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[ Allegro5 + Win32 api ]
Silver Sthan
Member #4,585
April 2004
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I just wonder how to render Allegro 5 in a winapi window ? If it's possible or not.

Edgar Reynaldo
Member #8,592
May 2007
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Silver Sthan
Member #4,585
April 2004
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Ok, Thanks for your reply ! ;)

Edgar Reynaldo
Member #8,592
May 2007
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Rodolfo Lam
Member #16,045
August 2015

Well technically he could render to a memory bitmap then blit that to some sort of custom win32 control that understood the pixel format.

The performance of this process might be really bad though... Maybe not so at very small Allegro Display/Target Bitmap sizes.

Silver Sthan
Member #4,585
April 2004
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I just want to make a little basic "resources" editor (example : modelsheet,sprites,map, etc) who can use allegro5 render.

But I have found the solution with SFML. The lib can integrate a view in winapi window directly.

Edgar Reynaldo
Member #8,592
May 2007
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Silver Sthan
Member #4,585
April 2004
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Because I need the Gui to manipulate datas more easily.

I work on an editor who can ease me to create a file who contain tile/frame informations.

{"name":"1478352932-editor.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/6\/f6c8912cb4be3900d082185cd8ac19a2.png","w":1386,"h":897,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/6\/f6c8912cb4be3900d082185cd8ac19a2"}1478352932-editor.png

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