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Chainging timer value in the middle of my game loop |
TeachMeHowToPro
Member #15,892
February 2015
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Hello! I was thinking of something like this: if(ShouldChangeTimer){ But do i need to unregister and register the event source once the timer has changed? if(ShouldChangeTimer){ Is this the correct way to change a timer in the middle of my game? What do you suggest for chainging timer values? |
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