|
|
| WIP: Saucelifter |
|
Paul Pridham
Member #250
April 2000
|
Tomascz, good point. I can make it so that the enemy alert level will also increase after time, or after so many enemies are destroyed instead of activating the transporter, etc. As for unlimited captives, that's not really in the cards, but I am planning to have an unlockable "survival" mode which is just about fighting infinite enemies with no captives. Richard, does that still happen with the currently uploaded version? I've changed the switch-out mode and so I should retain control of the program while switched out (and thus turn down the volume). I've a nice OpenGL version built currently, and after making some other enhancements, (such as addressing Tomascz's issues) I'll upload a new WIP. ---- |
|
enric
Member #4,016
November 2003
|
Absolutely fantastic!!! ______________________________________________________ |
|
nonnus29
Member #2,606
August 2002
|
Quote: I've a nice OpenGL version built currently, and after making some other enhancements, (such as addressing Tomascz's issues) I'll upload a new WIP.
Does that mean you dropped the allegro 3d stuff? That's too bad. Poor allegro 3d, no one wants to use you... |
|
Kikaru
Member #7,616
August 2006
|
He didn't use Allegro 3D. He used 2D polygons to imitate 3D. |
|
Paul Pridham
Member #250
April 2000
|
enric, thanks! nonnus29: No, I won't be dropping the software-only build, I'll just have two binaries... saucelifter and saucelifterGL. I was working on switching between software and GL video modes in the one build, but for some reason the software video modes fail for me when AllegroGL is initialized. :/ If I get it working I'll combine them. Kikaru: Basically right... except, there's really not much 3D in there at all, aside from the saucer's landing gear and the tank turret. It's just a little bit of cos(), really. ---- |
|
Kikaru
Member #7,616
August 2006
|
I noticed some of that. When on high-resolution with full color, you can see the separate polygons. |
|
Paul Pridham
Member #250
April 2000
|
I've uploaded a new WIP: http://www3.sympatico.ca/ppridham/misc/tmp/saucelifter-demo.zip This version includes: - OpenGL and software-only builds Most likely this will be the final WIP update before I release the full version, but things like the scoring and gameplay should go basically unchanged from now until then. The remaining bits to be added will be title and highscore music, and extras such as various unlockables and game modes. Please let me know if you find any new issues or gameplay "cheats" and such with this version! ---- |
|
Kikaru
Member #7,616
August 2006
|
I like the new version! It's really neat. |
|
Tomasz Grajewski
Member #4,284
February 2004
|
Found a bug: when auto-zoom is on and the game screen zooms out (the drawing area gets smaller) entering to the options and setting auto-zoom off doesn't restores drawing area to fullscreen, it just stays in size, in which it was before disabling auto-zoom. And for switching between fullscreen and windowed mode you could also consider using the F11 key, as it is more natural (at least for me). And one more thing: keep up the good work, because this game will be probably one of the best on Allegro.cc! ___________________________________________________________________________________________ |
|
Paul Pridham
Member #250
April 2000
|
Tomasz, thanks for the free testing! The autozoom intentionally doesn't restory the area to fullscreen, because you can manually zoom using teh PGUP/PGDN and HOME, END, INS, DEL keys. Try it out. I will consider adding another key for fullscreen... it's no big deal, really. Joystick support is going in next, so maybe I'll pop that one in as well. ---- |
|
CursedTyrant
Member #7,080
April 2006
|
Really neat! I love this game. Reminds me (and it most probably should) of Airlift Rescue that I had on my old PC (486 DX4 feels nostalgic). If only I could figure out how to actually save them after they entered the saucer, since there seems to be a limit on how many of them can get in. EDIT: Nevermind, I tried to land ON the black triangle, but it seems I had to land beside it. --------- |
|
Paul Pridham
Member #250
April 2000
|
Yes, I really must add a tutorial mode that explains how to play, heh. ---- |
|
|
|