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Starcraft II |
Specter Phoenix
Member #1,425
July 2001
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Neil Walker said: The screen is quite zoomed in, can you zoom out further to see more stuff? Yeah, in my case it is controlled by the wheel on my mouse. Though I don't understand why they let you zoom in so close that the camera pans down as it does.
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Dennis
Member #1,090
July 2003
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Schyfis said: Nope, I don't see it in the US region. Too bad, it looks like a pretty awesome map. Thanks for both checking and for calling it awesome looking. Neil Walker said: The screen is quite zoomed in, can you zoom out further to see more stuff? Nope. Zooming out unfortunately does not go very far. The only way to see a little bit more(left and right) is to use a widescreen. --- 0xDB | @dennisbusch_de --- |
23yrold3yrold
Member #1,134
March 2001
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A friend of mine used three monitors once to spread out SC2 over a huge area. It's only marginally useful though, unless you have really good peripheral vision. Get used to the minimap. -- |
Neil Walker
Member #210
April 2000
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This is the problem with 3D in almost every game nowadays. Higher resolution just gives you more detail. In the olden days (e.g. C&C 1) bigger resolution gave you more stuff to see. Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
Crazy Photon
Member #2,588
July 2002
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I understand that is purposefully done to avoid giving an advantage to people who can afford to buy bigger monitors. EDIT: on ladder play, that is. ----- |
james_lohr
Member #1,947
February 2002
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23yrold3yrold said: A friend of mine used three monitors once to spread out SC2 over a huge area. It's only marginally useful though, unless you have really good peripheral vision. I used to use a smaller monitor when playing SC2 seriously precisely because a bigger monitor just means you have to move your head. Just sitting further back from a large monitor doesn't really work for me because then I need to wear my glasses, which I normally never take out of my car.
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Dennis
Member #1,090
July 2003
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I'm moving the further development and discussion of my map to a Starcraft II centric board: http://www.teamliquid.net/forum/viewmessage.php?topic_id=315216 Of course, I'll still read any comments made here as well, although I realize the chances of most of you playing are rather slim considering you all seem to be in the US region and not in the EU (maybe someday I will get me an extra license...). In other news, our cat was diagnosed to have FIP ( http://www.sniksnak.com/cathealth/fip.html --- 0xDB | @dennisbusch_de --- |
type568
Member #8,381
March 2007
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The map looks nice but it's not even for competitive play due to lack of open space for the zergs to engage. PERHAPS some non-standard strategies may prove me wrong, but "the way this is played" is unplayable here. The famous "tank marine" will be unstoppable by the swarm.
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Schyfis
Member #9,752
May 2008
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I think the lack of open spaces for Zerg to engage effectively in is counterbalanced by the amount of avenues that the Zerg has to attack through. There are quite a few ways to counter while your opponent's deathball is camped in the middle. ________________________________________________________________________________________________________ |
Dennis
Member #1,090
July 2003
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edit/updated whole post: v.0.6 is published on EU, SEA and NA now: So, now that more allegators can play the map, I'd enjoy reading your thoughts about it. Seeing some replays would also be fun. --- 0xDB | @dennisbusch_de --- |
GameCreator
Member #2,541
July 2002
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You might find this interesting and motivating:
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Dennis
Member #1,090
July 2003
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Hell yeah, saw that this morning and already voted for Dual Sight and Metropolis. I've still got a long way to go to reach that quality level but damn right it's motivational. How awesome would it be to create a map which ends up being played by thousands of Starcrafteers all across the globe... I better keep my hopes low but as long as I'm enjoying it, I'll keep mapping. --- 0xDB | @dennisbusch_de --- |
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