![]() |
|
This thread is locked; no one can reply to it.
![]() ![]() |
1
2
|
3D Model Hack!! :D |
Mark Oates
Member #1,146
March 2001
![]() |
{"name":"610070","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/5\/15ba2db2a7f5d4a19a69c80ed163b117.png","w":545,"h":253,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/5\/15ba2db2a7f5d4a19a69c80ed163b117"} What is 3D Model Hack?3D Model Hack is a spontaneous hack-a-thon that literally started right now! What?! I have to join! What do I do!?
I know, right?! All you have to do is create some 3D models. You can create anything, as long as it's in 3D 1. Download Blender. But I'm not very good / don't know 3D modeling.
Perfect! That's totally in the spirit of 3D Model Hack. If you've never made a 3D model before, now's the perfect time to start! How long does it run?Oh, let's say... it'll run until Sunday at 10:00 Eastern Standard Time at which point I'll pick a winner. How do I win? What do I get!?
By my own discretion, I'll pick the winner. Probably whoever's models are the most amusing. Can I share more than one model?
Absolutely!!! Now go run off and make some models! -- |
Bruce Pascoe
Member #15,931
April 2015
![]() |
Haha, that cat GIF is awesome.
|
Gideon Weems
Member #3,925
October 2003
|
type568
Member #8,381
March 2007
![]() |
Damn, the pig has some light on it.
|
Elias
Member #358
May 2000
|
{"name":"DJDAbPV.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/1\/61b1375a9a62fc1cc3b3aba031521d97.png","w":1920,"h":1080,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/1\/61b1375a9a62fc1cc3b3aba031521d97"} -- |
Sevalecan
Member #4,686
June 2004
![]() |
I have created and rendered a close approximation of a Borg Cube. {"name":"610073","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/b\/2b850abe88917e9180072f82b84faeec.png","w":960,"h":540,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/b\/2b850abe88917e9180072f82b84faeec"} TeamTerradactyl: SevalecanDragon: I should shoot you for even CONSIDERING coding like that, but I was ROFLing too hard to stand up. I love it! |
Gideon Weems
Member #3,925
October 2003
|
Mark Oates
Member #1,146
March 2001
![]() |
Awesome entries so far, guys! Gideon Weems said: The giant pig will consume us all.
I've trying to make a 3D model of Alex. Hopefully I have enough time to finish before the deadline! -- |
Chris Katko
Member #1,881
January 2002
![]() |
{"name":"9D2A88859DDB845DD363F5AF472A604D7CC85E61","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/c\/bc83e32ade16c2e2214758a60bea49c0.jpg","w":1920,"h":1200,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/c\/bc83e32ade16c2e2214758a60bea49c0"} I only had about 30 minutes to spend on it. Not my best work. -----sig: |
Mark Oates
Member #1,146
March 2001
![]() |
Random teaching moment:So the two main "modes" in Blender are Object Mode and Edit Mode. You can toggle between them by just hitting TAB while your cursor is in the viewport: {"name":"610079","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/a\/2afb5f51e4a40be9b31fd41af2b941e1.gif","w":441,"h":204,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/a\/2afb5f51e4a40be9b31fd41af2b941e1"} Object Mode lets you move the different models and objects around in your scene. {"name":"610081","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/a\/aad587ccc828c00a928baa88b2cee31a.gif","w":561,"h":319,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/a\/aad587ccc828c00a928baa88b2cee31a"} Edit Mode lets you edit vertexes, faces, and edges on a single object. So you can modify your mesh.: {"name":"610082","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/a\/da9ad72ed0167247bcd3cbe175ee84b1.gif","w":310,"h":176,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/a\/da9ad72ed0167247bcd3cbe175ee84b1"} Bonus: a really useful modeling technique. In Edit Mode press "E" to "extrude" a face: {"name":"610083","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/a\/2ab619320f617ee227ad7f9450d427b5.gif","w":243,"h":176,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/a\/2ab619320f617ee227ad7f9450d427b5"} === Nice Elias, are those textures on the eyes? -- |
SiegeLord
Member #7,827
October 2006
![]() |
This is a deflating baloon: {"name":"610084","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/2\/82b0a85ffc73784b191c44925c0d7043.png","w":960,"h":540,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/2\/82b0a85ffc73784b191c44925c0d7043"} This is a klingon warship: {"name":"610085","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/4\/24779b5b8ea724f2b47435fd864d43e9.png","w":960,"h":540,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/4\/24779b5b8ea724f2b47435fd864d43e9"} "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Mark Oates
Member #1,146
March 2001
![]() |
Woooahhh the Klingon Warship is soooo coool! EDIT: -- |
Elias
Member #358
May 2000
|
Mark Oates said: Nice Elias, are those textures on the eyes?
No, the entire thing is 8 spheres (one of them stretched along an axis). I remember the one time I tried textures in Blender it was a real pain, had to first assign U/V coordinates to stuff which just somehow magically worked once but then not again -- |
Mark Oates
Member #1,146
March 2001
![]() |
Random Teaching Moment: The easiest way to UV Texture your model! Step 1: Create your model - I made a cube. Step 2: Make a new pane and set it to "UV/Image Editor" Step 3: In the previous pane, go into Edit Mode (press TAB), and then press "A" so select "all" of the vertices. Step 4: In the tools panel on the far left, click on the "Shading/UV" tab, click the dropdown under "UV Mapping:", click "Smart UV Project", and just click OK. Congratulations! Your model is texture mapped! (But you just can't see it yet If you were to export this as an .obj file and then load it into an array of ALLEGRO_VERTEXs, then you could draw your textured model with al_draw_prim() while passing any ALLEGRO_BITMAP as the texture. Cool, huh? Now let's just add a reference texture in Blender so we can actually see our UV mapping. Step 5: In the "UV/Image Editor" pane on that bottom menu bar, click the "Open" button with the folder icon on it, and pick your texture from your file system. And there it is! When you click on the faces of your model, the corresponding texture coordinates will also be hi-lighted on the right pane. We still can't see the texture on the model yet - one last step. We need to setup our viewport to show us the textures on the models. Step 6: In the left pane, click the [+] on upper right to expand the panel. Scroll down to "Shading", from the dropdown select "GLSL", and then click the "Textured solid". {"name":"610096","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/e\/bed81af2d560e17f370e564a1cdaf10c.gif","w":478,"h":261,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/e\/bed81af2d560e17f370e564a1cdaf10c"} You can "grab" and edit vertexes in the UV view the same way you did in 3D view. -- |
Chris Katko
Member #1,881
January 2002
![]() |
Thanks for the tutorial. I've tried like three times to learn Blender and hated it every single time. What I want to know is how are you making GIF videos so easy?!. If I made one, it'd probably take at least 5 minutes each to create and upload them and here you are spamming them like you're some sort of reaction gif guy on Reddit. -----sig: |
SiegeLord
Member #7,827
October 2006
![]() |
More warp drives for more redundancy (and I remembered about the cycles renderer): {"name":"610097","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/d\/9d5f43579099166b622a9cb463316503.png","w":960,"h":540,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/d\/9d5f43579099166b622a9cb463316503"} "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Mark Oates
Member #1,146
March 2001
![]() |
Chris Katko said: how are you making GIF videos so easy?! I use a Mac and am using Monosnap. On Windows, it's a mess. :/ I use Microsoft Expression Encoder and it takes forever to make and the video capture is all messed up. And that doesn't even output to GIF. [Edit] *Time now is 8:30PM EST meaning there are only 1 and a half hours left.
[Edit] I had some trouble with the texture when I added some new faces to the geometry, (but I figured it out eventually.) My Final Entry @10:00: {"name":"610101","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/9\/e95442c47d3efb109e55a5a9c7267417.png","w":716,"h":413,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/9\/e95442c47d3efb109e55a5a9c7267417"} -- |
SiegeLord
Member #7,827
October 2006
![]() |
One thing that drives me bonkers in Blender is that you can't simply draw a polygon/polyline: you have to start with like a rectangle or something and delete the face and one of the edges and then move/extend the vertices around. This is just as obtuse as GIMP's idea of drawing circles/rectangles (via selections!). I did quite a bit of simple modeling with LightWave back in the day, but this 'Hack' made try Blender again for serious. Perhaps I could use some of this output in a game or something. Thanks Mark for inspiring me to learn something new "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Mark Oates
Member #1,146
March 2001
![]() |
SiegeLord said: you have to start with like a rectangle or something and delete the face and one of the edges and then move/extend the vertices around. Yea that's annoying. Despite that, I definitely leveled up by doing this hack, and was able to gain a lot more control when weaving my models and faces. I need to get better at textures, tho. Here's my Starfleet ship: Download the .obj model {"name":"610103","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/c\/dca1c5ad8b8817b3e89308e3cc37a429.png","w":492,"h":216,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/c\/dca1c5ad8b8817b3e89308e3cc37a429"} Quote: Thanks Mark for inspiring me to learn something new No prob. -- |
Neil Roy
Member #2,229
April 2002
![]() |
If you do a search on Youtube, there's a bunch of Blender tutorials that are quite good. Here's a link to a list I have added to as I found them that some may find handy... https://www.youtube.com/playlist?list=PL2x9r8ZOcIlCTuJOQ2Ttc4Xh-_kl46cub This is a render I done with it when creating a red ghost for my Deluxe Pacman 2 game... {"name":"610105","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/d\/0d49a056b216a05c58475d7a8efcf3de.png","w":1280,"h":720,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/d\/0d49a056b216a05c58475d7a8efcf3de"} I'm not sure what the little artifacts are on his head, but this doesn't look too bad. --- |
Bruce Pascoe
Member #15,931
April 2015
![]() |
That's a really creepy Blinky. I think it's the nose, it's... off-putting.
|
Neil Roy
Member #2,229
April 2002
![]() |
Bruce Pascoe said: That's a really creepy Blinky. I think it's the nose, it's... off-putting.
He's supposed to be creepy and evil, he's one of the worst ones for chasing you (on hard mode where the game's AI acts like the original arcade). This is a kewl render I done following one of those youtube videos (link above). It was fairly simple to do, but I love the effect... {"name":"610106","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/b\/0be961a53908ab53adcb9ca59a853dad.png","w":1280,"h":720,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/b\/0be961a53908ab53adcb9ca59a853dad"} --- |
Niunio
Member #1,975
March 2002
![]() |
Chris Katko said: Thanks for the tutorial. I've tried like three times to learn Blender and hated it every single time. Exactly the same happened to me. Thank you very much, Mark. I'll put this in my bookmarks, and even download this thread HTML to my HD. ----------------- |
Arvidsson
Member #4,603
May 2004
![]() |
More tutorials Mark!
|
Schyfis
Member #9,752
May 2008
![]() |
Chris Katko said: What I want to know is how are you making GIF videos so easy?!
Mark Oates said: I use a Mac and am using Monosnap. On Windows, it's a mess.
Allow me to emerge from lurker status to slightly derail the thread and introduce everyone to LICEcap: http://www.cockos.com/licecap/ ________________________________________________________________________________________________________ |
|
1
2
|