|
|
| OUYA support. |
|
The Suese
Member #11,446
October 2009
|
I would ridiculously love to see Allegro working on OUYA. It's an NVIDIA Tegra 3 running Android. What's the possibility of having OUYA support? I am an official founding game developer for OUYA, I will be receiving an early release of the console and SDKs for developing my games and products on. I can assist if anyone is interested in making this happen. Cheers. |
|
Trent Gamblin
Member #261
April 2000
|
I'd do it if I had a console. I know one member here is getting a console to do a port though.
|
|
Elias
Member #358
May 2000
|
Shouldn't the Android port work anyway? I guess the keyboard/joystick driver will have to be adjusted for their custom input. HDMI output likely will just work. Also, I still think OUYA is just a scam and they already booked their stay on some remote island to spend 7 million on... -- |
|
Specter Phoenix
Member #1,425
July 2001
|
Elias said: Also, I still think OUYA is just a scam and they already booked their stay on some remote island to spend 7 million on...
If it is a scam, then they are using some serious muscle behind it. They have Namco Bandai and several other companies supporting it. Not to mention Brian Fargo and Mojang have supported it. Hate to think a guy who just successfully funded Wasteland 2 would back a scam.
|
|
Thomas Fjellstrom
Member #476
June 2000
|
Trent Gamblin said: I'd do it if I had a console. I know one member here is getting a console to do a port though. Who is it? -- |
|
Specter Phoenix
Member #1,425
July 2001
|
I backed it, but no hurry to buy the console. Just wanted to reserve my username.
|
|
Thomas Fjellstrom
Member #476
June 2000
|
I was thinking about backing it, but I dunno. I don't really need it. And I don't really think its all that cool. -- |
|
Specter Phoenix
Member #1,425
July 2001
|
On youtube one guy was being a idiot and linked angry birds to OUYA saying it would suck because it ran Android. Had to point out the OS has little to do with the type of games made, but rather it is the hardware. He ranted about you couldn't put Skyrim/COD on OUYA/Mobile Phones. I pointed out it would be possible if the hardware limitations of a phone wasn't so low. I may be wrong in that assertion, but thought it was dumb to hate a console based on OS choice. As for getting it, no hurry to. Got PC and PS3 with PSP and DS so I'm set for games (100+ PS3 games).
|
|
LennyLen
Member #5,313
December 2004
|
Specter Phoenix said: I pointed out it would be possible if the hardware limitations of a phone wasn't so low. I may be wrong in that assertion, but thought it was dumb to hate a console based on OS choice. You're not wrong with that assertion. Though phones also have an added size constraint limitation as well - especially since the screen generally doubles as the controller. I recently got a Nexus 7 tablet, which is slightly less powerful than what the Ouya will be, and some of the 3D games fro it are quite impressive and very responsive. If the Ouya gets released, and is successful, I could imagine a second generation of Android based consoles that are definitely capable of running games like Skyrim. edit: Try checking out some of the games here: http://www.tegrazone.com/games/ I've been playing a fair bit of Heroes Call, and have also downloaded, but not yet played Dead Trigger.
|
|
Thomas Fjellstrom
Member #476
June 2000
|
The nexus 7 is quite good for what it is. I kinda wish they went with the other quadcore arms, the Tegra 3 is a bit quirky. But something makes me think Asus got a killer bulk deal from Nvidia. -- |
|
_Kronk_
Member #12,347
November 2010
|
OUYA support would be so awesome! Then I wouldn't have to screw with Android as much -------------------------------------------------- My blog: http://joshuadover.tumblr.com |
|
Thomas Fjellstrom
Member #476
June 2000
|
_Kronk_ said: OUYA support would be so awesome! Then I wouldn't have to screw with Android as much It is android. -- |
|
AMCerasoli
Member #11,955
May 2010
|
Yhea, the Android port should be related to this one. I would hate to have to configure an "Android for phones" and another "Android for OHYHEA"...
|
|
Thomas Fjellstrom
Member #476
June 2000
|
It depends if they have a more userfriendly, and more featurful API which it seems like they might. If they do, then it'd be worth it to support it. -- |
|
_Kronk_
Member #12,347
November 2010
|
Thomas Fjellstrom said: It is android. I know OUYA is Android, I mean that I can use the Allegro port for some things instead of dealing directly with Android. I'm assuming the Allegro port does wrap parts of Android or something right? -------------------------------------------------- My blog: http://joshuadover.tumblr.com |
|
Thomas Fjellstrom
Member #476
June 2000
|
_Kronk_ said: I know OUYA is Android, I mean that I can use the Allegro port for some things instead of dealing directly with Android. I'm assuming the Allegro port does wrap parts of Android or something right? It's pretty much standard Allegro 5. You use C/C++, and code mostly like you would on the PC with allegro. You don't need to touch any android stuff if you don't want to. -- |
|
_Kronk_
Member #12,347
November 2010
|
That makes me really happy - after looking at the Android "NDK" and how they handle C/C++ code, you guys must be working some wicked voodoo black magic to be able to pull that off -------------------------------------------------- My blog: http://joshuadover.tumblr.com |
|
The Suese
Member #11,446
October 2009
|
As stated, it will be a Tegra 3 running Android. The purpose here is to be an Open Source and INDY-friendly development platform for the TV, not necessarily to compete with xbox. Developrs are encouraged to 'root it' and 'open the box'. Either will not void the warranty: something we haven't seen before. The number of perephrials and innovative games coming to the platform will be unprecedented since there is no cash overhead to experimenting with it. All your usb and blutooth keyboards/microphones/gamepads etc already work on this platform. No need to buy some XBOX-official microphone for $127(c)(r). No, it doesn't compete with XBOX or PS3 when it comes to raw power. It's about the size of a Rubick's cube and has about as much power as a first generation Wii. However, something it has Wii doesn't is HD video. I, as stated, am a backing developer. I'll be attending the launch party. I am happy to assist. I am currently developing the prototype of my game 'pixel universe' (working title) using good ol' Allegro. I'm hoping the Android port will be complete and working by March. I would like to assist in making that happen in any way. |
|
Thomas Fjellstrom
Member #476
June 2000
|
The Suese said: I'm hoping the Android port will be complete and working by March. I would like to assist in making that happen in any way. It currently works well enough for a game called Monster RPG 2. It's on Google Play atm. That said it will probably need adjusting when more devices are tested. Any help you can provide with the android port is welcomed. -- |
|
Neil Walker
Member #210
April 2000
|
For a system that is 'anti-establishment' and created from the ground up by world famous designers, I still don't understand why they had to choose a total xbox dashboard rip-off for the interface. Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
|
larienna
Member #3,185
January 2003
|
I was going to ask if Allegro intended to be ported on OUYA, and it seems the other people asked the question first. I had once the idea to try learning C# with the XNA library to be able to develop indie games on Xbox. But now it seems that with the OUYA, I have nothing new to learn and could be able to develop a video game on a console. I imagine only Allegro 5 will work on OUYA right? Neil Walker said: For a system that is 'anti-establishment' and created from the ground up by world famous designers, I still don't understand why they had to choose a total xbox dashboard rip-off for the interface. I also hate the New metro Xbox dashboard interface. It makes things look unorganized, and as a library technician, I want things to be organized. Enjoy! and have fun |
|
Slartibartfast
Member #8,789
June 2007
|
The Suese said: The purpose here is to be an Open Source and INDY-friendly development platform for the TV, not necessarily to compete with xbox. Developrs are encouraged to 'root it' and 'open the box'. Either will not void the warranty: something we haven't seen before. How is this different from the PC? You know you can hook up your TV to your computer. Quote: there is no cash overhead to experimenting with it. All your usb and blutooth keyboards/microphones/gamepads etc already work on this platform. No need to buy some XBOX-official microphone for $127(c)(r). Also true for PC. ---- |
|
Thomas Fjellstrom
Member #476
June 2000
|
It's easier to develop for a console. You don't have to worry about hardware differences. You know exactly what you are developing for. Removes a large amount of variables. -- |
|
Specter Phoenix
Member #1,425
July 2001
|
I'm already fed up with the idiots that keep connecting OUYA to bad games just because the smart phones run Android >.< I mean, a person that is Revision3's tech person even started comparing it to smart phones saying OUYA was essentially a smart phone for the TV (WTF?!).
|
|
Trent Gamblin
Member #261
April 2000
|
Well hardware wise, it kind of is. But there's a lot of potential in it (and smartphones.) They're pretty powerful these days. Only a few games really tap the full power of many smartphones, yet there are hundreds of really really good games for them. It's not all about horsepower.
|
|
|
|