|
Allegro 4.9.2 has been released! |
Trent Gamblin
Member #261
April 2000
|
From liballeg.org... This is a Work-In-Progress (WIP) release for the future 5.0 branch. The previous releases on this branch were 4.3.0 and 4.3.1, but future releases will be 4.9.x. Here is a summary of the changes since version 4.3.1:
Get it here: Documentation is here (and of course the exnew_* examples and demo): There is a readme_a5.txt in the root of the source archives that explains how to build this release. Nothing has been done to make it compile with MSVC, as none of the developers use it . Have fun!
|
Goalie Ca
Member #2,579
July 2002
|
Allegro 5 is alive and well ------------- |
nonnus29
Member #2,606
August 2002
|
Wow!!! Finally, at long last, with Allegro 5 mind control, I will be able to commandeer the Air Born Laser and.... RULE THE WORLD!!!! {"name":"1221.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/c\/8ccd10af5ec6f7eb63ede6ba988eda58.jpg","w":415,"h":230,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/c\/8ccd10af5ec6f7eb63ede6ba988eda58"}[/img] |
Audric
Member #907
January 2001
|
Exactly what I was think- |
GullRaDriel
Member #3,861
September 2003
|
I am currently trying to build the mingw32 version... EDIT: Readme said: Do not run fix.bat! It is no longer needed and will lead to errors. So why keep it in the archive ? hmmm ? EDIT2: a5_font is not moved correctly when using cmake && mingw32 ( using windows Xp ) I was forced to copy-paste it to build/include/allegro5 manually, after what the build continued. EDIT3: Knowing how there you can be crushed if you do not check the functions return value, it looks like the hospital is teasing charity. Anyway, all examples are running fine there. I post you below a part of the dxdiag, for you to have my hardware configuration.
"Code is like shit - it only smells if it is not yours" |
Trent Gamblin
Member #261
April 2000
|
Thank you GullRaDriel. Everything you mentioned has been fixed in SVN. Thanks for the bug reports!
|
GullRaDriel
Member #3,861
September 2003
|
Heh I am happy that it has been taken in account so quick :-) I must say that I was astonished by the speed of the examples. Yay for Allegro 4.9 ! "Code is like shit - it only smells if it is not yours" |
blargmob
Member #8,356
February 2007
|
Wait a minute..is this release a legit allegro release? Like 'the next one'? --- |
Trent Gamblin
Member #261
April 2000
|
It's a real release of the development branch that will lead to Allegro 5.0. It's intended for people who want to get an early look at the API, or just want to help in finding and reporting bugs, maybe even fixing them (which is always helpful). Even though this is experimental stuff, and the API is subject to change at any time, I would say what is done, although not set in stone, is quite stable. I'm working on my 3rd game using the new API and loving it.
|
Goalie Ca
Member #2,579
July 2002
|
Besides the new mind control features allegro5 is completely revamped. New timer interface (possibly again very shortly), New input interface, new video interface (very fast hardware accel), etc. It's a huge deal! Still many little bugs, and build problems, lacking osx support but on linux and windows its working well enough. Check out the new asteroids demo or perhaps some of the examples. On linux build with "scons" and on windows use cmake. ------------- |
Mike Farrell
Member #248
April 2000
|
Forgive me for not keeping up, but how will allegroGL play into the new 5.0 branch? I don't like direct3d much myself, so I want to make sure I still have pure access to OpenGL calls under allegro |
Goalie Ca
Member #2,579
July 2002
|
It's built-in. See exnew_opengl.c for an example.
------------- |
Mokkan
Member #4,355
February 2004
|
I couldn't get it to build on MSVC 9.0, but I didn't try too hard. I think it might work if I had the DirectX libraries and such.
|
Goalie Ca
Member #2,579
July 2002
|
AFAIK none of the developers use MSVC. If you can make the CMake build it submit patches ------------- |
Milan Mimica
Member #3,877
September 2003
|
Mike Farrell: Not only that the acceleration is built-in, but you will also be able to use plain OpenGL commands just like with AllegroGL.
-- |
bobo87
Member #9,473
January 2008
|
Hi, I want to ask one question. Are you plannig distribute it in binary form? (rpm, devpaks, win32 binaries) I have many problems with building it, and I think I am not totally alone |
Milan Mimica
Member #3,877
September 2003
|
Then the stable version is the one for you.
-- |
Vanneto
Member #8,643
May 2007
|
I CANT WAIT for the stable version. Hardware acceleration out of the box! Woooo-hoooo! This is getting better and better. I'm sure to try this tonight. In capitalist America bank robs you. |
Thomas Fjellstrom
Member #476
June 2000
|
Allegro 4.9 is a moving target I hope you realize, it will change, and in large ways. Entire chunks of the api can and will likely be changed over its lifetime. -- |
Goalie Ca
Member #2,579
July 2002
|
Well the core is hopefully really close to stabilizing. The idea is that the core is supposed to be small while many nicer high level features will be implemented in the addons directory. Fonts are already in there but there are likely to be a whole number of others. Report bugs or better yet send patches ------------- |
aj5555
Member #9,033
September 2007
|
So its a microkernel design? Hows that going to work with bloat like monolithic linux kernels. |
Goalie Ca
Member #2,579
July 2002
|
Actually there's a difference between modular and separating things into different processes Linux kernel is multi-threaded and so is A5. ------------- |
Simon Parzer
Member #3,330
March 2003
|
It is... a new beginning! I still remember the day when Allegro 4.0 got out (multiplatform support). Hopefully this 5.0 release will be a similar step into the future. |
GameCreator
Member #2,541
July 2002
|
Wow. I'm very impressed. Thank you! I was waiting and hoping for hardware acceleration in Allegro and it looks like it's coming. I, too, am looking forward to the Windows binaries. Is support for any of the following planned for a near-future version of Allegro? EDIT: Oh my god!! I just started reading http://www.liballeg.org/ and it seems like Ogg and PNG will be natively supported as well. Am I reading this right?!
|
Todd Cope
Member #998
November 2000
|
Is it possible to install this and keep my Allegro 4.2 installation as well? I have several projects in the works that use 4 and plan on starting a new project that will use 5. |
|
|