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Found old project on GitHub
DanielH
Member #934
January 2001
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I grew up in the DOS era and played quite a few games that I still are fond of. One of them, Castle Adventure, I liked a lot.

As with all older games, CPU timing wasn't a concern. This makes it impossible to play on current machines. You can move around, but when you go to attack a monster they can hit you multiple times and kill you before you can even strike.

This was before DosBox. The old game runs well in DosBox now.

So, I remade it using Allegro and simple graphics. Not very good in my opinion. The original had 40x25 screen and it didn't port over very easily using standard 16x16 tiles.

As a lark, I also remade it again using Pascal and text only. However still for DOS and still had the timing issue.

Surprisingly, there is still a small interest. I watched a live stream of someone playing it. It was refreshing to see someone beat it not knowing about it before.

I also google the name and found my project from over 12 years ago, on GitHub. I flattered and embarrassed. It uses an old version of Allegro (includes "winalleg.h").

Bob Keane
Member #7,342
June 2006

I haven't played it yet, but the graphics are reminiscent of Akalebeth.

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The advantage to learning something on your own is that there is no one there to tell you something can't be done.

DanielH
Member #934
January 2001
avatar

The GitHub uploader updated it so I don't know if it's playable or not.

The original game was made by a 14 year old using basic (with exe compiler) back in 1984.

Edgar Reynaldo
Major Reynaldo
May 2007
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Like all old projects, you should only pick them up again if you enjoy working on them. Otherwise, it's a forced workload that you will resent and the game will not go well. If you like Castle Adventure that much, I would be glad to see you remake it using Allegro 5 or such.

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