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Depot Games: BlackShift

Current Version: 1.2

Project Status: Completed

Highest Popularity: #2 during November 2007

Links: Web Site

Category: Puzzle

Developers: Robin Allen

Number of Players: 1

Ports: Linux, OS X, Windows

Source Code: Not Available

Author's Description: Manoeuvre your little blue craft through the subterranean rooms and passages in order to find and destroy the cryogenically frozen alien power in each level. Combines puzzle elements with action and skill.

Downloads

Name Comments Size Date
blackshift.dmg OS X Binary 2,895,520 05/29/2007 6:09 PM
Blackshift.exe Windows Binary 2,949,563 05/29/2007 6:13 PM
Blackshift.tar.gz Linux Binary (AMD64) 2,850,546 05/29/2007 6:12 PM

What's New:

1.2
* Added levels 93-100
* Remade levels 21, 90
* 2 new enemies
* Lots of new items
* Level select
* Fixed editor bugs
* Fixed ghost block bugs
* Kickass new mouse pointer

Problems with the level file system fixed
Problems with choosing custom levels fixed
Nuke bug on 30 fixed
Stuttering sound fixed
Bugs with new enemies fixed
"+" mirror graphic glitches fixed
Framerate problems fixed
New 'priority' option in options menu
Level 83 improved
Bomb problems on level 100 fixed

1.0.2
Level eighteen is definitely possible now.
The game no longer cuts off your music when you start it.

1.0
It's finally done.

0.999
90 Levels
Nukes (these are fun)
More stable
Faster menu
Hundreds of bugfixes
General atmosphere of nearly-finishedness

0.91
Fixed restart point bug

0.9
First Beta Release

New mouse-driven menus
Music
Several new levels
Properly integrated Level Editor & example maps
Bug fixes

0.84d+
A few new blocks & things
A few new levels (mainly to demonstrate the new blocks)

0.84d
Fixed nasty bug in Level 27 which crashed the game.

0.84
Changed behaviour of protable bombs
Added "death floor"
Added a new enemy
Added teleports
More various machinery
Levels up to 40
Level design issues
Level design issues again, also fixed behaviour of safe squares

0.83
Added "Land Mine" item
Added "Expander" item
Doors can now be re-locked
2 new enemies
Improved collision system
Diamond Switch system
One Way system
New floors
Documented editor (well, sort of - see below)
Lots of new maps

0.82
Fixed timer issues
Improved manoeuvrablitiy of craft
Limited game cycle time
Added in-game menu (press ESC)
Game now remembers the level you reached, even if you quit
Added "Moveable Block" item
Minor graphical improvements

0.84
0.80 First public release
0.81 Refined level design
Minor UI changes
0.82 Fixed timer issues
Improved manoeuvrablitiy of craft
Limited game cycle time
Added in-game menu (press ESC)
Game now remembers the level you reached, even if you quit
Added "Moveable Block" item
Minor graphical improvements
0.83 Added "Land Mine" item
Added "Expander" item
Doors can now be re-locked
2 new enemies
Improved collision system
Diamond Switch system
One Way system
New floors
Documented editor (well, sort of - see below)
Lots of new maps
0.83a Fixed level 14
0.83b Various fixes in level design bugs (thanks to Krzysztof Kluczek of
allegro.cc forums :)
0.84 Changed behaviour of protable bombs
Added "death floor"
Added a new enemy
Added teleports
More various machinery
Levels up to 40
0.84b Level design issues
0.84c Level design issues again, also fixed behaviour of safe squares

Screenshots
Title Screen
Title Screen
Public Opinion
Overall Rating: 8.8
  • 8Very well designed puzzles. Programmer's art, but oh well. Sound effects could use work. Level editor was confusing. The control could use some work, I found myself accidently running into things that would kill me. And there were alot of them.
  • 8v1.02: Absolutely addictive puzzles, perfectly combining new ideas with tried and true concepts from several other classic puzzle games(Deflektor,Boxle,BoulderDash...) Can't stop playing until you finished all the maps. Just 4 stars, because of serious bug in level 77 and it's missing some of the promised 100 levels.
  • 10It's a great game... really absorbing to play and nicely executed. Some very original ideas.
The Developer
Robin Allen
Robin AllenI'm me. (View Profile)