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FreeStrike: Arcade Space Combat
codetricity
Member #17,059
March 2019

I've been working on an updated version of FreeStrike. New engine, and currently trying to get cloud back end sorted out. I currently have my backed cloud services running on myCloudData.net. At the moment I have one service in a working state that I'm tweaking which is cloud scores. There a noticeable delay using https during the round trip so I wrapped everything in a thread and got it working in asynchronous mode. I really need to test the viability of myCloudData.net and was hoping to get some people to help me stress test it. If you're interested you can grab a build from here:

https://tinybiggames.com/temp/cloudtest.zip

Just unzip and run the exe. There is a readme in the startup dialog. No error checking yet (threw this together so I can test things) so make sure your name and location have data, blah blah. Its in the readme.

Thanks in advance for your help.

Jarrod

GullRaDriel
Member #3,861
September 2003
avatar

Tested behind a proxy, worked fine as far as I can tell.
I'll try it later @ home.

"Code is like shit - it only smells if it is not yours"
Allegro Wiki, full of examples and articles !!

codetricity
Member #17,059
March 2019

Hi, thx very much for testing it. The proxy test, cool thx. Are you able to post scores? If the service works out I plan to use for other backend features.

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

codetricity
Member #17,059
March 2019

Networking was fine. Retrieved the high scores, posted my own, and it updated and connected just fine. ;)

Ahh, wonderful. Thanks so much.

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