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Could a unified RPG/tilemap library ever catch on?
aybabtu
Member #2,891
November 2002

Whatever. I wouldn't use it...I've spent too much time on my own engine.

Derezo
Member #1,666
April 2001
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Personally, I don't think a universal tile map editor could catch on. Mainly because of customizability, and the fact that if you build it yourself you know everything about it.

I love making map editors ;D
If you do it yourself, it causes less pain in the end because you know how to use it. If you have problems, it's a breeze to go through your own code (most of the time.. heh) and change it to your liking. When you're going through someone elses code everything is much more difficult, at least in my experiences.

There's also the problem of bloatiness.
If a universal tile map editor were to exist, it would need to have tons of features. It would need to cover everyone's needs... but at the same time, it would be impossible for one user to utilize all the features...

(I skipped lots of posts, so some of this was probably mentioned! been fairly absent from the forums for the past week.. playing catchup)

"He who controls the stuffing controls the Universe"

23yrold3yrold
Member #1,134
March 2001
avatar

Quote:

If you have problems, it's a breeze to go through your own code (most of the time.. heh) and change it to your liking.

While this is true, I stand by the idea of fully documenting source code and writing an external guide to the code classes/structs, functions, etc. Reading is faster than writing IMO :)

Quote:

If a universal tile map editor were to exist, it would need to have tons of features.

I dunno; I'll save my comments until my editor's next release (I'm shooting for this weekend). I'm going to document the living snot out of it, so we'll see how level I can make the learning curve ... just to see if it works in practise :)

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

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