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Best Allegro games ever made... Any links? Interested. :)
newn01
Member #12,120
July 2010

Hi everyone. I bet you've created and played some of Allegro games. Most of you. Can you name me one of the best ones you've played? I've looked into that deposit, but it's very big and most of those games are just simple 15 minutes of writing, if you know, what to write.

Reason for this is, that i'm interested what games there already are, since i'm going to create some nice RPG/strategy or platformer, after i learn that basic stuff with colision, to create a simple snakeman right now. So i get the idea what can be made with Allegro, to don't step too up.

Thanks for your opinions!

Trent Gamblin
Member #261
April 2000
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You can make any game you can imagine with Allegro.

Mark Oates
Member #1,146
March 2001
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newn01 said:

most of those games are just simple 15 minutes of writing

There's the crux of video game programming. It's very challenging and takes a long time to learn how to do it. Though many games in the depot have the appearance of being simple, the amount of time and accumulated knowledge it requires is vast. There is a particular tenacity necessary to finish any game, let alone game that is done well.

What you're seeing in the depot isn't the capability of the Allegro library, rather, you're seeing the challenge of creating any video game at all.

Like Trent said, if you can think of a game, you can build it with Allegro.

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newn01
Member #12,120
July 2010

Well, this sounds very nice. Allegro sounds like DirectX to me now, but i think i'm getting something bad again.

Anyway, it sounds as the game cretion process takes a lot of time. Yea, i can see that by trying to figure out that damn collide thing for an hour. Tried every way i know at the moment, didn't worked, haven't found anything on the internet. Yea, that takes time.

But as i see this, if you would have the resources (information, guides, wikis, knowleddge bases and stuff like that) for the allegro, i think it would be possible to create a mario like game in a day. Although i don't know much yet, but well, i'm learning, trying to learn at least, trying to do something. Although, i won't be able to do anything with graphics, i'm just bad with photoshop, so i gotta look for already made free gfxes or something like that.

Anyway, thanks for the... information.

But still i'm interested in one thing. Actually thought just a second ago, are there any big games created in allegro? I mean commercial games. I mean i'm just interested, i'm not going to drop allegro or something, i'm going to create a few 2D games for sure, just curious.

Trent Gamblin
Member #261
April 2000
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In one day creating a Mario game? It would be a very basic Mario game if you could pull it off. Maybe that mini game in Mario 3... and that's if you get all the sprites and sounds made for you.

kazzmir
Member #1,786
December 2001
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This is the best game ever made in Allegro: http://timewarp.sourceforge.net/

Peter Wang
Member #23
April 2000

What was the name of that time-based puzzle game with the robot? It had a timed-based name and had a "Previously on <blah>" screen wipe. It doesn't seem to be listed in the depot. Arghh!

In the same section are a couple of nice games sort of remember: The Pickles, Zep's Dreamland

Make that.

edit: Temporal

Neil Black
Member #7,867
October 2006
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What was the name of that time-based puzzle game with the robot?

I remember that game, but not the name. It was quite good, I'd recommend it.

ImLeftFooted
Member #3,935
October 2003
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The best games every made will Allegro are all the ones I made, ofcourse.

Timorg
Member #2,028
March 2002

I liked Monster, that the moment I could purchase Monster 2 I gladly paid. If you manage to sell your game, (even if you don't sell as many as expected,) you must be doing something right. Especially if your users can just download it for free.

If I had an IPhone I would have purchased it on that too, because the improvements look great.

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Karadoc ~~
Member #2,749
September 2002
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Temporal would certainly be the allegro game I've played most.

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Jonatan Hedborg
Member #4,886
July 2004
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newn01 said:

i think it would be possible to create a mario like game in a day.

Very, very doubtful.

Let's see what needs to be made for a basic Mario clone:

  • Basic start screen

  • A way to display the visible portion of the map

  • Loading/saving of map (map format including a tile map, enemy positions and behaviours, powerups, checkpoints etc)

  • Goals & death (ending the game, restarting from a certain point on death, switching level etc)

  • Way to switch between maps (loading & unloading assets as needed)

  • Basic physics engine for a platform game (possible to use something pre-existing, like box2d - but then you'd have to make that behave in a way you feel is suitable for a platformer)

  • Map editor (possible to use a text format for maps, but that would probably take more time in the long run)

  • Code for the player, monsters, powerups and tiles

  • All graphics (player, tiles, monsters, powerups, GUI stuff)

  • All levels (made with above mentioned map editor)

  • Sound effects

  • Music

Did I forget anything?

Don Freeman
Member #5,110
October 2004
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I really liked SunnyBall made by a fellow Allegrolite, Richard Phipps...although I can't remember for sure if was made using Allegro. ???

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newn01
Member #12,120
July 2010

Thanks everyone for replies! :) There are really some nice games around there. Downloaded all of them, haven't tried yet though.

Hmmm, as for mario... Okay, it couldn't then. I guess i need more information on what's neccesary for game creation. For example that physics engine, i thought now, that it's with allegro library... Eh, anyway, i'm still into non-physics games, like view from the up, like snake. Later i'll need to gather that information. But currently i need to make the snake work, as my first project with Allegro. :)

Dario ff
Member #10,065
August 2008
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I second Temporal again, here's the link to the website.

As for famous games, have you ever played Icy Tower? It's not a commercial game, but it's quite popular. (I think there's a Facebook version, but all I heard is that it sucked)

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Neil Black
Member #7,867
October 2006
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Temporal is the game I was thinking of earlier. I still recommend it.

Trezker
Member #1,739
December 2001
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Mmm, Icy Tower, and all the other Allegro games from Johan Peitz are very well made and fun. I don't know how many hours I've wasted on Icy Tower...

They're pretty simple games, but they're really polished and perfectly designed.

After the Peitz games... I'd say some speedhack entries would qualify as the best games made. Even some that weren't even touched after the competition. Original gameplay often pops up there. I wish people would take those designs and build on them more.

One specific game I remember is Bunkermaster from Speedhack 05.

Some people have tried making larger games, and a few have managed to create rather beautiful demos. But I can't remember anyone finishing something large and impressive. Except perhaps Monster that someone mentioned.

newn01
Member #12,120
July 2010

Yup, i've wasted some time on Icy Tower too. You know, "technology" class at our school was to make HTML pages... So while everyone's writing down, i play, after she gives us the exercise, i make it in a few minutes and keep playing. Lesson = 40 minutes. So yea, about 35-40 minutes of gameplay. Unfortunently i was sitting near an old CRT monitor with 60 hertz (pain in my eyes after ~5 minutes) and plus there wasn't any games installed on IT class (Python), would've wasted even more time on Icy Tower, hehe. Didn't knew it was made in Allegro, pretty nice game.

As for the mario thing... Yea, i just realized once more and even deeper, that it's hard to create such games... I cannot even make a snakeman game. -.- Though not much info floating around, at least not enough for me about that...

Anyway, thanks for the answer, still have them downloaded, but haven't played, was trying to figure out about the snakeman thing... :/

Onewing
Member #6,152
August 2005
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Start with pong.

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bamccaig
Member #7,536
July 2006
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Another pretty well known Allegro game series is Alex The Allegator. It's written by Johan Peitz, who has already been mentioned, but I don't think the particular series has been mentioned yet. Along with Icy Tower, I believe Alex The Allegator 4 (a platformer) is available in popular Linux distro repositories (and more than likely there are also Windows binaries available).

OICW
Member #4,069
November 2003
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If you want to know what's possible with Allegro, definitely check out Priority: Survive. Screenie here:

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piccolo
Member #3,163
January 2003
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http://www.allegro.cc/depot/Thegame/

Take a look at the feature in the list.

It is currently being ported to allgro 5

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LennyLen
Member #5,313
December 2004
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piccolo said:

Take a look at the feature in the list.

It's a shame that with so many features, it's still completely unplayable.

torhu
Member #2,727
September 2002
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Saucelifter (it says demo, but it's the complete game) is one of the best I've played. It's a remake of Choplifter. I remember it from the C64 25 years ago :)

Trent Gamblin
Member #261
April 2000
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I hate to name favorites, but Saucelifter really stands out for me. I have it on iPhone too but don't play it much, even though it looks really nice and plays well. Neon Wars was one of the funner commercial Allegro games I played (though I think it was ported to some other library later). I've really enjoyed a lot of Speedhack and Tins games too, too many to name or even remember.

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