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SantaHack 2011 |
Mark Oates
Member #1,146
March 2001
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Alrightie, I made a game. Turned 'er in. Not the original idea I started with. I ended up scrapping everything and making a new game this morning. -- |
Dario ff
Member #10,065
August 2008
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I fixed the cross-platform line problems and resubmitted my entry. Now it seems to compile & run just fine at my Linux VM(Had to redownload vmware, a new Windows Installer, AND install the tools over again). The wonders of Allegro. Thanks for all the help, and good luck to the rest. EDIT: I hope ML isn't secretly playing my game. TranslatorHack 2010, a human translation chain in a.cc. |
Matthew Leverton
Supreme Loser
January 1999
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Dario ff said: EDIT: I hope ML isn't secretly playing my game. I'm not. I sold its rights to a publishing company and have retired off of the profits. |
Don Freeman
Member #5,110
October 2004
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Was sick all week and had to work 9 hour days too, so if I got your name...sorry, but I didn't get anything accomplished. -- |
Elias
Member #358
May 2000
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Whenever I try to submit mine I get Error 500... -- |
l j
Member #10,584
January 2009
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I'm not going to finish mine either for santahack, I might just finish it later though.
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BAF
Member #2,981
December 2002
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I haven't even had time to start coding yet. I better get hacking at some point. |
bamccaig
Member #7,536
July 2006
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I haven't gotten anything done for Santahack and I'm too tired to make an attempt in the 10 hours remaining (I didn't get much sleep last night, despite not making progress on Santahack). I will hopefully be sleeping for most of those hours. In other news, this past week wasn't completely unproductive. I did manage to hack up an IRC bot, which is currently a regular in #allegro on freenode. https://github.com/bamccaig/bambot/ Hacked up virtually from scratch with Perl.
-- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
kdevil
Member #1,075
March 2001
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I was sick for a couple days, so nothing got done then. I'm still on schedule to complete my game, but I'll have to pare it down a bit. ----- |
SiegeLord
Member #7,827
October 2006
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Had to pull an allnighter for this one... but I submitted something! Will be away for the next few days, so hopefully Linux users who want to try out my game (once it becomes public) will manage the uber-complicated install process (at least it's not Python3 though). Incidentally... I don't see my uploaded files at the santahack website... is that normal? "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
bamccaig
Member #7,536
July 2006
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Yes. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Desmond Taylor
Member #11,943
May 2010
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SiegeLord said: Incidentally... I don't see my uploaded files at the santahack website... is that normal?
I hope it's normal as it doesn't show me the file either. It did say that it was saved though One more thing, Do you only included the data files and source? If not I've got 2 hours from now to shrink it. |
Edgar Reynaldo
Major Reynaldo
May 2007
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Got my entry submitted with 8 minutes to spare biyatches!!! And it's functional. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Dario ff
Member #10,065
August 2008
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Mark Oates' avatar changes are sneak peeks at concept art? TranslatorHack 2010, a human translation chain in a.cc. |
Arvidsson
Member #4,603
May 2004
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I will definitely develop my idea further into a proper game next year. I have even more ideas I'd like to implement, with different game modes, levels and a more suitable story, perhaps even some of those achievements and unlockables that seem so popular nowadays.
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Mark Oates
Member #1,146
March 2001
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Dario ff said: Mark Oates' avatar changes are sneak peeks at concept art? mmaaayyyybeeee.... But I think it looks better as a teaser than in the actual gameplay The previous avatar was from the concept that got scrapped. Too bad, cause it had a tohtally wicked sick storyline. I see your avatar has changed as well. *mischievous chin stroke* -- |
Elias
Member #358
May 2000
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I managed to submit something, but it's not finished. I'll be trying to at least add a final boss and some sound effects in the next few days though. Right now all you can do is play the first half of the single level until you enter the unfinished second half. -- |
BAF
Member #2,981
December 2002
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SiegeLord said: Incidentally... I don't see my uploaded files at the santahack website... is that normal? Yeah, I probably should have given some indication of a successful upload. If you selected the file and hit save, and got a 'saved' message, then your file is on the server. bamccaig said: Yes. It's normal for a .NET-based Web site to malfunction repeatedly. Cool story bro. It's not .NET based though. Who the fuck uses ASP? Desmond Taylor said: One more thing, Do you only included the data files and source? If not I've got 2 hours from now to shrink it. It's a little late now, but in the source pack, you include everything you need to compile and run the game (which means source, data, any libraries not publicly available, etc). The game pack zip is where you can include a binary if you want. |
Dario ff
Member #10,065
August 2008
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Arvidsson said: perhaps even some of those achievements and unlockables that seem so popular nowadays.
Mine has an achievement: BAF said: It's a little late now, but in the source pack, you include everything you need to compile and run the game (which means source, data, any libraries not publicly available, etc). The game pack zip is where you can include a binary if you want.
I didn't include the music in the source pack because of the file size, but it's on the Game Pack as an option. The graphics are already barely below the 2mb limit considering they're made for 1920x1080 max as native res. TranslatorHack 2010, a human translation chain in a.cc. |
kdevil
Member #1,075
March 2001
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Ah crap, I slept through the deadline without submitting anything! ----- |
BAF
Member #2,981
December 2002
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If you want to know who you made a game for (or let down I've got a few improvements in the queue for next year (including better feedback on the submission page); time constraints took over this year, unfortunately (the site was created in a JIT fashion; with me adding the necessary functionality hours before that phase of the competition. |
Desmond Taylor
Member #11,943
May 2010
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My upload contains everything needed to compile and all data Append: |
Dario ff
Member #10,065
August 2008
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My recipient is exactly who I thought it was. TranslatorHack 2010, a human translation chain in a.cc. |
SiegeLord
Member #7,827
October 2006
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Quote: next year Thanks to BAF for organizing this! "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Mark Oates
Member #1,146
March 2001
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BAF said: I've got a few improvements in the queue for next year (including better feedback on the submission page); time constraints took over this year, unfortunately (the site was created in a JIT fashion; with me adding the necessary functionality hours before that phase of the competition. blah blah blah. You did a great job. There's no excuse for that. *applauses for baffles* -- |
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