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2D PC game |
kilobyte
Member #12,544
February 2011
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Hi there, I'm new to this forum but not to allegro. Firstly, I'd like to say thanx to the guys that put Allegro together. It's the best gamedev package for developing 2D software and hardware applications in my opinion. I'm currently working on a 2D game that has a similar look to the old Final Fantasy games. Obviously it's going to look better and feel better. I've already worked on a game engine that displays a map, handles NPCs as well as movement and interaction. As soon as I have a demo running, I will put up a link for it. Thanx again Allegro. |
SiegeLord
Member #7,827
October 2006
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kilobyte said: Obviously it's going to look better and feel better. Obviously. Any screenshots of your creation? "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Tobias Dammers
Member #2,604
August 2002
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--- |
Yodhe23
Member #8,726
June 2007
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Is it monday morning already! www.justanotherturn.com |
Dario ff
Member #10,065
August 2008
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So... nothing you need from us? These kind of threads need some visual candy at least. TranslatorHack 2010, a human translation chain in a.cc. |
Matthew Leverton
Supreme Loser
January 1999
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kilobyte said: Anyone that needs some help with similar aspects and coding, please let me know. Are you good at Bomberman? |
Tobias Dammers
Member #2,604
August 2002
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Dario ff said: So... nothing you need from us? These kind of threads need some visual candy at least. What a humble way to say "No screenshot, no download!". --- |
kilobyte
Member #12,544
February 2011
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I'll put up some pics over the weekend. The demo aint complete yet either. |
Jeff Bernard
Member #6,698
December 2005
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I made a game once that was more photo-realistic than real life and the controls were so natural that my grandmother bested professional Korean Starcraft players. Here's a screenshot. -- |
jmasterx
Member #11,410
October 2009
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Jeff Bernard said: I made a game once that was more photo-realistic than real life and the controls were so natural that my grandmother bested professional Korean Starcraft players. Why have you not published this master piece? I think yu've got yourself the next (INSERT_BEST_SELLING_GAME_HERE) on your hands! you could make millions if you get a decent framerate out of that crazy photo realistic render engine! Agui GUI API -> https://github.com/jmasterx/Agui |
Neil Walker
Member #210
April 2000
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Jeff Bernard said: The game takes place at night, and also in an underground tavern without any lightsources. That's old-hat. I've done one with the look of mirrors edge but takes it one step further. It's set in a future ice-age and incorporates an advanced snow simulator and a multi-phased 'total lighting' technique I've patented, though it only currently runs on Nvidia cards and DX13 using a firmware patch I created with the help of Bob. {"name":"603337","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/0\/901c75b459d0993d75e987bf1f9739b1.png","w":870,"h":670,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/0\/901c75b459d0993d75e987bf1f9739b1"} Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
Dario ff
Member #10,065
August 2008
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Mine looks better. {"name":"603338","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/a\/5ab33c09c8256468847f2c29ec4d002c.png","w":1152,"h":864,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/a\/5ab33c09c8256468847f2c29ec4d002c"} Old school platformer set in the streets of London. TranslatorHack 2010, a human translation chain in a.cc. |
Chris Katko
Member #1,881
January 2002
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You guys are too quick to be douches to new comers. kilobyte: Definitely post some pictures up. I want to see your progress. -----sig: |
Dario ff
Member #10,065
August 2008
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He posted twice. It just kind of seemed like an ideal Monday thread. TranslatorHack 2010, a human translation chain in a.cc. |
Jeff Bernard
Member #6,698
December 2005
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Chris Katko said: You guys are too quick to be douches to new comers. There's nothing wrong with a little fun. Also, the game I made is really just incredible. -- |
Neil Walker
Member #210
April 2000
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Jeff Bernard said: There's nothing wrong with a little fun. I'm sure I speak for Jeff Bernard and his advanced night time simulator, but there's nothing funny about my multi-phased total lighting system. It tooks years to develop, and that was just the theoretical maths. Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
kilobyte
Member #12,544
February 2011
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Well, I see you guys are a lively bunch. Anyways, my game is not anything ground-breaking. It's just a 2D game running at 640x480 resolution. I don't mean to sound so self-absorbed. I enjoy programming, that's all. It's the first time doing something like this and I just want your comments. I'd like to see what you guys have done as well. |
blargmob
Member #8,356
February 2007
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gnolam
Member #2,030
March 2002
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If you're going for the Final Fantasy look, check out Sirocco's work. -- |
kilobyte
Member #12,544
February 2011
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Here's some pics of my game, still in its early stages. I'm also trying to add a real-time battle system where you go one-on-one with an opponent. The characters will use elemental powers. I want to make it more of an action RPG that involves shorter battles and a very simple level up system. The main focus of this game is to implement a story that is long and doesn't use long battles to hide the lack of things to do within the story. I hope the pics get added to this reply. How do you paste the pics below the above writing? {"name":"603372","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/b\/db851a5756959ffc3824b62d5a4f6e71.jpg","w":642,"h":481,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/b\/db851a5756959ffc3824b62d5a4f6e71"} |
LennyLen
Member #5,313
December 2004
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kilobyte said: How do you paste the pics below the above writing? Use XHTML image tags. For example, <img src="http://www.allegro.cc/files/attachment/603367" /> becomes: {"name":"603367","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/1\/81fd0315f43b237357a0a65f26de569d.jpg","w":642,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/1\/81fd0315f43b237357a0a65f26de569d"}
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Thomas Fjellstrom
Member #476
June 2000
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Or just use [square brackets] ie: [http://www.allegro.cc/files/attachment/603367] becomes: -- |
Trent Gamblin
Member #261
April 2000
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I really like what you've got going on there, except for the lack of distinction between floor, walls, and ceiling tiles. It just looks kind of flat. I think the ceiling tiles are the biggest culprit for causing that.
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AMCerasoli
Member #11,955
May 2010
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You can also use: <object data="http://" /> Becomes: {"name":"603367","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/1\/81fd0315f43b237357a0a65f26de569d.jpg","w":642,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/1\/81fd0315f43b237357a0a65f26de569d"} Sorry I had to say it... Trent Gamblin said: It just looks kind of flat
I don't know why you said that. To me that is perfectly 3D, he is using the crytek engine.
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Trent Gamblin
Member #261
April 2000
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You can make it look like the ceilings have height over the rest of it if you do it right. Right now they look just like darker floor tiles.
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