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| extrude tool |
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Arvidsson
Member #4,603
May 2004
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Hello! I have created a small tool for extruding tiles in a tileset (i.e. extending the outermost pixel layer in each tile and then putting these extended tiles back together into a tileset) in order to render stuff pixel perfect in for example Unity. I couldn't find a similar tool that either didn't work correctly with alpha nor costed a lot of money, so I made it on me own in Allegro and it was a fun little project. Hopefully someone might have use for it
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Rodolfo Lam
Member #16,045
August 2015
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It might be useful some day, thanks! BTW, your code is just the example I needed of how to wrap ALLEGRO_BITMAP on a shared pointer, thanks as well for that!
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Arvidsson
Member #4,603
May 2004
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Then it wasn't in vain Here's a tip how to wrap in unique_ptr if you ever have a need: template<typename T> using deleted_unique_ptr = std::unique_ptr<T, std::function<void(T*)>>; deleted_unique_ptr<ALLEGRO_BITMAP> bitmap(al_create_bitmap(w, h), [](ALLEGRO_BITMAP* b) { al_destroy_bitmap(b); });
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Rodolfo Lam
Member #16,045
August 2015
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That's actually a brilliant solution. Maybe I was not understanding how Smart pointers really worked on C++ but this kinda just made it clear.
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