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Abandoned Projects |
William Labbett
Member #4,486
March 2004
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placeholders for grass tiles. The terrain was made of tiles that made pyramids but I decided I stupidly let the whole thing pass quality control too easily.
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Specter Phoenix
Member #1,425
July 2001
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OICW said: An obligatory screenshot: I just stepped into a black and white version of Tron.
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Felix-The-Ghost
Member #9,729
April 2008
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MiquelFire
Member #3,110
January 2003
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I like Fraps. Not sure what are good options for free stuff though. --- |
Specter Phoenix
Member #1,425
July 2001
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Under Windows I don't know. Under *nix I use Desktop recorder and just upload the output to YT.
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Slartibartfast
Member #8,789
June 2007
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I'm reminded of this: {"name":"605357","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/f\/df31fafa841adb583c4b27b7ffb908d5.png","w":665,"h":384,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/f\/df31fafa841adb583c4b27b7ffb908d5"} ---- |
Neil Walker
Member #210
April 2000
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I started the best game ever in the history of gaming. It was a Monday morning, the ideas were just shooting through my veins like rockets. But I decided the world wasn't ready yet so I gave up. Here's the code if anyone wants to finish it: int main() { AwesomeGameStart();
Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
Arvidsson
Member #4,603
May 2004
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return 0; }
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l j
Member #10,584
January 2009
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void AwesomeGameStart() { return; }
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Yodhe23
Member #8,726
June 2007
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Wow, I just ran that code through a white space compiler... The game it produced was AWESOME..... So awesome I am lost for words about it. www.justanotherturn.com |
type568
Member #8,381
March 2007
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OICW said: An obligatory screenshot: Is it a recursion based terrain generator?
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verthex
Member #11,340
September 2009
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type568 said: Is it a recursion based terrain generator? Could be Delauney triangulation.
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Arthur Kalliokoski
Second in Command
February 2005
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verthex said: Could be Delauney triangulation. I've tried that to make a "cracked mud" salt flat terrain, but there wasn't any heightfield to it. No fractals whatsoever. They all watch too much MSNBC... they get ideas. |
gnolam
Member #2,030
March 2002
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type568 said: Is it a recursion based terrain generator?
OICW said: It was a utility that would load bitmap with height iso-contours and create 3D terrain. User interface was lacking and there was no LOD, but actually it worked. There's even a possibility to return to it - now that I know a lot more about image analysis
-- |
Paul whoknows
Member #5,081
September 2004
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James Lohr said: I abandoned it because it was all written in plain C, lacking even basic object orientation. I was a bad programmer at the time. Truly impressive what library were you using in that project? Open TK? ____ "The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner. |
james_lohr
Member #1,947
February 2002
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Paul whoknows said: what library were you using in that project? Take a guess. Allegro and AllegroGL of course! You deserve a slap for that.
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Dario ff
Member #10,065
August 2008
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Felix-The-Ghost said: Now I wanna play Arkab and Turns of War There is a public test version from 2010 available. (the thread has 5 pages because of some weird off-topic issue about women being able to make games ) But here's the latest compiled(debug) version I found on my folder, and as buggy as it may be, you might still find some fun in it. James Lohr said: Take a guess. Allegro and AllegroGL of course! You deserve a slap for that. That reminds me when I was using OpenLayer, and eventually abandoned it, frustrated at some of its weird bugs(one of which I actually ended up fixing later here for somebody else ) TranslatorHack 2010, a human translation chain in a.cc. |
23yrold3yrold
Member #1,134
March 2001
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Rarely do I abandon anything. I'm this very day working on a resurrected shoot-em-up which is kind of an engine test for an older game concept I had. Then it's probably back to my strategy game, or maybe the puzzle game. Hell, I still want to finish the Monday project. -- |
Mark Oates
Member #1,146
March 2001
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I miss the old days of OpenLayer. I hope there will be a renaissance of its methodology sometime soon. -- |
Thomas Fjellstrom
Member #476
June 2000
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23yrold3yrold said: Rarely do I abandon anything. I haven't 100% abandoned anything yet, except the projects that I no longer have the code for. I have the code for probably 90% of everything I've ever worked on. Eventually I may get around to working on 10% of that, who knows -- |
Specter Phoenix
Member #1,425
July 2001
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I'll have to start something now just so I can officially abandon it.
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Edgar Reynaldo
Major Reynaldo
May 2007
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Here's a screenie of something I was working on called Jetpack : I still want to finish it, but I probably won't get back to it until sometime this summer. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Dario ff
Member #10,065
August 2008
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Quote: I miss the old days of OpenLayer. I hope there will be a renaissance of its methodology sometime soon. Do it yourself, you're the fanboy. (But make sure it doesn't build on MSVC only) TranslatorHack 2010, a human translation chain in a.cc. |
verthex
Member #11,340
September 2009
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Edgar Reynaldo said: Here's a screenie of something I was working on called Jetpack : Looks very Apple II.
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OICW
Member #4,069
November 2003
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type568 said: Is it a recursion based terrain generator? Nope, as gnolam already pointed out, though, that's a pet project I'm still working on. It was part of my bachelor thesis, but right now I was deeply engulfed in finishing a compulsory school sofware project. No screenshots in this thread as it is not an abandoned project [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
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