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Game idea suggestions |
Anomie
Member #9,403
January 2008
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Chris Katko said: Imagine a first-person game where every member of your team has some form of disability. You're a team of severely disabled people, verses another team of severely disabled. This could be fun, provided that you don't model the 'disabilities' on real-world disabilities - if you make them abstract, related only to game mechanics. I mean, the bottom line - best case scenario - is that the use of real-world disabilities will be the glaring feature of the game, making the actual game itself an attached novelty. Politically correct BS aside, games don't feature disabled players because no one wants to be disabled. People want to be bad-ass space marines or deductive powerhouses with top hats and boy sidekicks. You might use a disabled player character to make a statement about disabilities in a game, which is entirely different than making a fun FPS. ______________ |
weapon_S
Member #7,859
October 2006
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Anomie said: This could be fun, provided that you don't model the 'disabilities' on real-world disabilities - if you make them abstract, related only to game mechanics.
I certainly agree it might be a challenge to prevent it from being a 'novelty'. You will have to do lots of outside-of-the-box thinking to make the abstract game layer and the (already decided upon) presentational layer be in harmony. (Most games don't have that; and you probably won't get that harmony by using standard genres and mechanics.) You might want to drastically limit number of disabilities to make this process easier. |
axilmar
Member #1,204
April 2001
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A kind of head-over-heels game with multiple players in 3d would be cool. |
Felix-The-Ghost
Member #9,729
April 2008
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Hoping I didn't miss it but what about hyperglycemia? There can be a blood sugar gauge and you break down and collapse when it's too low, then people have to revive you. This could be related to the diabetes thing since they go together. It'd be cool (assuming it was a deathmatch game) looting dead bodies for pills/sugar/nutrients beneficial to other players (assuming each class can carry assistance to another) I could see where the game would offend people...maybe no death involved? My friend's grand-dad died from Parkinson's. The blind guy could just have poor sight, and need special glasses or else the light would be to bright. It'd be amazing to see a one-eyed guy assuming you can somehow illuminate the existing illusion of depth perception since you need two eyes to judge distance. |
bamccaig
Member #7,536
July 2006
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For a blind person you could just enhance the audio cues in the game and use minimalistic visual cues to indicate bumping into something, etc. You could give them a stick, controlled by the mouse (always visible since a blind person would be able to perceive the position of the stick relative to themselves) and when you bump into something use a visual clue to give the player the message (obviously, vibration would be helpful here, but most PC gamers don't have peripherals that vibrate). Additionally, enhance their sense of sound by letting them more easily hear players and the environment around them. Moving on, I nominate "woman" to be a character class in the game. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Chris Katko
Member #1,881
January 2002
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Allergies! To things like bees, and someone has to carry an epi pen. Felix-The-Ghost said: It'd be cool (assuming it was a deathmatch game) looting dead bodies for pills/sugar/nutrients beneficial to other players (assuming each class can carry assistance to another) Great idea! Quote: I could see where the game would offend people...maybe no death involved? My friend's grand-dad died from Parkinson's. I haven't really decided on the broad mechanics yet like death, or guns, or things like that. But I can see how that would be distasteful--however, I don't think anyone would die from their condition in the game. It'd be more along the lines of temporarily incapacitated. Actually, this could be very pivotal to gameplay! What if (for the most part) nobody dies in this game, but is merely stunned and needs to be revived in the correct way by a teammate in proximity. Most of your team could end up incapacitated and the remaining players will have to shift from objective achievement to team revival. With no easy respawning, becoming incapacitated is more of a risk and you will want to avoid it--because it implies longer waiting and your team having to pick up your slack. Quote: The blind guy could just have poor sight, and need special glasses or else the light would be to bright. Needing glasses could be a "minor" ailment and they could get knocked off. Blind should be close to actual blind, if it's an archtype. However, I'm not opposed to a Dare Devil sound-based visual system. {"name":"houdini01_daredevil_shadoww.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/b\/4b29b0b22143f39295e7f07d79a79f50.jpg","w":620,"h":280,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/b\/4b29b0b22143f39295e7f07d79a79f50"} -----sig: |
Felix-The-Ghost
Member #9,729
April 2008
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I was referring to the 'old people' glasses that have a strong tint since light without them actually is blinding and hurts them. Perhaps in the game they could be jostled off and cause damage around light sources like the sun. Unless a button is held to 'close their eyes.' Maybe there can be a simple 'elder' combining 'bad-back' and 'eye sensitivity.' Combining multiple would be fun, like if the ADHD character coincidentally had glasses or something. Don't use that example. Maybe combining ailments until a certain level of handicap is reached. I also still don't know how the classes would be chosen without any specialties for any. You would do good to have 'special skills', passive or activated for the characters, IE the blind person could passively effect the range of a radar with heightened hearing whereas a paranoid/SAD character could install a limited amount of locks on doors to keep enemies out of (or in) an area. A wheelchair-bound character (alone or with another character's help) could manually initiate a full-speed ram to locked doors/enemies for varying strengths depending on the character pushing the wheelchair, if any. Developing key skills and dependence on other classes is key. In Resistance 2 there was a standard soldier class which had a limited amount of impenetrable shielding power to allies, a medic that could heal itself and others and revive faster, and a spec-ops/bandolier to other classes, and could replenish the soldiers shield and the medics 'healing orbs.' Normally there was a 20-second respawn time and the mission failed if everyone died. he medic revived in like 2 seconds and others in around 10 from the full-wait of respawn time. All the classes needed each other. Jesse Lenney said: By nature, casual gamers play with a lone-wolf style. Even in games that try to force teamwork, players are always running about by themselves doing their own thing (with the occasional good deed for a teammate). Noobs do this in Resistance 2, but surprisingly most of the time there is tons of teamwork, in fact when each of the classes are in formation, literally nothing can stop you. (Unlimited healing, shielding, and firepower in best formation) |
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