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Games that should be remade... |
Ariesnl
Member #2,902
November 2002
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Some games have potential, yet the implementation sucks. These are candidate for a decent remake. {"name":"ts","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/f\/bf74a35578baf95b2f092d1d605ed2e2.jpg","w":340,"h":500,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/f\/bf74a35578baf95b2f092d1d605ed2e2"} according to some reviews , the worst game ever made, but the idea has potential I think... A FPS like game placed in the Dune universe could be very nice. Lets post a list of these good idea bad implementation games. Maybe some of us will get some inspiration... Perhaps one day we will find that the human factor is more complicated than space and time (Jean luc Picard) |
Oscar Giner
Member #2,207
April 2002
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Fury. A game that tried to be the successor for Guild Wars competitive RPG PvP, but failed miserably for a lot of reasons (unpolished gameplay, trying to charge monthly fees for a PvP-only game (that even had fewer PvP game modes and maps than Guild Wars), completely ignore the community by committing some changes nobody wanted, making the not so many players/guilds to rage quit the game). It was also way too much newbie unfriendly, since the unlocking of skills and armor was very slow, so at the beginning, with inferior armor and a very limited skill-set, all you did was lose, and it required a lot of playing until you had decent gear (but still crappy skills). I've always loved Guild Wars PvP, unique and unmatched yet. The only game that has tried so far to mimic it, did it so wrong. /wait for GW2 and hopes its PvP is just half as good as its predecessor. -- |
van_houtte
Member #11,605
January 2010
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Pong QWOP ----- Sometimes you may have to send 3-4 messages |
Tobias Dammers
Member #2,604
August 2002
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Interstate '76. Nice over-the-top story, great atmosphere, classic American cars, with guns, what more do you want? Too bad the graphics engine was buggy as shit, with terrain popping up and down all over the place, and completely unbelievable textures. I loved playing it regardless. --- |
Audric
Member #907
January 2001
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Miami Vice (Amstrad) |
gnolam
Member #2,030
March 2002
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Nostromo, zis is Oktoberfest! And it is unseasonably varm. -- |
LennyLen
Member #5,313
December 2004
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I'd love a remake of Carrier Command.
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23yrold3yrold
Member #1,134
March 2001
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dejaime
Member #12,984
June 2011
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Final Fantasy Tactics... But after you realise some stuff like poor (really poor) class balance, super skills (you can kill the last boss with one char in lvl 1) and probably the worst difficulty scaling I've ever seen (first battles are easy, mid game is harder, last game's parts are easier than the game's beginning), bugs... Well, if it got remade: @23yrold3yrold |
Oscar Giner
Member #2,207
April 2002
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Well, FFT has 2 sequels: FFT: Advance (for GBA), and FFT: A2 (for DS). I've played this last one and it's pretty good. On the other hand, Tactics Ogre was a much better game than FFT. I've just found out that FFT: A2 was developed by the same guys who made Tactics Ogre (they got hired by Square). -- |
Jeff Bernard
Member #6,698
December 2005
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Final Fantasy Tactics did get remade, for the PSP. I'm not sure if they re-balanced the game at all, but they did add a few new classes as well as CG cut-scenes. Also, you may want to check out the v1.3 patch for balance issues. dejaime said: probably the worst difficulty scaling I've ever seen (first battles are easy, mid game is harder, last game's parts are easier than the game's beginning) It really depends on how you play. The way I play, the beginning is actually somewhat difficult. I mostly focus on JP farming. By Dorter or Thieve's Fort, I'll prolly be using Lancers (I don't think you can even buy lances until like midway through 2nd chapter at earliest, it's been a while). And then a couple battles later, either Miluda 2 or Weigraf 1, I'll have a (or hopefully several) dancer(s) and then all of the rest of the game is pretty much a cake walk, especially if you don't do at least some of the "War of the Gods" cheats (post 3). I think I normally do Enemy JP Bypass, Hard Mode, and Enemy Equips Best Items. Oscar Giner said: Well, FFT has 2 sequels: FFT: Advance (for GBA), and FFT: A2 (for DS). I played (some of) FFT:A, and really hated it. I can't remember why, specifically, maybe just because I think it didn't live up to the original. Someday I'll probably go back and play it again. -- |
Trent Gamblin
Member #261
April 2000
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Monster 1. Oh wait, I'm already planning on doing that, for xbox 360 Indie.
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23yrold3yrold
Member #1,134
March 2001
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dejaime said: @23yrold3yrold Yeah, I know. Incidentally, one of the recent Image of the Day entries is a screenshot of my FFT demo. I liked FFT too, but there were too many classes, too much grind, and everything was simultaneously generic (Stasis Sword spam) and unnecessarily complicated (I completely ignored Brave and Faith in my setups). -- |
Jeff Bernard
Member #6,698
December 2005
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23yrold3yrold said: unnecessarily complicated (I completely ignored Brave and Faith in my setups). 97 Brave + Blade Grasp + 3 Faith = basically immortal. Heh. I liked the Brave and Faith system. I don't think it was really that complicated. Higher Brave means more physical damage as well as a higher chance of using your reaction ability. Higher Faith means you deal more magic damage, but in turn are more susceptible to magic damage. Though, I will admit that they are perfectly reasonable stats to just ignore. The really complicated stat was alignment. To this day, I can't recognize the alignment symbols nor can I even remember which alignments they are good against. But, for the all the complex-itude, alignment is even less significant that Brave and Faith. -- |
23yrold3yrold
Member #1,134
March 2001
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I forgot alignment even existed. And I thought Bravery and Faith were like mirror images of each other, like more of one made you take and deal more damage to the other or something. Shows how much it mattered, I guess. I just read up on an FAQ for them. I guess that's neat, but I never noticed much difference. I still have FFT in my PlayStation because I started a new game for "research"; maybe I should try abusing those stats ... -- |
Trezker
Member #1,739
December 2001
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Constructor, I loved the basic gameplay. But once the problems started accumulating and the competitors started sending saboteurs I did not like it. I'd like a version without the street war part. It's also pretty hard to get it to run on any computer, I was just lucky enough to have it work on the computer I had when I got the game, since then I've never managed to get it working anywhere. |
Elverion
Member #6,239
September 2005
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This. -- |
23yrold3yrold
Member #1,134
March 2001
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I actually couldn't get into Secret of Evermore too much. Wasn't bad, but not my favorite Square game TBH. -- |
Trent Gamblin
Member #261
April 2000
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I loved that game. Got stuck late into it on another planet or something with weird aliens in this alien base or something like that. Had to return it (it was a rental). It was physical dexterity that was the problem, I think hitting some beams or something like that.
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Sirocco
Member #88
April 2000
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Warning: Incoming mini-rant! I thought it was a deeply flawed game. From the near-obsessive dependence on mazes throughout the game to the easily-b0rked magic system (get that first fire spell to level 9 with about 30 minutes of grinding, and ~90% of the game is a cinch), I felt awful for having bought it, and even worse for finishing it. Really, whoever thought up the tree maze should be banned from making games for life. Eww... I actually enjoyed Robotrek and Brainlord more than Secret of Evermore ^__^ That says a lot. --> |
Elverion
Member #6,239
September 2005
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Sirocco said: From the near-obsessive dependence on mazes throughout the game I wouldn't exactly call it a dependence. The game had a lot of other stuff going on. Besides, most of the mazes had some sort of trick to them. For example, in one of the sewers, you could, literally, just not push any buttons at all and the water would push you and complete the "maze" for you. Others had tell-tale signs of which way to go. Quote: to the easily-b0rked magic system (get that first fire spell to level 9 with about 30 minutes of grinding, and ~90% of the game is a cinch) You don't see the problem there? Grinding anything in a game with a leveling system is going to make it easy. I don't see where you're going with this. I do agree, though, that the forest maze was kind of annoying. Still, even with just taking random directions, it shouldn't take you longer than 10 minutes to get through to the boss. -- |
Derezo
Member #1,666
April 2001
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Jeff Bernard said: 97 Brave + Blade Grasp + 3 Faith = basically immortal. As a monk with two swords and max AT+ equip FFT has been my favourite game since the day I played it. It's the only game I have deemed worthy of being listed on my Facebook profile It's a little unbalanced. My super awesome and amazing one-man-coded MMORPG with Allegro was dreamed up as a multi-player game that resembles FFT. "He who controls the stuffing controls the Universe" |
Polybios
Member #12,293
October 2010
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gnolam
Member #2,030
March 2002
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Polybios: seconded! Other than that... Master of Magic. Update the user interface, add some of the good civ features (yes, MoM shamelessly copied Civilization) that have been invented since the original, and fix the balance issues and it would be awesome. -- |
LennyLen
Member #5,313
December 2004
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gnolam said: and fix the balance issues and it would be awesome. At least this can already be done, since a remake is unlikely. The game's data structures have been well mapped out, making modding easy.
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