Allegro.cc - Online Community

Allegro.cc Forums » Off-Topic Ordeals » Diablo III

This thread is locked; no one can reply to it. rss feed Print
 1   2   3   4 
Diablo III
AMCerasoli
Member #11,955
May 2010
avatar

If I set windowed fullscreen in games that have such option, pressing alt-tab doesn't minimize the game, it just brings another windows to the front, and the game remains in fullscreen in the background. I don't like that behaviour.

Oh now I see, I never use that option actually (Alt + Tab) I just press the windows key, when I have to 'abruptly' minimize games with 'real' fullscreen modes, but I still remember all the problemS I had when playing fullscreen games and doing that on Windows 95/2000 and I think even XP, so I always close the game normally. But now I get what you say, I don't like that fullscreen mode for a 'real' fullscreen neither, is too vulnerable to all kinds of pop-up's.

Dennis
Member #1,090
July 2003
avatar

Sadly the game is basically unplayable at the moment because the servers keep going down under the heavy load and people get disconnected in mid game. Many can't even login. What's worse is that the problem affects the whole battle.net and even people in Starcraft II are having login/server problems.

AMCerasoli
Member #11,955
May 2010
avatar

:D I was reading the comments at the official webpage, a lot of upset people over there...

23yrold3yrold
Member #1,134
March 2001
avatar

You'd think people who start playing games on release day would be used to how things generally go on release days. Mind you, companies should be ready by this point too (especially Blizzard). Hmmm ...

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

SiegeLord
Member #7,827
October 2006
avatar

I haven't read the comments or anything... but a single player game should play fine on the release day, or any day for that matter. If I bought a game with no intention to play online I'd be very upset that I couldn't play the single player portion.

"For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18
[SiegeLord's Abode][Codes]:[DAllegro5]:[RustAllegro]

Oscar Giner
Member #2,207
April 2002
avatar

But the game doesn't have single player. Of course you can play alone, but even then you have access to the auction house, friends are able to join you, all your progress is stored online, etc.

You can complain about not having a single player mode (without auction house or friends, and not being able to play with single player characters online ever).

SiegeLord
Member #7,827
October 2006
avatar

Seriously? ::)

Ok, fine:

I haven't read the comments or anything... but a game where you play alone should play fine on the release day, or any day for that matter. If I bought a game with no intention to play online I'd be very upset that I couldn't play alone.

"For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18
[SiegeLord's Abode][Codes]:[DAllegro5]:[RustAllegro]

Elias
Member #358
May 2000

Luckily it seems someone reverse-engineered the protocol and you can play offline after compiling your own login server. (Of course you agreed in your end user agreement not to do that :P)

--
"Either help out or stop whining" - Evert

Dennis
Member #1,090
July 2003
avatar

In the few hours that I could play so far when stuff was working (which was last night two hours after launch and this afternoon), I managed to magic missile and chain lightning my way through Act I.

I love the fast pace of the game and I like it just as much if not more than the previous two games already so all that's left to make me happy now are stable servers.

Samuel Henderson
Member #3,757
August 2003
avatar

Dennis said:

I managed to magic missile and chain lightning my way through Act I.

I plan on making a Wizard too!

Apparently a bunch of Koreans have already downed Diablo in less than 7 hours. Impressive.

=================================================
Paul whoknows: Why is this thread still open?
Onewing: Because it is a pthread: a thread for me to pee on.

Dario ff
Member #10,065
August 2008
avatar

Elias said:

Luckily it seems someone reverse-engineered the protocol and you can play offline after compiling your own login server.

Huh? I thought the game was server-side(beta was), and it didn't have any gameplay code. Is it really just DRM? :-/

TranslatorHack 2010, a human translation chain in a.cc.
My games: [GiftCraft] - [Blocky Rhythm[SH2011]] - [Elven Revolution] - [Dune Smasher!]

Elias
Member #358
May 2000

Ah, well, guess "login server" is the wrong term then. And it's quite impressive they could reverse engineer it in that case.

--
"Either help out or stop whining" - Evert

Dario ff
Member #10,065
August 2008
avatar

I call BS on that, they'll likely have to do what WoW Private servers do, which is coding their own server emulator for everything. I doubt they could do something of that magnitude within hours of release. :P

TranslatorHack 2010, a human translation chain in a.cc.
My games: [GiftCraft] - [Blocky Rhythm[SH2011]] - [Elven Revolution] - [Dune Smasher!]

Elias
Member #358
May 2000

--
"Either help out or stop whining" - Evert

Oscar Giner
Member #2,207
April 2002
avatar

The gameplay is server side. It feels like that, at least. I've got some lag spikes while playing. AFAIK it's just a server emulator like WoW and other MMO's server emulators.

SiegeLord said:

but a game where you play alone

Being able to play alone doesn't change the fact it's an on-line only game. And you can't play alone everything. At least from what I've read, the inferno difficulty is not soloable, and you need to play it if you want the best items.

Dario ff said:

I doubt they could do something of that magnitude within hours of release.

The only server I know was for the beta, and it took a lot of time to make. I don't know if that same server works for the full game.

<edit>
Heh, Diablo 3 isn't exempt from those "WTF, how the code must look like for a bug like this to even be possible" bugs:

Quote:

Game Breaking Bug (Error 3006)

This bug is caused by playing as a Demon Hunter and equipping a shield to a templar follower. Doing this causes Error 3006 to occur, which kicks players off of Diablo III servers and prevents them from logging back on. For now, there is nothing you can do about it.

Weird :o.

Neil Walker
Member #210
April 2000
avatar

Quote:

One Twitter user posted: "Man, Diablo III is super hard. I've been playing for 30 minutes and haven't even defeated the login screen."

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie

AMCerasoli
Member #11,955
May 2010
avatar

The gameplay is server side. It feels like that, at least. I've got some lag spikes while playing. AFAIK it's just a server emulator like WoW and other MMO's server emulators.

Man really sorry for bother you again... The problem is I won't buy this game but these design comments are interesting. Are you saying that the client is just sending the input message to the server and then the server is returning the info to the client? Instead of making an on server validation and let the user to move freely even before the info is sent back to the client?

Samuel Henderson
Member #3,757
August 2003
avatar

Well I was able to play it for a couple (<cough> seven </cough>) hours last night with a friend. I noticed there were severe Framerate issues when more than 3 or 4 monsters appeared on screen. My MacBook haa above and beyond the required (and even most of the recommended) settings.

The game's recommended (AMD) gfx card is an HD4670, I'm using an HD6770M I know that mobile chipsets aren't as powerful as their non mobile version but surely this card should be more than capable?

=================================================
Paul whoknows: Why is this thread still open?
Onewing: Because it is a pthread: a thread for me to pee on.

CursedTyrant
Member #7,080
April 2006
avatar

I experienced no FPS drop, but my PC is pretty powerful, so that might be why.

---------
Signature.
----
[My Website] | [My YouTube Channel]

type568
Member #8,381
March 2007
avatar

Heavy gif:

{"name":"606038","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/f\/ff3d57e10acd6cad1c6e2d3047c8145f.gif","w":356,"h":283,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/f\/ff3d57e10acd6cad1c6e2d3047c8145f"}606038

Neil Walker
Member #210
April 2000
avatar

Average user score at metacritic is 36%. http://www.metacritic.com/game/pc/diablo-iii/user-reviews?user_review_id=2340431#user_review_2340431

Seems a lot are giving the score based on being unable to play offline. But a lot due to point, click, grind then automatically allocated skills/attributes and a limited set of character classes that can't be customised.

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie

Trezker
Member #1,739
December 2001
avatar

Not allowing your paying customers to play single player offline should be illegal. >:(

23yrold3yrold
Member #1,134
March 2001
avatar

Quote:

This was a goofy joke when we wrote it at eleven or so yesterday morning, though it became less hilarious as the day progressed. During “normal hours,” the failure of Blizzard to recall that Diablo is a popular game was a boon: I have my own shit to write. But later, when I began to prowl for leisure activities, and it occurred to me that I might utilize the sixty dollars of congealed entertainment I had recently purchased, I was not able to. And then I was, and then I wasn’t, and then no wait it’s still okay now it’s back. Requiring that players be online is one thing - but we are! We’re online right now! They’re the ones who aren’t online. Who watches the watchmen?!?!

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Dario ff
Member #10,065
August 2008
avatar

video

TranslatorHack 2010, a human translation chain in a.cc.
My games: [GiftCraft] - [Blocky Rhythm[SH2011]] - [Elven Revolution] - [Dune Smasher!]

Oscar Giner
Member #2,207
April 2002
avatar

Double bonus to buy the game imported (from U.K.): I still don't have it so the server problems don't affect me, and it costs me only 37€ ;D8-):P

Are you saying that the client is just sending the input message to the server and then the server is returning the info to the client? Instead of making an on server validation and let the user to move freely even before the info is sent back to the client?

No, I didn't mean that. It does as you say, as most online games do. But if the connections lags a lot you can move, but if those commands don't get to the server in time or at all, when the server sends you an updated state you'll jump back to where you where. When it comes to using spells, though, you can't use them if the server doesn't answer (so what usually happens is that you click the spell key a bunch of times and nothing happens, and after some time you see yourself launching a bunch of spells at the same time (unless they have a cooldown)).

 1   2   3   4 


Go to: