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Abandoned Projects
William Labbett
Member #4,486
March 2004
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placeholders for grass tiles.

The terrain was made of tiles that made pyramids but I decided I stupidly let the whole thing pass quality control too easily.

Specter Phoenix
Member #1,425
July 2001
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OICW said:

An obligatory screenshot:

I just stepped into a black and white version of Tron.

Felix-The-Ghost
Member #9,729
April 2008
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Now I wanna play Arkab and Turns of War :o

Hmm... any recommended screen-capture programs? You know, for my crap?

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MiquelFire
Member #3,110
January 2003
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I like Fraps. Not sure what are good options for free stuff though.

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Specter Phoenix
Member #1,425
July 2001
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Under Windows I don't know. Under *nix I use Desktop recorder and just upload the output to YT.

Slartibartfast
Member #8,789
June 2007
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I'm reminded of this: {"name":"605357","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/f\/df31fafa841adb583c4b27b7ffb908d5.png","w":665,"h":384,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/f\/df31fafa841adb583c4b27b7ffb908d5"}605357
From a program I made that uses Diamond-Square to generate a fractal terrain and displays it in isometric perspective (there were many improvements, like a projection perspective and basic lighting and without the bug in fractal generation that causes the edges here to look like crap.

Neil Walker
Member #210
April 2000
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I started the best game ever in the history of gaming. It was a Monday morning, the ideas were just shooting through my veins like rockets. But I decided the world wasn't ready yet so I gave up. Here's the code if anyone wants to finish it:

int main()
{
  AwesomeGameStart();

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie

Arvidsson
Member #4,603
May 2004
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  return 0;
}

l j
Member #10,584
January 2009
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void AwesomeGameStart()
{
   return;
}

Yodhe23
Member #8,726
June 2007

Wow, I just ran that code through a white space compiler...

The game it produced was AWESOME..... So awesome I am lost for words about it.

www.justanotherturn.com

type568
Member #8,381
March 2007
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OICW said:

An obligatory screenshot:

Is it a recursion based terrain generator?

verthex
Member #11,340
September 2009
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type568 said:

Is it a recursion based terrain generator?

Could be Delauney triangulation.

Arthur Kalliokoski
Second in Command
February 2005
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verthex said:

Could be Delauney triangulation.

I've tried that to make a "cracked mud" salt flat terrain, but there wasn't any heightfield to it. No fractals whatsoever.

They all watch too much MSNBC... they get ideas.

gnolam
Member #2,030
March 2002
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type568 said:

Is it a recursion based terrain generator?

OICW said:

It was a utility that would load bitmap with height iso-contours and create 3D terrain. User interface was lacking and there was no LOD, but actually it worked. There's even a possibility to return to it - now that I know a lot more about image analysis

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Paul whoknows
Member #5,081
September 2004
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I abandoned it because it was all written in plain C, lacking even basic object orientation. I was a bad programmer at the time.

Truly impressive :o what library were you using in that project? Open TK?

____

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james_lohr
Member #1,947
February 2002

what library were you using in that project?

Take a guess. Allegro and AllegroGL of course! You deserve a slap for that. :P

Dario ff
Member #10,065
August 2008
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Now I wanna play Arkab and Turns of War

There is a public test version from 2010 available. (the thread has 5 pages because of some weird off-topic issue about women being able to make games ::)) But here's the latest compiled(debug) version I found on my folder, and as buggy as it may be, you might still find some fun in it. :P

Take a guess. Allegro and AllegroGL of course! You deserve a slap for that.

That reminds me when I was using OpenLayer, and eventually abandoned it, frustrated at some of its weird bugs(one of which I actually ended up fixing later here for somebody else :o)

TranslatorHack 2010, a human translation chain in a.cc.
My games: [GiftCraft] - [Blocky Rhythm[SH2011]] - [Elven Revolution] - [Dune Smasher!]

23yrold3yrold
Member #1,134
March 2001
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Rarely do I abandon anything. I'm this very day working on a resurrected shoot-em-up which is kind of an engine test for an older game concept I had. Then it's probably back to my strategy game, or maybe the puzzle game. Hell, I still want to finish the Monday project. :)

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Step 1. Build it.
Step 2. Pray.

Mark Oates
Member #1,146
March 2001
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I miss the old days of OpenLayer. :)

I hope there will be a renaissance of its methodology sometime soon. :P

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Thomas Fjellstrom
Member #476
June 2000
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Rarely do I abandon anything.

I haven't 100% abandoned anything yet, except the projects that I no longer have the code for. I have the code for probably 90% of everything I've ever worked on. Eventually I may get around to working on 10% of that, who knows ;D

--
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Specter Phoenix
Member #1,425
July 2001
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I'll have to start something now just so I can officially abandon it.

Edgar Reynaldo
Major Reynaldo
May 2007
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Here's a screenie of something I was working on called Jetpack :
{"name":"605360","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/4\/34d75dba88e30db126971625c9448b90.png","w":799,"h":601,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/4\/34d75dba88e30db126971625c9448b90"}605360

I still want to finish it, but I probably won't get back to it until sometime this summer. :-/

Dario ff
Member #10,065
August 2008
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Quote:

I miss the old days of OpenLayer. :)

I hope there will be a renaissance of its methodology sometime soon. :P

Do it yourself, you're the fanboy. :o

(But make sure it doesn't build on MSVC only) :P

TranslatorHack 2010, a human translation chain in a.cc.
My games: [GiftCraft] - [Blocky Rhythm[SH2011]] - [Elven Revolution] - [Dune Smasher!]

verthex
Member #11,340
September 2009
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Here's a screenie of something I was working on called Jetpack :

Looks very Apple II.

OICW
Member #4,069
November 2003
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type568 said:

Is it a recursion based terrain generator?

Nope, as gnolam already pointed out, though, that's a pet project I'm still working on. It was part of my bachelor thesis, but right now I was deeply engulfed in finishing a compulsory school sofware project.

No screenshots in this thread as it is not an abandoned project :)

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