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[Global Game Jam 2020] You can't repair bad
amarillion
Member #940
January 2001
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I'd like to present "You can't repair bad", by "the QA team of doom"

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The theme of the Game Jam was "Repair". We interpreted this as having to repair a broken game. You are a fresh QA tester and you have to test a broken game, until you get so frustrated that you are "game over". The game presents mazes that are unsolvable, unless you change the logic of the keycards from a hidden debug menu (accessible with ENTER or TAB). I'm particularly proud of the mazes that are completely randomly generated.

Play online: http://amarillion.github.io/ggj2020
Check out the source code: https://github.com/amarillion/ggj2020/
Watch the trailer: https://www.youtube.com/watch?v=9XTpE9SMxvE
GGJ game page: https://globalgamejam.org/2020/games/you-can%E2%80%99t-repair-bad-1 (and leave a like!)

The game was written in JavaScript, using the Phaser engine

This was my first time participating in the Global Game Jam, and I must say GGJ is a very different kind of experience. You're on a location (not online), in this case in Amsterdam, at Reaktor (https://globalgamejam.org/2020/jam-sites/reaktor-hq). You're face to face, there is a much heavier focus on team work. There is a much wider diversity of skills (not just programmers but also e.g. composers, sound designers, 3D artists)

I'm happy how it turned out, given that it was a completely ad hoc team.

SiegeLord
Member #7,827
October 2006
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That was... an interesting experience. I liked the randomly generated levels. I think the idea of fixing a broken game is good, although what's currently in the game is not super fun. But ignoring the game, it sounds like a great experience, I've never had an in-person jam.

"For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18
[SiegeLord's Abode][Codes]:[DAllegro5]:[RustAllegro]

amarillion
Member #940
January 2001
avatar

To be honest, I'm happy we had a game at all :)

Do you think the game would be more fun if
.. the mazes were more varied in later levels?
.. if we tuned the frustration counter
.. something else?

I probably won't develop the game further, but if there is a small improvement I can make I'll still do it.

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