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What do you use for creating sprites?
wlijiu
Member #10,349
November 2008

Please only post freeware. Thanks guys!

Audric
Member #907
January 2001

It's a recurring topic, and after years of using and promoting GrafX2 b96.5% (DOS version), this time I can say I contribute to >> GrafX2 <<, now using the SDL library and working on many different OSes and hardware.
Actively developped, GPL license. 8-)

vbovio
Member #8,283
January 2007

I often use MS Paint, GraphicsGale, and the Gimp.

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LennyLen
Member #5,313
December 2004
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kazzmir
Member #1,786
December 2001
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I use the Gimp, but then again I don't draw sprites by hand I just edit pre-existing ones.

AllegroSpriteEditor had too many bugs last time I tried it (somewhat recently) for it to be really useful.

X-G
Member #856
December 2000
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Non-native UI = showstopper.

I use PSP6.

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SiegeLord
Member #7,827
October 2006
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GIMP here as well. Lack of artistic skill is a bigger show stopper than any other parameter.

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Wilson Saunders
Member #5,872
May 2005
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GIMP here as well. Originally I learned on pirated Photoshop but then I went strait and GIMP had all the features of Photoshop I needed without the pricetag. Just remember to save often and keep backup layers.

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23yrold3yrold
Member #1,134
March 2001
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I don't use freeware anymore since I couldn't find a program that could quite cut it. I ended up with ProMotion, which is fairly cheap. If GraphicsGale is free now it's not bad. Photoshop and MSPaint work in a pinch, although you have to be a little fancy with Photoshop for pixel editing (and I guess it doesn't count as "freeware" though did come bundled with my tablet :)). I find the GIMP unusable but some people like it, I guess ....

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Neil Black
Member #7,867
October 2006
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I use MSPaint. I don't need anything fancy like GIMP to throw a few pixels on the screen, which is the limit of my artistic talent anyway. Besides, at least I can be sure of not getting those weird pink borders that are often caused by anti-aliasing.

Sol Blast
Member #9,655
April 2008
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Thomas Harte
Member #33
April 2000
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Quote:

Besides, at least I can be sure of not getting those weird pink borders that are often caused by anti-aliasing.

Technically they're caused by anti-aliasing and using a drawing pipeline with no alpha channel. Roll on Allegro 5!

I can't really add anything else to the discussion, as I don't use sprites.

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

There's also Paint.net. It takes some getting used to, but is okay for working with translucent png's and has minimal support for working with layers. One major gripe about it is that when you move a selection around the canvas, anything outside of it is destroyed, and you can't grab layers and reposition them without the aforementioned selection process.

RenderA is a nice start, and I hope it's still being actively developed.

I like Microsoft Picture It! 9, but it's not free, and doesn't have the best drawing tools, but it's got some really cool filters, along with rgb level adjustment, very good layering support, some good distortion tools, and other goodies. I got it fairly cheap for $10 at nothingbutsoftware.com, but I haven't seen it anywhere for a while.

For sprites, I usually use MSpaint, but my pixel art is not the best with small sprites so I start larger with other programs and then reduce them and tweak the pixels.

Trent Gamblin
Member #261
April 2000
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I used to use GIMP but it crashes a lot on me and I've lost some work, so I now use PSP9.

Vanneto
Member #8,643
May 2007

I use a PPS CS2 for all my graphics development.

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Paul whoknows
Member #5,081
September 2004
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Quote:

Please only post freeware. Thanks guys!

3D Studio Max and Photoshop.:-X

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Schyfis
Member #9,752
May 2008
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I use MSPaint. I do use Photoshop for some special effects and stuff, but always MSPaint for the basics.
There are some features lacking in MSPaint (transparency?), so I'm kind of half-looking for a new editor. I tried the Allegro Sprite Editor, but I remember not being able to figure out the UI or keyboard shortcuts. The GIMP and Photoshop are generally too "advanced" for simple sprites.
Not to mention that GIMP crashes a LOT.

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23yrold3yrold
Member #1,134
March 2001
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Paul whoknows reminds me; Blender is great for making sprites if you're going for that rendered look and have some talent for modeling. Disregard if you prefer the pixel-pushing approach ...

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Step 1. Build it.
Step 2. Pray.

Schyfis
Member #9,752
May 2008
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That is true, but it also depends greatly on how large your sprites will be.
Sprites made with any 3D app won't scale down well, you lose details like eyes and facial expressions quite easily.
If you don't have such small details though, Blender is great for sprites!
Here's one I made a while back.
596992

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LennyLen
Member #5,313
December 2004
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Trent and Schyfis: What version of GIMP do you use? I've been using it for a long time, and never had any problems with it crashing.

As for the Allegro Sprite Editor, I've never actually used it, I just thought I'd plug an Allegro-made app. I think PSP 5 would be the pixel art tool that I've liked the most.

23yrold3yrold
Member #1,134
March 2001
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Quote:

Sprites made with any 3D app won't scale down well, you lose details like eyes and facial expressions quite easily.

You can always hand-edit the animations though. I've made a lot of small sprite animations that were made in Blender, scaled down, and then edited slightly for great results. Depending on how you work and you personal talents this may be faster or slower than making it from scratch in pixel-editing software, so it requires some personal experimentation to see what works best.

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Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Schyfis
Member #9,752
May 2008
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Quote:

What version of GIMP do you use?

The version I have installed is 2.4, I haven't used it in ages. The version I started at was 2.2 or so if I remember right. I don't remember the crashing getting any better over the versions, and that's one of the reasons I stopped using it.

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Neil Walker
Member #210
April 2000
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You're all gay. I use notepad to create mine ;)

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

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Thomas Harte
Member #33
April 2000
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Oh, sorry, I shouldn't have finished early. I don't generally use sprites because they take me quite a while to make. That's because I make them by bridging lines on the data bus on my motherboard whenever I spot that the CPU is writing to the right address. I have to be speedy and it's quite error prone. I keep an old 25Mhz 486 around with the cache disabled because that makes my life slightly easier.

If you're a Mac person then you should consider Pixen, which gets a really good press.

GullRaDriel
Member #3,861
September 2003
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paint.net
gmail (Yes, I use gmail for making sprite. From:Mike To:AnyPainter Subject:MakeMeASprite ;o)

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Allegro Wiki, full of examples and articles !!

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