestly never really added anything of value, I do still read sites like Gamedev.net and would definitely join your boards and lurk like I do here and everywhere else.

Already covered that. :P I may have been a nobody with delusions of grandeur, but I was the biggest Allegro cheerleader back in the day. I still remember the day I learned about Allegro and A.cc, I had stumbled upon Operation Spacehog and contacted Johan asking advice on how to make games, being directed here.

One thing that I think doesn't help is the surge of youtube videos that show "how easy it is to make a game with the help of ChatGPT and Unity". That kind of "look how easy it is to make a game with no knowledge of programming" doesn't promote learning programming nor does it promote using Allegro/SDL/SFML.

So I'm all for forums like gamedev, allegro, Nznbio, and more that nurture programming and game dev.

Nznbio
Member #23,767
June 2023

@Edgar: Very oldschool. I would try to parry, but my memefolder went on some backup drive a few years ago ;)

@Specter: I'm doing some asking around at various communities atm. Lets see what I can come up with.

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

Nznbio
Member #23,767
June 2023

I had quite some interactions with my ideas, but I refrain from just hosting a BB or Forum (the BB users would mainly like to stick to BBs, others prefer lemmy or "Discourse") for now as I believe that some woulnd't register on a completely new platform.

As a first step, I created a community on Lemmy:
https://lemmy.ml/c/undergroundgaming

If you want to partake, join there! :)

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

Nznbio
Member #23,767
June 2023

Indeed it is a start; if the need arises we can switch over to a real board.

I know SeaMonkey; are you sure it was caused by the browser and not by Lemmys current server trouble?

Specter Phoenix
Member #1,425
July 2001
avatar

Yeah, Lemmy is having issues as I can't even signup. I agree though, Lemmy feels more like Reddit.

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

I think what I am looking for is to at least not downgrade from allegro.cc.

Allegro.cc has the best forum of anywhere around. It's got embeddable audio and youtube clips. It's got code formatting, which is essential for a so called hacker underground. It supports images through basic xml tags and other html support for formatting inside of posts.

Then there's Discord, which is ranking a solid #2. It has a ton of lurkers but not much actual discussion, and the discussion there is fragmented like IRC. Discord's ideas of threads and forum posts is kind of skewed. It looks like it was tacked on to appease old bb members.

#3 is IRC, which is still alive, but quite random and does have some allegro support for searching the manual using alledos.

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