![]() |
|
This thread is locked; no one can reply to it.
![]() ![]() |
1
2
|
.kkrieger |
Krzysztof Kluczek
Member #4,191
January 2004
![]() |
Quote: Instead of storing the graphics, the graphics editor stores the brush strokes used to create them.
They don't use brushes, just gimp-like filters, like blur, distort, add and others. Quote: Also it uses a modified version o UPX compression. They don't use UPX, Ryg made kkrunchy (compressor used to make kkrieger) from scratch. Quote: This is from their FAQ. More than two years have passed and I dare to ask: which year? They aren't going to finish it. On a side note, I'm thinking about making something like .kkrieger, but it's just a future plan at the moment (although I have texture and map generation code ready, as well as nice player physics). ________ |
Billybob
Member #3,136
January 2003
|
Thank goodness KK got here. This thread was turning A.cc into a house of lies.
|
SonShadowCat
Member #1,548
September 2001
![]() |
Doesn't look too bad, but easy to get stuck and movements aren't fluid enough. |
ReyBrujo
Moderator
January 2001
![]() |
-- |
|
1
2
|