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How to Structure a Scalable 2D Tile-Based Level Engine in Allegro 5?
vikas025
Member #27,596
May 2025

I'm working on a 2D game using Allegro 5 and planning to build a tile-based level system (similar to classic platformers or RPGs). I'm looking for advice on how best to structure the engine architecture for this, especially in terms of performance, organization, and maintainability. What's a good way to structure a 2D tile-based level engine using Allegro 5?

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