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Statuc linking Allegro 5 [Linux Ubuntu] |
Ariesnl
Member #2,902
November 2002
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Iḿ trying to link allegro5 staticly to my project.. 1||=== Build: Debug in StarTrekV3_Windows (compiler: GNU GCC Compiler) ===|
2/usr/lib/liballegro-static.a(uxthread.c.o)||In function `_al_thread_create':|
3/home/edwin/allegro5/src/unix/uxthread.c|54|undefined reference to `pthread_create'|
4/usr/lib/liballegro-static.a(uxthread.c.o)||In function `_al_thread_join':|
5/home/edwin/allegro5/src/unix/uxthread.c|80|undefined reference to `pthread_join'|
6/usr/lib/liballegro-static.a(uxthread.c.o)||In function `_al_mutex_init_recursive':|
7/home/edwin/allegro5/src/unix/uxthread.c|111|undefined reference to `pthread_mutexattr_init'|
8/home/edwin/allegro5/src/unix/uxthread.c|112|undefined reference to `pthread_mutexattr_settype'|
9/home/edwin/allegro5/src/unix/uxthread.c|120|undefined reference to `pthread_mutexattr_destroy'|
10/home/edwin/allegro5/src/unix/uxthread.c|113|undefined reference to `pthread_mutexattr_destroy'|
11/usr/lib/liballegro-static.a(uxthread.c.o)||In function `_al_thread_detach':|
12/home/edwin/allegro5/src/unix/uxthread.c|90|undefined reference to `pthread_detach'|
13/usr/lib/liballegro-static.a(xsystem.c.o)||In function `xglx_get_cursor_position':|
14/home/edwin/allegro5/src/x/xsystem.c|194|undefined reference to `XQueryPointer'|
15/usr/lib/liballegro-static.a(xsystem.c.o)||In function `xglx_shutdown_system':|
16/home/edwin/allegro5/src/x/xsystem.c|111|undefined reference to `XSync'|
17/home/edwin/allegro5/src/x/xsystem.c|117|undefined reference to `XCloseDisplay'|
18/home/edwin/allegro5/src/x/xsystem.c|123|undefined reference to `XCloseDisplay'|
19/usr/lib/liballegro-static.a(xsystem.c.o)||In function `xglx_initialize':|
20/home/edwin/allegro5/src/x/xsystem.c|35|undefined reference to `XInitThreads'|
21/home/edwin/allegro5/src/x/xsystem.c|38|undefined reference to `XOpenDisplay'|
22/home/edwin/allegro5/src/x/xsystem.c|41|undefined reference to `XOpenDisplay'|
23/home/edwin/allegro5/src/x/xsystem.c|78|undefined reference to `XInternAtom'|
24/home/edwin/allegro5/src/x/xsystem.c|44|undefined reference to `XCloseDisplay'|
25/usr/lib/liballegro-static.a(xcursor.c.o)||In function `xdpy_hide_mouse_cursor':|
26/home/edwin/allegro5/src/x/xcursor.c|272|undefined reference to `XDefineCursor'|
27/home/edwin/allegro5/src/x/xcursor.c|252|undefined reference to `XCreatePixmap'|
28/home/edwin/allegro5/src/x/xcursor.c|261|undefined reference to `XCreateGC'|
29/home/edwin/allegro5/src/x/xcursor.c|262|undefined reference to `XDrawPoint'|
30/home/edwin/allegro5/src/x/xcursor.c|263|undefined reference to `XFreeGC'|
31/home/edwin/allegro5/src/x/xcursor.c|267|undefined reference to `XCreatePixmapCursor'|
32/home/edwin/allegro5/src/x/xcursor.c|269|undefined reference to `XFreePixmap'|
33/usr/lib/liballegro-static.a(xcursor.c.o)||In function `xdpy_show_mouse_cursor':|
34/home/edwin/allegro5/src/x/xcursor.c|227|undefined reference to `XDefineCursor'|
35/usr/lib/liballegro-static.a(xcursor.c.o)||In function `xdpy_set_mouse_cursor':|
36/home/edwin/allegro5/src/x/xcursor.c|123|undefined reference to `XDefineCursor'|
37/usr/lib/liballegro-static.a(xcursor.c.o)||In function `xdpy_set_system_mouse_cursor':|
38/home/edwin/allegro5/src/x/xcursor.c|201|undefined reference to `XCreateFontCursor'|
39/home/edwin/allegro5/src/x/xcursor.c|205|undefined reference to `XDefineCursor'|
40/usr/lib/liballegro-static.a(xcursor.c.o)||In function `_al_xwin_create_mouse_cursor':|
41/home/edwin/allegro5/src/x/xcursor.c|41|undefined reference to `XcursorImageCreate'|
42/home/edwin/allegro5/src/x/xcursor.c|72|undefined reference to `XcursorImageLoadCursor'|
43/home/edwin/allegro5/src/x/xcursor.c|75|undefined reference to `XcursorImageDestroy'|
44/usr/lib/liballegro-static.a(xcursor.c.o)||In function `_al_xwin_destroy_mouse_cursor':|
45/home/edwin/allegro5/src/x/xcursor.c|102|undefined reference to `XFreeCursor'|
46/home/edwin/allegro5/src/x/xcursor.c|97|undefined reference to `XUndefineCursor'|
47/usr/lib/liballegro-static.a(xdisplay.c.o)||In function `xdpy_acknowledge_resize':|
48/home/edwin/allegro5/src/x/xdisplay.c|789|undefined reference to `XGetWindowAttributes'|
49/usr/lib/liballegro-static.a(xdisplay.c.o)||In function `xdpy_set_frame':|
50/home/edwin/allegro5/src/x/xdisplay.c|148|undefined reference to `XInternAtom'|
51/home/edwin/allegro5/src/x/xdisplay.c|157|undefined reference to `XChangeProperty'|
52/usr/lib/liballegro-static.a(xdisplay.c.o)||In function `xdpy_set_window_position':|
53/home/edwin/allegro5/src/x/xdisplay.c|113|undefined reference to `XQueryTree'|
54/home/edwin/allegro5/src/x/xdisplay.c|115|undefined reference to `XTranslateCoordinates'|
55/home/edwin/allegro5/src/x/xdisplay.c|119|undefined reference to `XMoveWindow'|
56/home/edwin/allegro5/src/x/xdisplay.c|120|undefined reference to `XFlush'|
57/usr/lib/liballegro-static.a(xdisplay.c.o)||In function `xdpy_set_window_title':|
58/home/edwin/allegro5/src/x/xdisplay.c|1095|undefined reference to `XInternAtom'|
59/home/edwin/allegro5/src/x/xdisplay.c|1096|undefined reference to `XInternAtom'|
60/home/edwin/allegro5/src/x/xdisplay.c|1099|undefined reference to `Xutf8TextListToTextProperty'|
61/home/edwin/allegro5/src/x/xdisplay.c|1101|undefined reference to `XSetTextProperty'|
62/home/edwin/allegro5/src/x/xdisplay.c|1102|undefined reference to `XSetTextProperty'|
63/home/edwin/allegro5/src/x/xdisplay.c|1103|undefined reference to `XFree'|
64/home/edwin/allegro5/src/x/xdisplay.c|1107|undefined reference to `XSetClassHint'|
65/usr/lib/liballegro-static.a(xdisplay.c.o)||In function `xdpy_set_icon_inner':|
66/home/edwin/allegro5/src/x/xdisplay.c|62|undefined reference to `XInternAtom'|
67/home/edwin/allegro5/src/x/xdisplay.c|63|undefined reference to `XChangeProperty'|
68/usr/lib/liballegro-static.a(xdisplay.c.o)||In function `xdpy_flip_display':|
69/home/edwin/allegro5/src/x/xdisplay.c|750|undefined reference to `glGetError'|
70/usr/lib/liballegro-static.a(xdisplay.c.o)||In function `xdpy_set_current_display':|
71/home/edwin/allegro5/src/x/xdisplay.c|721|undefined reference to `glXMakeContextCurrent'|
72||More errors follow but not being shown.|
73||Edit the max errors limit in compiler options...|
74||=== Build failed: 50 error(s), 0 warning(s) (0 minute(s), 10 second(s)) ===|
Building Allegro5 staticlt with make went fine.. Perhaps one day we will find that the human factor is more complicated than space and time (Jean luc Picard) |
RPG Hacker
Member #12,492
January 2011
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Ariesnl said: and I did put #define ALLEGRO_STATICLINK on top of my code... Everywhere? Or just in a single source file? AFAIK, it needs to be defined everywhere ALLEGRO headers are included. The easiest way to do this of course would be to add a preprocessor definition to the compiler instead of adding the define to any source file.
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Ariesnl
Member #2,902
November 2002
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stuffed it into the compiler defines... still the same ... Perhaps one day we will find that the human factor is more complicated than space and time (Jean luc Picard) |
RPG Hacker
Member #12,492
January 2011
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Are the linked libraries specified in the correct order?
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jmasterx
Member #11,410
October 2009
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Are you linking against X and pthread? When you static link, you have to also link against all dependent libraries. Agui GUI API -> https://github.com/jmasterx/Agui |
Ariesnl
Member #2,902
November 2002
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OMG dependency hell.. Perhaps one day we will find that the human factor is more complicated than space and time (Jean luc Picard) |
Elias
Member #358
May 2000
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`pkg-config allegro_monolith-debug-static-5 --libs --static`
-- |
Ariesnl
Member #2,902
November 2002
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Thanks a lot 1You are placed in the role of James Tiberius Kirk, captain of the USS Enterprise NCC-1701.
2* The Enterprise is a big spaceship with a lot of systems and equipment. Everything on your ship uses energy to function.
3* This energy is taken from the WARPCORE energy buffer. The Warp core generates energy by a matter-antimatter reaction producing a huge amount of energy.
4* Under normal circumstances more than enough to power everything on your ship and enough to make a warp jump through multiple sectors.
5* However If the WARPCORE is damaged the energy output will decrease.
6* Energy is also needed to maintain a containment field around the WARPCORE. If the warpcore is damaged and there is no energy left the warpcore will fail.
7* Resulting in the destruction of your ship !
8* Damaged systems can be repaired at the Engineering screen. The repair crew can only fix one item at a time.
9* At a federation starbase repairs can be made much quicker.
10* The Navigation screen shows the Known universe, revealing more when new sectors are explored or when scanned with a probe (probes not implenemted yet)
11*
12* The game is far from finished yet. However you can already explore a HUGE universe
13* with Klingon and Romulan empires. For testing purposes A Klingon Task force will invade your home sector at the start of a game.
14* To disable this.. go to Universe.cpp and comment out:
15*
16* a_Sector.m_nKlingonBC = 2;
17* a_Sector.m_nKlingonBOP = 2;
18* a_Sector.m_nFederation1 = 3;
19*
20* In Universe::GenerateHomeSector(Sector & a_Sector).
21*
22*
23* \section COMBAT
24* The Enterprise has 2 weapons, Photon torpedoes and Phasers.
25* PHOTON TORPEDOES torpedoes explode when they hit something resulting in massive damage over all systems.
26* The damage is not dependent on the distance, there is only a maximum range.
27* you only have a certain amount of torpedoes, they can be replenished at a starbase only !
28* When COMPUTER and SENSORS are in good shape, they will precalculate a firing solution for a selected target.
29*
30* PHASERS only consume energy. Over time, the Phaserbanks are charged with energy from the warpcore buffer.
31* The damage a phaser does is dependend on the distance to the target. The further away, the less damage.
32* PHASERS are much more precise and can take out one single system.
33*
34* The Enterprise is also equipped with shields. When hit, the shield energy will drop using energy to block the incoming weapon.
35* The shieldsystem will immediately begin to recharge the shield, taking energy from the WARPCORE buffer.
36* If the shieldsystem is damaged,it will become less efficient in charging the shield.
37* (Converting Warpcore energy into shield energy will be less efficient)
38*
39*
40* \section CONTROLS
41*
42* The standard controls are:
43*
44* Arrow UP ---> Speed up
45* Arrow DOWN ---> Slow Down
46* Arrow LEFT ---> Turn Left
47* Arrow RIGHT ---> Turn Right
48* TAB ---> Fire front photon tube
49* L SHIFT ---> Fire aft photon tube
50* SPACE ---> Fire Phaser
51* 1..5 ---> Warp 1 tm Warp 5
52* T ---> target nearest enemy
53* F ---> target nearest friend
54* D ---> Dock at starbase (when in range)
55* R ---> Release from dock.
56* F1 ---> Main screen
57* F2 ---> Engineering
58* F3 ---> Astro Navigation
59*
60* F5 ---> Navigation Exploration
61* F6 ---> Navigation Tactical mode
62* F7 ---> Navigation Political mode
63*
64**/
Perhaps one day we will find that the human factor is more complicated than space and time (Jean luc Picard) |
gillius
Member #119
April 2000
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If there exists a static build of Allegro that is capable of running across a range of modern Linux systems, I would be interested in it to include it in my jalleg binding. I am using the monolith DLL on Windows today. If I had a static Allegro Linux build a single JAR can run on Linux and Windows systems. Gillius |
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