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Zep's Dreamland: Linux complete!
Rick
Member #3,572
June 2003
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Let's do it this way. :)

I've circled in red the blocks that I can't seem to get read of.
http://www.rickpiller.com/level31.jpg

This is as far as I can get, then I'm stuck
http://www.rickpiller.com/level31a.jpg

========================================================
Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

Evert
Member #794
November 2000
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Ok, I'll make pictures later on, but first explain.
Remove the far left block you placed (which replaces a crumbling block). Drop down, and build a block under you. Kneel and destroy the block over the crumbling block, destroy the block under you and you can destroy the crumbling block by walking onto it. Drop down and enter the teleporter.

EDIT: pictures

zep1.pngzep2.pngzep3.png

Rick
Member #3,572
June 2003
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brilliant. Thank you.

========================================================
Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

Rash
Member #2,374
May 2002
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I can't save using Ubuntu.

xmessage said:

Could not save the save file!

In terminal it said:

Shutting down Allegro due to signal #11
Segmentation fault

Evert
Member #794
November 2000
avatar

Do you have write permissions in the current directory (ie, teh directory where you started the game from)?

Anyway, I finished the game! Was it just me, or is level 40 extremely easy? I think the level that gave me the most problems was 37, where I had to constantly think ahead to place blocks and I ended up forgetting one or the other during most of my attempts.

Once again, sweet game :D

Rash
Member #2,374
May 2002
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I unpacked the game in the home directory, why shouldn't I have write permissions there?

Evert
Member #794
November 2000
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You should. Just asking, since that's one of the things I'd imagine could cause this... do you have enough free space on the filesystem?

Rash
Member #2,374
May 2002
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Of course I do. The fact you're asking such a basic question seems to suggest there's something more going on here.

Evert
Member #794
November 2000
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Just checking basic things, as I have no idea what might cause such an error... I assume you can save files normally with other Allegro programmes (eg, grabber)?

Rash
Member #2,374
May 2002
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Yes, I can save with grabber.

Ultio
Member #1,336
April 2001

Sorry, but I have no idea what Ubuntu is! Hm. It's saying it cannot save the save file, so, obviously, it's trying to save to data/saves. I'm hoping this directory still exists? I'm not sure if gzip leaves out empty folders or whatnot on some systems. This could be the case.

Evert: Level 40 is not the hardest level of them all. With the original release of ZD level 40 was impossible to beat. Somehow my working version never made it to the end game. Thus, I lost what I had thought was the coolest level ever and had to quickly modify level 40 to be beatable. If you're up for more of a challenge grab the extra 10 levels I created. Some of them are pretty basic and easy, while others are pretty tough.

---
"It's nice knowing that someday, the software I write will just be pirated by millions of people." :-/
http://loomsoft.net | Zep's Dreamland | Allegro Newbie Tutorials

Rash
Member #2,374
May 2002
avatar

Ultio said:

Sorry, but I have no idea what Ubuntu is!

A Linux distribution based on Debian (hmmm, should I add the word GNU to it? ::)).

Quote:

Hm. It's saying it cannot save the save file, so, obviously, it's trying to save to data/saves. I'm hoping this directory still exists? I'm not sure if gzip leaves out empty folders or whatnot on some systems. This could be the case.

You've nailed the problem, the directory saves indeed doesn't exist. I used File Roller to unpack the file. You could (and should) easily program for this eventuality.

Quote:

With the original release of ZD level 40 was impossible to beat.

Ever thought about supplying a solution for every official level and making the program do a correctness test every time one's loaded?

Ultio
Member #1,336
April 2001

That would be rather impossible seeing as how there are unlimited ways to complete a level. Of course, I could smarten it up so it wouldn't sit in a never-ending loop building up blocks and breaking them over and over again.

It would just be more hassle than what it's worth, in my opinion.

---
"It's nice knowing that someday, the software I write will just be pirated by millions of people." :-/
http://loomsoft.net | Zep's Dreamland | Allegro Newbie Tutorials

Rash
Member #2,374
May 2002
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No, I'm not talking about a level solver, just a solution verifier to which you would also supply a human-generated solution.

Thomas Fjellstrom
Member #476
June 2000
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Quote:

I used File Roller to unpack the file.

A what?

You may have also tried unpacking with a non broken unpacker.

--
Thomas Fjellstrom - [website] - [email] - [Allegro Wiki] - [Allegro TODO]
"If you can't think of a better solution, don't try to make a better solution." -- weapon_S
"The less evidence we have for what we believe is certain, the more violently we defend beliefs against those who don't agree" -- https://twitter.com/neiltyson/status/592870205409353730

Rash
Member #2,374
May 2002
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Thomas Fjellstrom said:

A what?

File Roller. It's only a graphical front-end.

Rick
Member #3,572
June 2003
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I was thinking you should create a solution guide. Just a .doc file or something. Might be nice to see how you intended to have us solve it and how we actually solved it. Just a thought.

========================================================
Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

Ultio
Member #1,336
April 2001

I was originally going to do this with "replay" files, much like how the credits sequence works where Zep will move on his own. I figured I should best leave it to players to figure out the solutions; that and I'm still waiting for a rogue site to pop up with Zep's Dreamland level solutions. It's just something that I'd like to see happen; you know, boost my ego just a little bit more!

Another issue with the replay files is that they could be easily hacked to make Zep stop "moving" at whatever point someone who knew what the contents meant wanted. Thus, they could implement pseudo saves used to save the game mid-level, which is against the rules of the game.;)

As for the solution verifier, that would be me. I personally went through and verified that all of the levels were in fact beatable. The reason level 40 (unbeatable) slipped through is, as I already said, that either I must have misplaced the working version with a non-working version and missed the switch. It would be pretty slick though.

---
"It's nice knowing that someday, the software I write will just be pirated by millions of people." :-/
http://loomsoft.net | Zep's Dreamland | Allegro Newbie Tutorials

Daniel Schlyder
Member #257
April 2000
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Are you sure it is legal to distribute the game this way? Doesn't the license of libc (parts of it, anyway) prevent this? I'm curious whether you have looked into this, because I've been thinking of linking one of my own games completely statically, but could never quite figure out which parts of libc are under the GPL variant with the special exception for binaries and which are not.

Ultio
Member #1,336
April 2001

We got into this issue in the beginning of the thread. As far as I know it should be okay. The only library outside of the standard C/C++ libraries I use is Allegro. If you happened to stumble upon something that might suggest that it isn't legal, then let me know. I'd have to take the game down if it were the case.:-/

---
"It's nice knowing that someday, the software I write will just be pirated by millions of people." :-/
http://loomsoft.net | Zep's Dreamland | Allegro Newbie Tutorials

Daniel Schlyder
Member #257
April 2000
avatar

Sorry, I didn't mean to be all negative or anything, it's a good game. I read through the beginning and still missed the discussion of this issue. :( Oh well, I was sorta hoping you had proven it legal, since I can't quite figure it out, specifically the license of libc. libstdc++ is ok as it's GPL, but with a special exception that allows static linking. I've read posts online that claim at least parts of libc are similarly licensed, but can only find the plain LGPL on its homepage. :(

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