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Facebook buys Oculus Rift --- AKA the end of gaming as we know it. |
relpatseht
Member #5,034
September 2004
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The thing I don't understand about that line of reasoning is the Rift is just a controller. How does a controller have any integrity? As long as the device remains what it is, does having a different parent company somehow diminish what it does? If anything, backing of a large corporation is imperative to the device's success. Like it or not, the Rift wasn't going to be supported in anything but a few indy titles. It just doesn't make financial sense to build support for it into large games when no one has one, and no one is going to buy one if it isn't in large games. The device is hard to market inherently (you don't know why it is awesome until you try it in person). [edit] However, I'll also be using Carmack as a canary. If he jumps ship, then I know the project is hitting rough territory with it's new owners.
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Chris Katko
Member #1,881
January 2002
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relpatseht said: If anything, backing of a large corporation is imperative to the device's success. Tell that to Winamp. And corporate meddling is literally the reason John Carmack left Id software for the Oculus in the first place. Their parent company as of 2009 wouldn't invest in VR technology when he asked them to, so he said "Fine, kiss my butt goodbye" and joined Oculus. -----sig: |
Onewing
Member #6,152
August 2005
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Dizzy Egg said: Didn't you guys know that Onewing is responsible for all this? Let's wait for him to explain his actions.... My actions are as justified as my existence. ------------ |
Jonatan Hedborg
Member #4,886
July 2004
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Yodhe23 said: Pop up adverts that you can't click-away or even turn-away from. Great... Video ads that cover your vision, that auto play, and you can't stop. This isn't even something facebook does
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pkrcel
Member #14,001
February 2012
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I also don't get why there is all this fuss about Facebook per se, I do not agree and really can't jump on the FB haters bandwagon. BUT STILL, I really really REALLY fail to see any relpatseht said: The thing I don't understand about that line of reasoning is the Rift is just a controller. How does a controller have any integrity? As long as the device remains what it is, does having a different parent company somehow diminish what it does? Facebook is not known as a reliable gaming platform nor it is a reliable biz in the strict sense of the word, and seems to be a bit stretched of a good venture for what should have been primarily a GAMING controller. Homoungos financial backing is great no doubt, but it come with ties in the form of milestones and targets. Those targets HAVE TO satisfy FB's vision and development of the marketing platform. Now the Oculus Rift isn't going to ever be dirt cheap, how can you bundle it with casual games? Where does this even BEGIN to make sense from the market point of view? Will even Facebook ALLOW the controller to work outside their platform (i.e. say on some non-FB related AAA game)? (far-fetched to assume the contrary, I know...still...may happen? ) I'm not talking about those absurd "unremovable ads/unexsistant privacy/god knows what other creepiness" fusstalk. I'm thinking about market strategy for those masses you advocate, and how could Oculus achieve the success it aim(ed) for. That controller HAD to start small and spread upon some big-gig success in my view. relpatseht said: Sorry, I wasn't referring to your comments specifically. More all comments in the thread as well as general consensus This cannot conceivably EVER have got general consensus, since the Oculus KS has been funded by a lot of smallindies/gamers/VRentushiast that all would have tolerated (even failure) BUT acquisition by a big "evil" (sic) like FB. Microsoft, Sony, Nintendo....that could have made sense (at least till some weeks ago I repeat just cause, TWO FREAKING BILLIONS. You just don't get that huge sum without ties. I'd also use Carmark as litmus paper, but I right now think that it will end up on the acid scale. It is unlikely that Google shares your distaste for capitalism. - Derezo |
Thomas Fjellstrom
Member #476
June 2000
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Jonatan Hedborg said: This isn't even something facebook does Facebook is rolling out auto playing video ads "soon". -- |
gnolam
Member #2,030
March 2002
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relpatseht said: The thing I don't understand about that line of reasoning is the Rift is just a controller. It's a controller and display that requires drivers and specific developer integration. Both of which are excellent opportunities to push evil. -- |
Derezo
Member #1,666
April 2001
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I am sure that it will still be a success, and in the early stages of it's life cycle I imagine this wont impact the quality or experience. However, Facebook is not in the gaming market. They're in the advertising market. In the late stages of it's life cycle it will be an absolute terror. "He who controls the stuffing controls the Universe" |
relpatseht
Member #5,034
September 2004
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Chris, I think the comparison to WinAmp is nonsense for the same reasons I've mentioned earlier. The Rift is hardware. Once someone buys it, an update isn't going to change what it does. Also, Carmack left Id not because it was purchased by a large corporation, but because that large corporation was explicitly preventing him from doing what he wanted to do (which, in this case, is integrate the Rift into Doom BGF). Thus, he makes a good canary to determine when the parent company has started overstepping their bounds. pkrcel, why are you calling the Rift a platform? It is a controller. It can be integrated into any application on any platform. Whether or not the platform holders will allow it is up to them, but I digress. gnolam, the drivers are user-space and compiled into the source, thus removing most of the key avenues drivers and developer integration have been pursued. We've been promised by Oculus VR the driver will remain open source and they will not even so much as require you to use Facebook to log in to their developer center. Why don't we hold off on the witch burning until at least one promise is broken.
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Chris Katko
Member #1,881
January 2002
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relpatseht said: Once someone buys it, an update isn't going to change what it does. Tell that to every web-enabled console ever made. -----sig: |
pkrcel
Member #14,001
February 2012
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relpatseht said: pkrcel, why are you calling the Rift a platform? It is a controller. It can be integrated into any application on any platform. Whether or not the platform holders will allow it is up to them, but I digress. With platform I was referring to FB's gaming platform as such...I called the Rift "primarily a gaming controller" Quote: Why don't we hold off on the witch burning until at least one promise is broken I know this is referred to gnolam, still...it's not about with burning really....it's just trying to make out this as a strategic move for Oculus. And only thing I see it's the lump sum o'money....nothing else. FB acquiring this tech for? ...most prolly for something not really in the plans of Oculus, and this kind of things attracts fail. I surely hope not, mind you, but lemme be somewhat pessimistic about it. It is unlikely that Google shares your distaste for capitalism. - Derezo |
relpatseht
Member #5,034
September 2004
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Chris, this still isn't a console. It is just a controller. It doesn't even (writable) have firmware. pkrcel, how about the freedom to actually make their own parts, the ability to scale up all of their operations, the financing and platform for advertising their product, and the know-how of a company with some experience in garnering a massive user-base. Do any of these things not constitute an enormous gain for Oculus VR?
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Thomas Fjellstrom
Member #476
June 2000
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relpatseht said: Chris, this still isn't a console. It is just a controller. It doesn't even (writable) have firmware. It does however require drivers and a lot of software to get working. Quote: pkrcel, how about the freedom to actually make their own parts, the ability to scale up all of their operations, the financing and platform for advertising their product, and the know-how of a company with some experience in garnering a massive user-base. Do any of these things not constitute an enormous gain for Oculus VR? Now consider that some bean counter at FB will start breathing down their neck to show some kind of return on the $2 billion dollars they spent, AND for all of the on-going expenses. It may not happen right away, but it will happen. Always does. then theres the internal politics bullcrap that happens at all big companies. Some manager is going to get a stick up his ass about it and cause everything to crater. -- |
pkrcel
Member #14,001
February 2012
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relpatseht said: pkrcel, how about the freedom to actually make their own parts, the ability to scale up all of their operations, the financing and platform for advertising their product, and the know-how of a company with some experience in garnering a massive user-base. Do any of these things not constitute an enormous gain for Oculus VR? They do. Absolutely agree, but I don't think FB is the right partner for this, and you imply a lot further investment... I'm simply not convinced, I hope to be wrong but I'm negative about how it'll end up. No evil involved in my reasoning, I simply do not trust this as a sound move for both parties. Just to be clear, it's OBVIOUS that you can't say no to two freaking billion bucks.... It is unlikely that Google shares your distaste for capitalism. - Derezo |
relpatseht
Member #5,034
September 2004
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It requires user-space drivers. Even if FB eventually decides to make them closed source, it won't matter. The hardware won't change, so people could go on using the already open sourced drives for future projects. Since the drivers are compiled into applications, not linked at runtime, it won't effect any existing projects either. I do understand that large corporations always have some kind of idiocy, but I believe in the case of Oculus VR the only thing directed will be the applications Oculus VR creates after releasing the Rift. If those applications tie into facebook, what is the harm? It isn't as if other companies will be forced to have facebook integration and having some social game use the Rift is a very good thing for the future of VR as a whole. pkrcel, would you be happier if FB payed less? Or if it was MS or Apple who made the acquisition? Bottom line, VR was interesting but doomed to failure without an acquisition of Oculus VR. There weren't enough adopters to make VR integration profitable. FB is a fantastic solution for increasing the number of adopters.
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Thomas Fjellstrom
Member #476
June 2000
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relpatseht said: The hardware won't change, so people could go on using the already open sourced drives for future projects Till they release the next version of the hardware that needs new closed drivers. heck maybe the current version never gets released in favour of a closed model? -- |
relpatseht
Member #5,034
September 2004
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Fracturing your own market makes makes very little to no sense. The only power FB has to force upgrades is new and exciting Oculus VR games. They have no say over the rest of companies developing for PC. As long as one version of the device has open source drivers, then I don't see how FB can ruin much of anything. Have you tried the newest devkit? Thus far, we've been explicitly told the development community will remain untouched. There is absolutely no evidence pointing to the contrary.
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Thomas Fjellstrom
Member #476
June 2000
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They have all the say over anything Oculus does. relpatseht said: As long as one version of the device has open source drivers, then I don't see how FB can ruin much of anything If you have one of the original units, as far as I know almost noone has one of the new ones. And they can decide to just not ship that version, because PROFFIT! Quote: Have you tried the newest devkit? Thus far, we've been explicitly told the development community will remain untouched. There is absolutely no evidence pointing to the contrary. Take a look at their previous purchasing history. Virtually all of its purchases were absorbed, then shut down. Maybe because it doesn't tie directly into its current business model that might not happen... But it's pretty typical for these sorts of business deals. The two cultures don't mix, the one with the power then suffocates the other, and it either all dies a slow painful death, or will be shut down unceremoniously. Every large tech company works like this. they but out little guys, and absorb them. Sometimes they make really odd decisions and buy things that make very little sense for their business model.... We can only hope it goes the way they claim to want it to, but I have my doubts. -- |
blargmob
Member #8,356
February 2007
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Thomas Fjellstrom said: Take a look at their previous purchasing history. Virtually all of its purchases were absorbed, then shut down. Maybe because it doesn't tie directly into its current business model that might not happen... But it's pretty typical for these sorts of business deals. The two cultures don't mix, the one with the power then suffocates the other, and it either all dies a slow painful death, or will be shut down unceremoniously. There is still no evidence to the contrary. Trying to extrapolate from their history is not "evidence", it's just speculation. I also don't think I need to remind you of Instagram and WhatsApp. yawn The Rift is fine, and if anything, is in a better position than it ever was. --- |
Thomas Fjellstrom
Member #476
June 2000
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Yes, lets not look at history. Clearly history is meaningless. Jesse Lenney said: I also don't think I need to remind you of Instagram and WhatsApp. They actually somewhat fit into Facebook's model.. but eventually, if they don't pay the bills, bye bye. Besides its only been a short time since the WhatsApp purchase. -- |
relpatseht
Member #5,034
September 2004
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The only thing Oculus does that matters is ship the first version of their product. This hasn't happened yet, but it should be soon. Too soon, I should think, for FB to close off the driver source against promises. After the device is shipped, all Oculus as a company will do is make applications that use the device. Effectively becoming irrelevant in regards to where Facebook leads them to the future of VR.
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blargmob
Member #8,356
February 2007
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Thomas Fjellstrom said: Yes, lets not look at history. Clearly history is meaningless. I didn't say that. You're trying to make inferences that cannot be made. At best all you can offer is unfounded speculation, which again, is not evidence. I'll be laughing my ass off when the Rift does just fine under the Facebook helm, and all of these armchair warriors come crawling back to it with a sour face. --- |
Thomas Fjellstrom
Member #476
June 2000
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Yeah, it doesn't make sense, but neither does Facebook Buying Oculus. relpatseht said: After the device is shipped, all Oculus as a company will do is make applications that use the device. Dude, if they don't already have a team on the next version of the hardware, they will fall behind and fail hard. Unless you think they will turn into a Software only company? I imagine all of the first platforms will all use different devkits and apis making everything fun Jesse Lenney said: I'll be laughing my ass off when the Rift does just fine under the Facebook helm, and all of these armchair warriors come crawling back to it with a sour face. Meh. I think the chances of that are not very good. I was thinking of getting one. I might now wait for Razer's or Samsung's, or Sony's or.... -- |
beoran
Member #12,636
March 2011
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Actually, I don't care much what Facebook does with this or not apart from one thing: will we support the Rift and other stereoscopic displays on Allegro or not? Probably we could get away with using two windows (one for each eye), and the motion tracking would be a joystick input, or perhaps a new, separate specialized tracking input. What else would be needed? |
relpatseht
Member #5,034
September 2004
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Yes, I imagine they'll primarily turn into a software company. It's asking a bit much to request consumers to spend $300 frequently. The device requires at least a 6 year life cycle. You wouldn't need a monitor per eye, or at least that would be an odd way of going about integration. The device works with one screen using two viewports. Integration is actually quite trivial. At least, it was with DK1. Of course, I'd recommend rolling your own driver. Oculus VR's driver is a bunch of over-engineered OO trash.
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