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A.cc ChristmasHack
Felipe Maia
Member #6,190
September 2005
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My problem is that I'm doing everything I can so far, but I'm not testing anything since everything is interligated. My problem is that I'm not a artist and I went way too far from what I really know of allegro, that, in 8 days, heh. Well, I think I'll make it, maybe it won't be polished, but it will be playable.

relpatseht
Member #5,034
September 2004
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Well, I am still having the texture problem. Since the only thing it could possibly be is an OpenGL error, I went through to find the first occurance of any opengl error. The only problem is that the first opengl error occurs on the 3rd executed line of code, allegro_init(). So now I am sitting here completely confused as to how that is even possible.

OICW
Member #4,069
November 2003
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Quote:

I was debating last night whether I should switch to a different idea or stick with the one I'm working on. :P I actually wanted to switch to a different, simple idea, but I decided to stick with what I have.

Same as me William.

Steven that's a pitty.

Well after yesterdays 8 hour coding & pixeling marathon I was going to do the same today but I went to obtain a Christmas gift for me - new cell phone since the old one refuses to work :-/. But they didn't have the one I want and I can afford, actually they have but with f***ing firmware from T-mobile which screws up the whole menu. So my last hope is that it will be aviable on tuesday. And then when I got home from city I realised that we have a problematic test from math tommorow so I did nothing today. So I feel bit angry about this, but I think this is nothing compared with your problems.

[My website][CppReference][Pixelate][Allegators worldwide][Who's online]
"Final Fantasy XIV, I feel that anything I could say will be repeating myself, so I'm just gonna express my feelings with a strangled noise from the back of my throat. Graaarghhhh..." - Yahtzee
"Uhm... this is a.cc. Did you honestly think this thread WOULDN'T be derailed and ruined?" - BAF
"You can discuss it, you can dislike it, you can disagree with it, but that's all what you can do with it"

Thomas Harte
Member #33
April 2000
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Well I've just submitted again, having fixed two minor drawing errors, one very minor gameplay error and a potential crash if for some reason the sound files cannot be found. I've also heavily tweaked the difficulty curve. I think I'm not giving too much away if I say that my game is wave/zone based. With the earlier version I could get to wave 45 and still not feel much of a challenge. Now I tend not to get beyond wave 20 at best. And a quick test by others via non-Allegro.cc means seems to end with most of them not getting beyond the first five waves, so I'm quite happy with the learning curve given that I've been playing it or lesser variations of it for around 2 days now.

Jakub Wasilewski
Member #3,653
June 2003
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I'm spending most of my time e-mailing and waiting for e-mails regarding the misplacement of my test at the university. I'm a bit stressed out, so I end up doing much less than I planned to, but I have a solid design and close to complete graphics...

I watched some snooker to relax (the UK Championship Final - a very nice match this year, featuring one of the oldest and the youngest player in the championship :)), and now I intend to finish the graphics and start coding tomorrow. I have a pretty solid framework (designed with the type of game I will be doing in mind), so I don't anticipate any big problems. Except for the possible lack of time.

Great job Thomas, you're the first participant to submit anything. To all people having little time, or struggling with some code/design problems: I'm keeping my fingers crossed for you.

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[ ChristmasHack! | My games ] :::: One CSS to style them all, One Javascript to script them, / One HTML to bring them all and in the browser bind them / In the Land of Fantasy where Standards mean something.

Thomas Harte
Member #33
April 2000
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Quote:

I watched some snooker to relax

I lived in York for 5 years, and one time saw an entire table of snooker people in a restaurant (the Italian about 2 minutes from the Barbican should anybody here still live there). Unfortunately I don't know enough to remember or tell you any names. So perhaps not a very interesting story.

Jakub Wasilewski
Member #3,653
June 2003
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Quote:

I lived in York for 5 years, and one time saw an entire table of snooker people in a restaurant (the Italian about 2 minutes from the Barbican should anybody here still live there). Unfortunately I don't know enough to remember or tell you any names. So perhaps not a very interesting story.

Damn, what I would give for that opportunity. Of course, I would probably stand there to shy to even speak a word to them, but still... I'm a player and a fan, and I would surely sell my liver to just play a frame with one of the pros :). The closest I ever got to that was playing against a champion of a city-level English tournament (I believe it was Brighton). But I digress :).

I've done 90% of the graphics, though I'm not really pleased with their quality. They'll have to do for now. I'm wondering if I was in Speedhack mode when I was doing them, because altogether they weigh 50kb :). Now, time for a designing night.

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[ ChristmasHack! | My games ] :::: One CSS to style them all, One Javascript to script them, / One HTML to bring them all and in the browser bind them / In the Land of Fantasy where Standards mean something.

Goodbytes
Member #448
June 2000
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Quote:

How is everyone else doing? Has anyone else, like me, picked something that was probably a little too simple? Is anyone suffering with something that is possibly slightly too complicated?

My idea might be a little too complicated based on the limited time I have to spend on it -- I'm also entering in a music composition contest run by the CBC to commemmorate Mozart's 250th birthday, and the two together are a difficult task. It would be a lot easier if my pesky friends didn't keep inviting me for dinner and such. I hate other people! :P ;)

I'm determined to finish the game eventually if I can't do it for contest end, and regardless, I'm also determined not to leave my pair empty-handed, and to at least have some fun playing experience.


--
~Goodbytes

Felipe Maia
Member #6,190
September 2005
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Quote:

I'm determined to finish the game eventually if I can't do it for contest end, and regardless, I'm also determined not to leave my pair empty-handed, and to at least have some fun playing experience.

Seconded.

BAF
Member #2,981
December 2002
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I vote for a time extension to Christmas Eve (then just email the stuff on Christmas as a Christmas gift). That would help me GREATLY... my vacation starts on thursday, and the compo ends midday Friday, if I could have until Saturday night, I'd have a greater chance of getting this done.

Felipe Maia
Member #6,190
September 2005
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I wouldn't mind about that, actually I would like it, since I'm only getting rid of college on wednesday. I've finally decided to test my stuff and having some minor bugs, now I just need to get graphics and maps loading work somehow, and then just tweak the game enough for it to look good :)

EDIT: I'm very happy with myself, I coded almost half the game without testing it even once and got some very minor bugs because I changed stuff I shouldn't :D. Still lot's to go though :(.

Billybob
Member #3,136
January 2003

Quote:

EDIT: I'm very happy with myself, I coded almost half the game without testing it even once and got some very minor bugs because I changed stuff I shouldn't :D. Still lot's to go though :(.

Hot Sauce!

Onewing
Member #6,152
August 2005
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Well, although no where near my original timeline, I'm happy with today's progress. I somewhat caught up on where I need to be. I've now got the core framework of the game engine: Moving, Collision Detection and AI Processing. Tomorrow, after work, I plan on tweaking, expanding and hopefully getting it fully functional so I can focus on content by Tuesday (of course, the chances of that right now are pretty slim).

I wonder how far the game for me is coming along...hmmm...can't wait till I get to see it at the end!

Speaking of work, I should at least get four hours of sleep before going. Guess that ends the weekend and my major amount of time. :-/

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Solo-Games.org | My Tech Blog: The Digital Helm

OICW
Member #4,069
November 2003
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Ah another snooker fan, unfortunately I didn't have the time to watch it.
BAF: You don't mean that your vacation starts on thursday, don't you? If yes it would be unfair to me because my vacation starts on friday :-/

Anyway I'm getting more angry - our math teacher has canceled the test today and didn't even bother to check the homeworks (she returned them imidiatelly). And I've spent two hours to get prepared. Jesus that's ridiculous, but still nothing compared to Jakub, I wish you good luck.

[My website][CppReference][Pixelate][Allegators worldwide][Who's online]
"Final Fantasy XIV, I feel that anything I could say will be repeating myself, so I'm just gonna express my feelings with a strangled noise from the back of my throat. Graaarghhhh..." - Yahtzee
"Uhm... this is a.cc. Did you honestly think this thread WOULDN'T be derailed and ruined?" - BAF
"You can discuss it, you can dislike it, you can disagree with it, but that's all what you can do with it"

zer0
Member #6,501
October 2005
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Boy you guys are slow! I've pretty much completed my framework, and have nothing left to do but finishing touches such as power-ups, add a few more baddies, slap together more levels, add a menu with a high score..uhh..better get to work :-/

miran
Member #2,407
June 2002

Quote:

Ah another snooker fan, unfortunately I didn't have the time to watch it.

I knew there was something I forgot to watch. I completely forgot, so I guess I'm not such a big fan. Who won? I'm too lazy to look for results... :P

--
sig used to be here

Jakub Wasilewski
Member #3,653
June 2003
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Ding beat Davis 10-6.

I've finished the level editor, I only have to do the actual game for it now :).

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[ ChristmasHack! | My games ] :::: One CSS to style them all, One Javascript to script them, / One HTML to bring them all and in the browser bind them / In the Land of Fantasy where Standards mean something.

OICW
Member #4,069
November 2003
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Heh Ding? Is he the one who won Chinesee open last year. Anyway I'm not wondering when O'Sullivan got beaten and Hendry too as far as I know. But to be ontopic: I've got functioning framework. It seems that I have to poslish my update functions and tune the collision detection - so far it's not playable ;D As level editor I'm using and I'll be using notepad.

[My website][CppReference][Pixelate][Allegators worldwide][Who's online]
"Final Fantasy XIV, I feel that anything I could say will be repeating myself, so I'm just gonna express my feelings with a strangled noise from the back of my throat. Graaarghhhh..." - Yahtzee
"Uhm... this is a.cc. Did you honestly think this thread WOULDN'T be derailed and ruined?" - BAF
"You can discuss it, you can dislike it, you can disagree with it, but that's all what you can do with it"

zer0
Member #6,501
October 2005
avatar

Try out Collegro for your collisions! I decided to give it a try, and got it working in a few minutes :). Saves you some time, at least

OICW
Member #4,069
November 2003
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I'm not planning to use external libs, and I prefer to write theese functions myself because I want to learn something. I'd use pmask/ppcol/Collegro only when I need bitmasks, for the time being I need only bounding boxes and in my non Christmashack project rotating polygon collisions. And I said that those detections must be only tuned up.

[My website][CppReference][Pixelate][Allegators worldwide][Who's online]
"Final Fantasy XIV, I feel that anything I could say will be repeating myself, so I'm just gonna express my feelings with a strangled noise from the back of my throat. Graaarghhhh..." - Yahtzee
"Uhm... this is a.cc. Did you honestly think this thread WOULDN'T be derailed and ruined?" - BAF
"You can discuss it, you can dislike it, you can disagree with it, but that's all what you can do with it"

Thomas Harte
Member #33
April 2000
avatar

Quote:

I vote for a time extension to Christmas Eve

I vote against on the basis that changing the rules mid-event as to more than simply end packaging is to substantially change the nature of the event and so what people thought they were participating in. I believe there is, for many of us, an element of pride in our submissions and a want to compare favourably to the other efforts. Since some people may have chosen and already irrevocably worked towards designs that were deliberately abbreviated for the time limit it would be frustrating for them to extend the event in length as it could mean that they could have instead worked on what was otherwise a more favourable idea.

Of course that assumes that the majority will have judged their timing well or, like me, judged too harshly and finished early. With a non-competitive event there isn't any unfairness in moving deadlines back so the case isn't as strong as it would be for something like SpeedHack.

If you want the extra day could you not just submit a short demo or something and release fully the day after? I'm sure some, like me, are keen to show what they do have to the world and are looking forward to the end of the competition to see how the person they wrote for receives their game and in peripheral to see how the community as a whole takes to it.

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I'm not planning to use external libs

I've used no external libs! In fact I've not really used Allegro that well. I must use a total of less than 20 Allegro functions, all the install_xxxx's included.

Onewing
Member #6,152
August 2005
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I agree with Thomas. Let's just turn in what we have by the deadline and we can update it later if we choose so.

BTW, we are quickly catching up to the chess in numbers of posts in this thread. ;D

------------
Solo-Games.org | My Tech Blog: The Digital Helm

Jakub Wasilewski
Member #3,653
June 2003
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I will definitely not extend the deadline, mostly for the reasons Thomas stated. The original reason for choosing the deadline to be on 23rd was that many people visit their families in distant corners of their countries during Christmas, and don't have Internet access/time/will to check their CH gifts on 25th. I'm one of these persons, and I must be present when the event ends, to supervise and troubleshoot everything. I leave on 23rd, in the evening - hence the date.

Steven:
Go CH! ;) And we managed to do it in 8 days, not 8 months :P.

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[ ChristmasHack! | My games ] :::: One CSS to style them all, One Javascript to script them, / One HTML to bring them all and in the browser bind them / In the Land of Fantasy where Standards mean something.

Thomas Harte
Member #33
April 2000
avatar

Anyway, a very strange visual update bug has surfaced in my code on one person's computer (leading to my investigation of locking and my post to the "Allegro Development" board earlier today), so I'm not as finished as I would have liked to be and I'm glad I have some time for bug hunting.

OICW
Member #4,069
November 2003
avatar

We harvest presents on Christmas Eve ;D
Well Thomas I meant that I don't want to use any external libs except Allegro, since there's in the rules that the project must use Allegro.

[My website][CppReference][Pixelate][Allegators worldwide][Who's online]
"Final Fantasy XIV, I feel that anything I could say will be repeating myself, so I'm just gonna express my feelings with a strangled noise from the back of my throat. Graaarghhhh..." - Yahtzee
"Uhm... this is a.cc. Did you honestly think this thread WOULDN'T be derailed and ruined?" - BAF
"You can discuss it, you can dislike it, you can disagree with it, but that's all what you can do with it"



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