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You can't have enough DRM. Assassin's Creed 2 |
Sirocco
Member #88
April 2000
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Dennis said: The people who pirate games do that because they don't have the money to afford those games. So that money does not exist in the first place. Money that does not exist can't possibly be booked as a "loss" in anyones pocket. YES. This is a major point is almost always gets ignored when these types of discussions come around. Gamefly is insanely popular because it works like an all-you-can-eat buffet for gamers. You plunk down X units of currency per month, and get to play as many games as you can during that period. Given how short games have become in the last decade, it's a wonder anyone buys them at all outside of certain genres that lean heavily on online multiplayer. --> |
Dario ff
Member #10,065
August 2008
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bamccaig said: Games are not expensive.
What? I saw Modern Warfare 2 more expensive here than a printer. EDIT: Quote: The games are better than they ever have been That's just rage talking. EDIT2: And why the hell are you calling Dennis an addict of something TranslatorHack 2010, a human translation chain in a.cc. |
Thomas Fjellstrom
Member #476
June 2000
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bamccaig said: I've already been over this. Yes you have. But hardly anyone actually buys your logic. It makes less sense than the pirate's. At least Dennis not only isn't a pirate, he's even provided a reasonable sane argument. And yet you continue to group him with the pirates, but gloss over anything he said because you can't bother to see any idea outside of your limited horizons. -- |
bamccaig
Member #7,536
July 2006
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I didn't call Dennis a pirate nor an addict. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
GullRaDriel
Member #3,861
September 2003
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I want to thanks Dennis because he perfectly said what I have in my head about piracy. bambam, as usual on that kind of topic, you deserve my 43, you're a bloody retarded stereotyped/brainwashed guy. Stop watching the fox, for god's sakes ! Edit: And even if I can be considered as a pirate because I've already downloaded a couple of game, I bought more than the average asshole who serves me the common brainwashed talk. How many game did you already bought, bambam ? How much do your parents earn for you to be able to buy each thing you like ? Life isn't that easy. Money isn't growing on three, and I am more than bored to pay an average 65 euros for a game that will last less than 10 hours of play. Edit 2: I give you a picture of me for the possible next time you'll want to post such insanity, maybe it'll make you turn your tong seven time in the garbage that you use as a mouth. {"name":"600660","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/e\/cea38f11b66e16bf6100f879a4094a8a.jpg","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/e\/cea38f11b66e16bf6100f879a4094a8a"} "Code is like shit - it only smells if it is not yours" |
bamccaig
Member #7,536
July 2006
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GullRaDriel said: bambam, as usual on that kind of topic, you deserve my 43, you're a bloody retarded stereotyped/brainwashed guy. Stop watching the fox, for god's sakes ! My opinions are my own based on considering the viewpoints of the authors and consumers. Of course consumers think they deserve it for free. It doesn't work that way. I don't even watch the news, be it Fox or any other network. GullRaDriel said: How many game did you already bought, bambam ? How much do your parents earn for you to be able to buy each thing you like ? I've always been relatively poor and went through my childhood getting considerably less toys and games than the peers around me. Throughout my entire childhood, I got maybe 20 games, and that's collectively between my brother and I, and including gifts from extended family. Generally only about 3 or 6 games per platform, and a platform generally lasted me 6 or more years. My parents never really liked me playing games, and additionally couldn't afford to get my very many games, so when I did get a game it usually had to entertain me for a year or three. And they did. I know a little bit about going without. Now that I'm working and still living at home, I can afford to buy games for myself, and I do because it's something that I love. I'm not rich by any means. I make just under $CAD17/hour. When I move into my own apartment, which hopefully becomes available in the next month or two, I'll probably buy substantially fewer games. Even then, I only buy games that I think are really good and worth playing. I've only gotten 12 PS3 games in the 3 years since I've had a PS3. Add another handful of PC games to that. And I have plenty of savings that I could spent on more games if I chose to. I prefer to save my money and only play the games that really interest me. It's like I said: if you can't afford the occasional game then you're living above your means. If a game is only fun to you for a few hours then you shouldn't be buying it. That's why they have video game rentals. GullRaDriel said: Life isn't that easy. Money isn't growing on three, and I am more than bored to pay an average 65 euros for a game that will last less than 10 hours of play. I'd consider myself an experienced gamer (playing for almost 20 years) and generally don't have trouble with games. The games that I buy generally last me at least 30 hours, but generally closer to 40 or 50 hours. Some of them probably last longer than that. And they're such great games that I can replay them time and time again and still enjoy them. Maybe that comes from going without throughout my childhood, but I can easily play the same games or listen to the same music repeatedly for months at a time. Modern games aren't like the old repetitive games of the 80s and 90s either. The levels aren't just a matter of placing a couple of blocks differently. They're very complicated 3D worlds with increasing realism and distance. It takes years just to build a 40 hour game that modern day gamers like myself expect. So you can't expect to get 100+ hours out of most games. Games today are intended to be enjoyed like a movie. They aren't like Pac-Man where you did essentially the same thing 255 times before you could say you beat the game. Of course there were a lot of hours in older games like that, but it all looked essentially the same with difficulty increasing by the speed and effectiveness of your enemies increasing or the speed and effectiveness of yourself decreasing. They didn't have the capacity to give you a unique experience every level so they had to extend the games with little tweaks to make things different. I've never enjoyed repetitive games like that. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
GullRaDriel
Member #3,861
September 2003
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Knowing what you've just said, I fear that you don't download pirated software because you lack of a good bandwidth ^^ (And I think that was my third attempt to make you run out of nerves, but it looks like you're hyped with some special valium blood ;-) ) Anyway I give you a 10/10 in serenity ability Edit: Was it THAT obvious that I was trying to hide my smile when taking that picture ? Meh, I should work my rageous face more than that ! "Code is like shit - it only smells if it is not yours" |
Dario ff
Member #10,065
August 2008
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bamccaig said: Games today are intended to be enjoyed like a movie. Wait, weren't games intended from the first place to be interactive, unlike books or movies? (Well, there's also those books where you choose a story.) Quote: They aren't like Pac-Man where you did essentially the same thing 255 times before you could say you beat the game.
But it was a true achievement if you did it! Quote: So you can't expect to get 100+ hours out of most games. The best way to get that amount of time out of a game is by making it replayable or challenging. I think I've played Fallout 2 with more than 15 different characters. And the game was developed in less than an year. Anyway, I won't nitpick any longer your rant about how great modern games are(ugh). GullRaDriel said: Edit: Was it THAT obvious that I was trying to hide my smile when taking that picture ? Meh, I should work my rageous face more than that !
What happened to your hand? Looks like 2 big teeth, ouch! TranslatorHack 2010, a human translation chain in a.cc. |
GullRaDriel
Member #3,861
September 2003
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Hahaha, nononono, I didn't hurt anyone with that hand ^^ "Code is like shit - it only smells if it is not yours" |
Dennis
Member #1,090
July 2003
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Sirocco said: Gamefly is insanely popular because it works like an all-you-can-eat buffet for gamers. Oh I think they have something similar here in Germany. I remember seeing an offer like that at Saturn. Still only works for people who have enough time to play. bamccaig said: I didn't call Dennis a pirate nor an addict. Don't worry. I didn't take anything you said like that. I did get that most of the times you used "you", it must in fact have been a general "you", meaning not me specifically but rather "someone". Quote: Games are not expensive. Whether someone perceives something as expensive or cheap, is purely based on the weight of that someones purse (assuming that heavier means there's more money in it, not stones or something else that's heavy but effectively worthless in the context of that figure of speech). bamccaig said: If you can't afford to buy the occasional game then you can't afford a computer or a car or a decent place to live (you must obviously be living in a crack house[1]). Wrong. You might already have decent computer from earlier savings or from times when you had the money to buy one or maybe got it as a gift from someone, a roof over your head and food in your mouth and after that no money left to participate in public cultural living. Quote: If the games weren't fun they wouldn't be pirated.
Quote: Most people who pirate games do so because they can. What now? Do people pirate games just because they can, or do they pirate games because they're fun? Quote: Who would waste bandwidth and disk space on crap, sending developers the message that they are making worthwhile works, instead of leaving the games stale and untouched[..]
But they DO leave the games stale and untouched as soon as they realize that the games aren't worth playing. Sure there are Demo versions but those are usually crippled up to a point where it's impossible to determine whether the full game is actually any fun or not. I think people pirate games mainly because they want to be a part of cultural living, yet can't afford to buy the games. Are only rich people allowed to have a part of cultural living? Quote: The games are better than they ever have been[..] That's entirely your own subjective perception. I agree that the good games among todays games are indeed very good compared to games of similar genres from the eighties or nineties (but not nearly all of them). Quote: In terms of there being so many similar titles in existence, the first few titles don't even begin to get any idea or innovation right. It takes many iterations to improve upon the design before you start to really extract the full value from an idea. It is the task of the original designers, QA, thorough testing, tweaking and balancing to do those iterations before the supposed triple A game is thrown out at the players. Quote: Hell, look in our very own depot to see clone upon clone of popular games from the 70s, 80s and 90s. Complaining about that is complaining about innovation. Reiteration is how things improve. Not comparable. Most projects in the depot where created by hobbyists for a learning purpose or for fun and without them being in it for the money. In any case except the last mentioned, it is just not right to complain if what you created doesn't sell and blame it on piracy. People are not stupid (though the industry would certainly love them to be dumbed down enough so they can sell the same crap every year with only minor adjustments), they see that that supposedly new game is basically the same old one in a new dress and they're just not willing to pay for it or even play it. Quote: If all you can afford is one game every year (which is less than a penny a day!) then that's plenty to afford a game. You can't complain that games are too expensive. They're not. Unless you're living above your means. Even though I'm sure that's a general you there too, I want to say this: I could currently safely afford 10 new full price games a month without starving to death or not being able to pay any of my other monthly essentials but I'm not buying that many games. I'm sure I'm not the only one thinking that way. The problem that games aren't bought isn't piracy, it is, as I already said, a saturated market, lack of quality, lack of time and in most cases a lack of money on the side of those who play the games. I'll gladly repeat what I said: Money that isn't there, isn't a loss for anyone. Games have always been a field for enthusiasts, they're dispensable. If you can't produce good enough games that sell, you're obviously doing it wrong or there is no market for your games because people need other things first or already bought a better game from one of your competitors who were capable enough to produce a quality game that people liked and bought. Quote: These people sound like the social type that play games to be part of a crowd News just in: Most people actually ARE social beings who like to be a part of their community. That's essential instinctive behaviour. In past times, not being accepted by your tribe usually meant you had to make it on your own out in the wild and you'd probably be dead soon without their support. Quote: They don't really enjoy playing the games, but it's one of the things to do to fit in. They do enjoy the good games, they discontinue to play the bad ones. Neither way, if they couldn't afford the game to begin with, whether or not they play it through til the end doesn't matter, still the copy can't be considered a loss for the producer (and this is what producers are complaining about when they point their finger towards piracy, they say that every pirated copy is their loss and that's ridiculous and wrong). Quote: I have a cousin who is the same way. He usually can't play a game for more than an hour without getting bored. Even though the game is lots of fun. He's the same with music. Can't keep a music library for more than a week. His "taste" changes constantly because fads come and go that quickly. Sounds like the average fairly young teen. Most teens(unless they have rich parents who give them a lot of allowance) don't have much money at their hands to spend on anything. I wouldn't be surprised if your cousin would pirate games. Quote: Essentially, you're saying that only the best 5% of any class of author deserves to get paid for their efforts. Who said that only 5% of all games are good? Quote: Even though people experience the work, they should only pay when the work is AWESOME. That other 95% (the majority of the members of this forum, probably) should have to just hand their works over? They shouldn't have to hand their works over no. They just shouldn't complain about piracy when clearly the real reason their games aren't bought is because they suck (and I'm not addressing the members of this forum with this but rather the money hungry producers who pay developers to develop crappy games, expect those crap games to sell and when they don't wonder why...). Quote: Paying only for what you enjoy isn't how creativity works, or any industry really. Imagine: you only have to pay if you like it! Shhhiiitt, a lot of people would dislike everything. Paying for what you don't enjoy is stupid. Also, it's not like pirates continue to use/play the stuff they don't like. They have no reason at all to do so. They buy what they like if they can afford it. Quote: People need the ability to be creative and that means occasionally you will be paying people for their mistakes, but people learn from their mistakes and that's how great things come about. Being creative is a luxury pastime for most people. Most people are creative because they can. Nobody ever said you had the right or expectation to have the ability to be creative. Quote: Paying only for what you enjoy isn't how creativity works, or any industry really. And that's the very root of the problem. The expectation that creativity can be industrialized, bottled and sold is totally fucked up. It works up to a certain point but as soon as the market is saturated and people get fed up with mediocricy, you can't expect to continue to sell anything that is not cream of the crop. bamccaig said: Even then, I only buy games that I think are really good and worth playing.[..]I prefer to save my money and only play the games that really interest me. See. Don't you think most people think and act that way? At least the two of us do. Disclaimer: I do not glorify nor endorse piracy. All I'm saying is that I think it's a bullshit argument to say that piracy is responsible for company failures in the games market. --- 0xDB | @dennisbusch_de --- |
LennyLen
Member #5,313
December 2004
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Quote: Games are not expensive. Maybe not in Canada, but they sure are over here. I'm certainly not willing to spend $100+ on a game that if I don't like, I can't return, and would only be able to resell for $10-$20. I've bought a few bargain games for $20, but most of these only because I'd already been playing them after having downloading them. bamccaig said: If all you can afford is one game every year (which is less than a penny a day!) Less than $3.65 for a game? For some insipidly boring (in my opinion) bejeweled clone you download for a cell-hpone maybe. Nothing I would want to play comes anywhere near that cheaply. Quote: If the games weren't fun they wouldn't be pirated. That's just silly. You don't know if the game will be fun or not, until after you've downloaded them. 90% of the games I've downloaded, I've played once, decided they suck, and never played again. Quote: These people sound like the social type that play games to be part of a crowd, like smokers of past generations. They don't really enjoy playing the games, but it's one of the things to do to fit in. Nice over-generalization. I'm one of those people Dennis describes, and I pretty much only ever play games when I'm sitting home alone. I rarely even play games online, as I don't like playing with other people. Quote: The games are better than they ever have been, albeit in fewer numbers (it takes years to develop a decent game, and from the sound of it that hasn't change since the beginning). Only if you prefer hype over substance. The newest game that I play regularly is seven years old (C&C Generals). Perhaps it's a genre thing, I play almost exclusively RTS games, and I've found that pretty much everything since then is a stale rehashing of earlier games. The latest 3D RTS offerings are an abomination. bamccaig said: I'd consider myself an experienced gamer (playing for almost 20 years)
Only for 20 years? I'm about three months off the 30th anniversary of my introduction to computer games. You n00b. Quote: Games today are intended to be enjoyed like a movie. That's the biggest problem right there. If I want a movie, I'll watch a movie. When I want to play a game, I go back to my old favourites that were released when they still knew the value of gameplay. Quote: I've never enjoyed repetitive games like that I'm the same. Mostly because once you had the basic strategy correct, all the games end up testing is your reaction speed and dexterity (of which I've never had either). But between the games of the late 70's/early 80's and now, there have been thousands of great games that didn't rely on mindless repetition. You play FPS games mostly, don't you bamccaig? If you boil it down, they're very repetitive too - move, duck/weave, shoot, move, duck/weave, shoot. I watch friends play modern FPS games, and I can't tell the difference between any of them. And then there's driving games, which are the most insanely repetitive games in the world.
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bamccaig
Member #7,536
July 2006
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Dennis said: So you may indeed be able to afford all your basic needs(warm place to sleep + food) and then still feel a need for something for which you don't have any money left. If in that case you can aquire that something without paying for it but also without depriving someone else of it (which is the case with making a digital copy of something|not the same as stealing, because with stealing you actually take something away from someone so it becomes inaccessible to that someone) you're not generating a loss for that other someone, because what that other someone could have gotten in return for it, didn't exist to begin with (your non-existant money). I agree that somebody that can't afford to license intellectual property isn't necessarily generating a loss by pirating it. However, they are making it unfair to the people that did have to pay. They are probably also going to influence whether or not someone does pay. If you tell your friend (who say, can afford to pay) that you can get it for free, is he going to pay or is he going to spend that money on something else? Essentially, this is what it all comes down to. A "not really" lost sale can still result in lost sales. You can't guarantee that your actions won't influence sales unless you are sure to pay as soon as you're able and you don't enable anyone else that can indeed pay. Keep in mind that if you would have bought something had you been able to pay, but were left with pirating it, and were later able to pay, but had since gotten tired of playing it; you WOULD be affecting sales. Dennis said: What now? Do people pirate games just because they can, or do they pirate games because they're fun?
BOTH, if you want to nitpick. Dennis said:
I think people pirate games mainly because they want to be a part of cultural living, yet can't afford to buy the games. Are only rich people allowed to have a part of cultural living? Yes, indeed, only the "rich" are allowed to have a part of "cultural living". That's the way it's supposed to be. Those that aren't rich are supposed to work to get rich so they too can enjoy luxuries. Their work should help society and in turn everybody benefits. Nothing is supposed to be handed out. We all want to live in big mansions with sports cars and servants, but that costs money. There is a very good reason for that. People essentially only do what they "need to do". That might be limited to survival or it might be expanded to comfort or luxury. However one defines their needs, that is what influences their actions. Take, for example, a rich snobby child who is born into wealth. What do they generally contribute to society in their lifetimes? Not much, if we're to believe popular media and popular opinion. They have everything they could ever want and generally don't need to work for anything (assuming their parents give it to them); and don't. Compare that to an average child born into an average family. He'll generally need to find work and make a living for himself. If he wants to have luxuries in his life, he'll have to get a decent education and "move up the ladder", so to speak. A burger maker at McDonald's won't cut it. This is what drives a collaborative free market society. If everyone was handed luxuries there would be no incentive to work hard. Modern "developed" societies would fall apart. Dennis said: Other people pirate games out of curiosity or for competition: crackers take pride in being the first ones to crack a new copy protection, it's a sport for them. I'm sure murderers and rapists also consider their actions a "sport", but that doesn't make them acceptable. Besides, merely cracking copy protection in itself doesn't have to do any harm either. There is such a thing as "white hat" hackers. There's no reason there couldn't be "white hat" crackers as well. They could still enjoy the sport without actually hurting anyone (indeed, they could be helping the developers and publishers instead of hurting them). Dennis said: I agree that the good games among todays games are indeed very good compared to games of similar genres from the eighties or nineties (but not nearly all of them). If you were to take the time to track down and play every game released every year in the 70s, 80s, and 90s, you would find that the market has always been full of crap; or at least games that you don't enjoy. Not only does every individual person have their own differing tastes (which change), but anyone is free to produce their own intellectual property, whether or not they actually have talent or creative ability. It's inevitable that a lot of garbage is going to flood the market. It's up to you to take that into consideration before buying. Either that, or come up with a quality assurance strategy for the industry to use to filter works (that doesn't cripple the industry or innovation). Dennis said:
It is the task of the original designers, QA, thorough testing, tweaking and balancing to do those iterations before the supposed triple A game is thrown out at the players. They're not abusing you. They just aren't gods. They don't know what you'll enjoy. If they did, they'd just make the one perfect game that suits everyone and never need to make another. Art is like that. Does every musician just automatically know what the audience enjoys or do they take risks sometimes that disappoint? In order for the things that we truly love to be discovered, a lot of things we hate need to be produced. Beautiful art is largely discovered by mistake. Even so, ignoring the artistic side of gaming, engineering is itself a complex process that requires failure to attain success. Dennis said:
Even though I'm sure that's a general you there too, I want to say this: I could currently safely afford 10 new full price games a month without starving to death or not being able to pay any of my other monthly essentials but I'm not buying that many games. I'm sure I'm not the only one thinking that way. The problem that games aren't bought isn't piracy, it is, as I already said, a saturated market, lack of quality, lack of time and in most cases a lack of money on the side of those who play the games. I'll gladly repeat what I said: Money that isn't there, isn't a loss for anyone. You may be an exception, but according to you you aren't even a pirate so nobody is accusing you of being the problem. The actual pirates clearly do enjoy the games and clearly do take pleasure in playing them. Why the fsck else would they do it? The truth is there aren't very many good games made in a year (it's probably a handful or at most two). I don't think that's changed at all since the gaming industry began. There never was that many good games. Maybe in the beginning there were more considered good because it was a completely new idea and people were easier to impress, but these days it takes a lot of artistic, intelligent, and skillful people to produce something "good". They're still people though and can't guarantee a home run every time. Dennis said: Sounds like the average fairly young teen. Most teens(unless they have rich parents who give them a lot of allowance) don't have much money at their hands to spend on anything. I wouldn't be surprised if your cousin would pirate games. He's not a teen anymore. He's only a couple of years younger than me, which should put him in his 20s. Regardless, nobody ever entitled teenagers to whatever they want. Did you have everything you wanted when you were a teenager? I sure didn't. All of his life he's had tons of toys and luxuries, etc. Far more than I ever had. His family can either afford it or are living above their means. Could he afford to buy every song or album and every movie and every game? No, of course not. Does he need all of that stuff? No, of course not. And I don't hold anything against my cousin. He's awesome. I just know that it wouldn't hurt him[1] if he didn't have access to all of this intellectual property and it would help a lot of companies that produce music, movies, and games if he actually paid for some of this stuff. Dennis said: Paying for what you don't enjoy is stupid. Also, it's not like pirates continue to use/play the stuff they don't like. They have no reason at all to do so. They buy what they like if they can afford it. A lot of pirates say they pay for the things they like, but how many do you think actually do? My guess is less than 15% of them. They already have it and are free to spend their money on whatever else they want. If that means getting name brand clothing so they can be "cooler" then so be it. They'd rather do that then pay for a game when they "aren't even hurting anyone by pirating". Dennis said: Being creative is a luxury pastime for most people. Most people are creative because they can. Nobody ever said you had the right or expectation to have the ability to be creative. So what you're saying is that entertainment should be abolished? Creativity requires time to grow and be expressed. If people have to work a full time job they aren't going to have the energy to be fully creative. Risk their house on releasing an album? Shit, no, they have a mortgage and kids to put through college. Dennis said:
See. Don't you think most people think and act that way? At least the two of us do. The games that I think are good and worth playing are few and far between. I usually know this long before I buy the game. Why don't you? Why don't pirates? It's bullshit. The arguments pirates give are reasonable. They just want to know what they're getting before they pay. Fine. Except that there's no way for anyone to know how much enjoyment they actually get out of a game or movie or album. They can, and human nature would encourage them to, lie. They can get away with more that way. The only thing that stands in the way is their own personal code of ethics, and we all know that the majority of people are not ethical. All you have to do is look at how many people liter, and cheat, and steal, and abuse one another. The law wouldn't be necessary if we could rely on each individual being ethical. Absolutely crappy games are going to go down with or without piracy. It's the not crap games that are getting pirated 10000x more than the crap games that is the problem. And no publisher in their right mind would complain about sales for a crappy game because everyone, pirates and legitimate consumers, would tell them to their face how crappy the game is. They complain about the games that don't suck. The thing is that measures of piracy show a major increase for popular games, but sales don't show the same increase. Clearly, not all pirates that enjoy the games are paying for them. The majority are not (as we would expect; see above). LennyLen said: Maybe not in Canada, but they sure are over here. I'm certainly not willing to spend $100+ on a game that if I don't like, I can't return, and would only be able to resell for $10-$20. I've bought a few bargain games for $20, but most of these only because I'd already been playing them after having downloading them. NZD$100 is only about CAD$70, which is about the same as I pay after taxes (CAD$60 + 13% = CAD$68). LennyLen said: Less than $3.65 for a game? For some insipidly boring (in my opinion) bejeweled clone you download for a cell-hpone maybe. Nothing I would want to play comes anywhere near that cheaply.
I meant dollar. LennyLen said: Only if you prefer hype over substance. The newest game that I play regularly is seven years old (C&C Generals). Perhaps it's a genre thing, I play almost exclusively RTS games, and I've found that pretty much everything since then is a stale rehashing of earlier games. The latest 3D RTS offerings are an abomination. And if you ask my opinion, I'll say all RTSs suck. So that doesn't say anything for the quality of today's games. GTA IV and Uncharted are examples of recent games that are teh awesome. Maybe the genres that you enjoy are falling off of the map, but then there aren't very many RTSs released in a year so you can't be pirating too many games now can you? LennyLen said: Only for 20 years? I'm about three months off the 30th anniversary of my introduction to computer games. You n00b.
What do you expect? I'm only 23[2], you dinosaur. LennyLen said: You play FPS games mostly, don't you bamccaig? If you boil it down, they're very repetitive too - move, duck/weave, shoot, move, duck/weave, shoot. I watch friends play modern FPS games, and I can't tell the difference between any of them. And then there's driving games, which are the most insanely repetitive games in the world. They're repetitive on a much higher level. There is a lot that changes in a modern FPS from "level" to "level". Weapons are introduced with complex differences in fire rate, capacity, accuracy and range. On top of that, the levels themselves generally vary greatly. And gameplay is only part of the game. There is also a griping story that you get to participate in. Driving games are the same. It's the same basic actions that you control to drive, but the cars, conditions, and either streets or track are constantly changing. Driving physics alone leave you with a lot to experiment with. Games like Driver and GTA also offer you the freedom to choose how you want to drive. On the sidewalk like a n00b, 20 km/h like a grandma, or pedal to the medal, handbrake corners, etc. There are also variations of gameplay, like chasing people, getting chased by people, racing against time or other drivers, or transporting goods. In racing games like Gran Turismo, the skills involved in actually succeeding require lots of practice and are very enjoyable for those that like it. People love to joke about how boring Nascar is ("it's just a bunch of guys driving in a cirlce!"), but the actual enthusiasts that love it know that it's a lot more complicated and interesting then that. Modern games are repetitive in the same sense, but far more variable than say Pac-Man levels. There are a lot of games that have fun gameplay that I continue to enjoy and all I want is more story to go with the gameplay (i.e., more "levels" or "missions"). Though there are enhancements, that's essentially what HL2 and GTA IV episodes are. The games are already great and players just want more of them. References
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Dario ff
Member #10,065
August 2008
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bamccaig said: Maybe the genres that you enjoy are falling off of the map. The PC is the home platform of RTS. Consoles aren't suited for that type of gameplay. If the home platform is dying... Quote: Take, for example, a rich snobby child who is born into wealth.
Will you stop generalizing every example with something much more simple? That doesn't make it seem like you're trying to explain what's the problem with piracy, but rather hide from the details. Quote: I'm sure murderers and rapists also consider their actions a "sport", but that doesn't make them acceptable. Again with examples of ending someone else's life? And who said their actions are bad? I've used many NO-CD cracks for some of my legit games to stop taking the CD out of its box. If anyone's buying these latest Ubisoft games, they can avoid that faulty DRM easily. See, from a different viewpoint, the work of crackers can help the PC community, it's pirates that take advantage of the situation. Kind of like a double-edged sword. Quote: They're not abusing you. They just aren't gods. They don't know what you'll enjoy. If they did, they'd just make the one perfect game that suits everyone and never need to make another. He's talking about how bug-plagued games are released lately, especially because the publishers put narrow deadlines, and the product is shipped really half-assed. The legitimate costumers suddenly turn into beta testers for some days. Quote: Maybe in the beginning there were more considered good because it was a completely new idea and people were easier to impress, but these days it takes a lot of artistic, intelligent, and skillful people to produce something "good". They're still people though and can't guarantee a home run every time. Not entirely true. RPGs have been from the first generations of games, and many of the ones released in the 90s have been acclaimed as master pieces, evolving from the concept. Also, it doesn't take such a great deal of people to produce something good. I think everyone would agree here that World of Goo, produced only by 2 people, was a major success, an incredible game I'd say. It had some great gameplay innovation ideas, a nice art style, and a good method of distribution. Quote: Weapons are introduced with complex differences in fire rate, capacity, accuracy and range. Complex? Changing single numbers is complex? Quote: There is also a griping story that you get to participate in. Depends mostly on the game. If it's the classical cheesy hollywood story games get lately, then it's repetitive. Quote: There are also variations of gameplay, like chasing people, getting chased by people, racing against time or other drivers, or transporting goods. Again, this is repeated and taken from older games, where they focused on each one of the things you say. Games are mostly mixing genres now, and few of them do it well. Others just get an unorganized mess. See, if I boil down every one of your arguments as simply as it seems you do with others, what you wrote is totally different from what I'm sure you meant(as your signature clearly states.) LennyLen said: That's the biggest problem right there. If I want a movie, I'll watch a movie. When I want to play a game, I go back to my old favourites that were released when they still knew the value of gameplay. QFT. I think society is looking to blend games, movies, books into one single entertainment, because they're lazy to decide what they want to use. EDIT: Wow, thread growth, I wonder how much longer it'll live TranslatorHack 2010, a human translation chain in a.cc. |
LennyLen
Member #5,313
December 2004
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bamccaig said: There is also a griping story that you get to participate in. This is no doubt an opinional matter, but I've never come across a game that has a story that could be considered anything close to gripping. In my case, it's probably because I'm more into literature than games (I probably spend at least ten times more time reading books than I do playing games). Certainly some modern games I've seen (Mass Effect and Bioshock are two examples), have interesting worlds, but I find myself unable to form any emotional attachment with the characters. Game dialogue is also usually badly written and contrived, and in some cases poorly translated into English. This is one of the reasons I stopped playing RPG games, as they started becoming too dialogue driven, and the poor writing quality turned me right off. I prefer the Darklands/Pool of Radiance era RPGs myself. To bring this back on topic, the copy protection in those games was much better than DRM as well. It was always physical - for Pool of Radiance, there were two cardboard wheels riveted together, the bottom slightly larger than the top one, with the top one having squares cut out of it. The game would ask you at certain points to match up two of the symbols and tell it which third symbol would appear in a marked square. Many other games would ask you to type in a word from the manual.
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Dario ff
Member #10,065
August 2008
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LennyLen said: Game dialogue is also usually badly written and contrived, and in some cases poorly translated into English. This is one of the reasons I stopped playing RPG games Agreed. One of the best pieces we got in this area is Planescape: Torment. If you've never played it, I'd recommend playing it. The descriptions about each character are detailed like a book. You can probably find it on GoG for sure, and I think Steam is selling it as well. TranslatorHack 2010, a human translation chain in a.cc. |
bamccaig
Member #7,536
July 2006
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dario ff said: The PC is the home platform of RTS. Consoles aren't suited for that type of gameplay. If the home platform is dying... The PC platform is disappearing because of pirates. This makes absolute sense. Other platforms (predominantly consoles) aren't pirated nearly as often as PC and those platforms are thriving. Disputing this would be ridiculous. The technical challenges of developing for PC aren't much different from consoles (indeed, PC SDKs are probably more plentiful and mature). Many of us here have developed games for the PC, whereas far fewer of us have developed games for consoles. Developers have no reason (other than piracy) to wander away from the PC. I guess the "righteous" actions of pirates are a double-edged sword. dario ff said: He's talking about how bug-plagued games are released lately, especially because the publishers put narrow deadlines, and the product is shipped really half-assed. The legitimate costumers suddenly turn into beta testers for some days. I can agree with you to some extent, although there have always been buggy games and I personally haven't noticed a significant change. What I have noticed is that PS3 games are often patched by the time you buy them (even if you buy it close to release) which suggests that they might be shipping an "unfinished" product. You can make the argument that it's a bad thing, but on the other hand it enabled them to ship it faster and also enables them to fix things that slipped by the testers later. I'm not sure there's a problem at all. Buggy or unfun games will suffer in sales as they should, as soon as people who have played them warn all of their friends and the Internetz. dario ff said: Also, it doesn't take such a great deal of people to produce something good. I think everyone would agree here that World of Goo, produced only by 2 people, was a major success, an incredible game I'd say. It had some great gameplay innovation ideas, a nice art style, and a good method of distribution. World of Goo is an exception to the rule. It exists in a much smaller market space than GTA or FF. If there was as much competition for WoG as there is for GTA or FF then it wouldn't have been nearly as successful. 2D Boy essentially found themselves a niche market to exploit and they did it well. I hope they find themselves just as successful with their next game, but the truth is that the industry is a gamble for indie developers. One month you're getting by and the next month you've lost everything. Good luck raising a family with that kind of career. I can't speak for 2D Boy, but I bet if you asked them they'd say they've faced many challenges and continue to face challenges every day. dario ff said: Complex? Changing single numbers is complex? Take, for example, Counter-Strike: Source. The glock and USP have completely different characteristics. Similarly, the MP5 and UMP have completely different characteristics. As a general rule, at modern day levels of complexity, a seemingly minor change on the surface is a lot more complicated under the surface and can have adverse affects on the resulting gameplay. dario ff said: Depends mostly on the game. If it's the classical cheesy hollywood story games get lately, then it's repetitive. The same is true of movies and books. The characters are still unique and have their own combinations of qualities and traits that sets them apart and ultimately drives the story differently. dario ff said: Again, this is repeated and taken from older games, where they focused on each one of the things you say. Games are mostly mixing genres now, and few of them do it well. Others just get an unorganized mess. I think that's pretty much what consumers want. It's definitely what I want. Give me a game where I can do all of the things I love in one. There are finite possibilities[1] for game ideas (or indeed, story ideas). Sooner or later you have to just innovate on what's already been done. If you have completely new ideas I'm sure we'd all love to hear them. Until then, keep giving me improvements on the existing ideas. References
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Dennis
Member #1,090
July 2003
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bamccaig said: However, they are making it unfair to the people that did have to pay. I'm sure that nobody of those people who buy their games thinks "it's so unfair, others didn't have to pay for this". I certainly don't care if others pirate stuff while I "have" to buy it. Quote: They are probably also going to influence whether or not someone does pay.
They most certainly do. Quote: Yes, indeed, only the "rich" are allowed to have a part of "cultural living". That's the way it's supposed to be. Those that aren't rich are supposed to work to get rich so they too can enjoy luxuries. Their work should help society and in turn everybody benefits.
So basically, what you're saying is this: People who are poor are not allowed to have fun and rich people should be insanely mad and pissed if the poor people try to get a piece of the fun by making illegit copies. And the poor people are supposed to work/slave their asses off for those who are sitting on the money and who never intend to share their wealth by for example paying reasonable wages or letting those who actually do all the hard work have a part of the profits (this is how the average worker/boss or developer/producer relationship works these days (or maybe it has always been like that)). However, I don't agree that poor people should be forced to do work that benefits society as a whole. By that logic, we should start putting them in camps... :X (yes, you compare piracy with murder and rape, I take the freedom to compare your ridiculous statement with labor-camps and yes it is madly stupid to make this type of comparison, so I'm apologizing right away but I want you to think about what you're saying when you condemn the poor people to a life of wage-slavery like that). I completely agree that nothing comes free in life. It's just that those who use money to control others and let them do all the hard work for them don't seem to agree. They seem to think it's ok to push for insane deadlines, pay low wages and avoid ever looking at the real problems or coming up with ways to fix them. If you invest into a creative field like game development by paying others to do the hard creative work, you should bring enough money to be able to fund it until it works flawlessly and is polished as good as it can possibly be. If you can't bring that much money, drive developers into burnout and into suicidal thoughts, then shoot out bug ridden and crappy software and you still blame piracy for being the reason of YOUR failures, you're just this: stupid. Find a different field for your investments in that case, one that isn't as nebulous and high-risk as basically any creative branch is, one that can generate tried and true revenues from things that people actually need. Quote: We all want to live in big mansions with sports cars and servants, but that costs money. There is a very good reason for that. I don't think that most people have such aspirations. Quote: Take, for example, a rich snobby child who is born into wealth. What do they generally contribute to society in their lifetimes? Not much, if we're to believe popular media and popular opinion. They have everything they could ever want and generally don't need to work for anything (assuming their parents give it to them); and don't. One way they could end up contributing is this: They grow up thinking that everything in life is free and that they never should have to work for anything. Then when they're grown ups themselves, their daddies long dead, they end up sitting on that huge pile of money. They never learned the value of work from their own experience, nor do they have any experience themselves because they never had to work... so they go out and find others to do the work, perhaps for games. Quote: Compare that to an average child born into an average family. He'll generally need to find work and make a living for himself. If he wants to have luxuries in his life, he'll have to get a decent education and "move up the ladder", so to speak. A burger maker at McDonald's won't cut it.
So you're saying that some people have to suffer and slave off their whole life for survival, working for others (those who sit on the money), so that the fucked up free market society can continue to (in a weirdly twisted and disfunctional way) work? Or are you perhaps suggesting that upon birth each child should be treated independent of their parents wealth, just getting some sort of "Welcome To This World" money to be used for a pick and spade and then be sent away to work in the coal mines until they can afford some luxury (like clothes and sturdy boots for example) for themselves? Quote: This is what drives a collaborative free market society. Are you blaming piracy for the economic crisis? Quote: I'm sure murderers and rapists also consider their actions a "sport", but that doesn't make them acceptable. Who said that piracy was acceptable? Besides that, a pirated copy of a game does not kill or rape anyone, so it's not comparable. Quote: If you were to take the time to track down and play every game released every year in the 70s, 80s, and 90s, you would find that the market has always been full of crap; or at least games that you don't enjoy. I've played many many many games in the eighties and nineties and yes many of them were crap or unenjoyable. Also, I had access to all those games(C64 and Amiga era) because of piracy. We were kids, we shared games at school, at home, had copy parties played and shared. None of us had parents who could afford those games for us. I started to buy games for myself in the later Amiga days when I had some money to do so or waited for my birthday and christmas to get a good game that I really wanted to play. Quote: Not only does every individual person have their own differing tastes (which change), but anyone is free to produce their own intellectual property, whether or not they actually have talent or creative ability. Absolutely. Everybody does have that right but it's not right to blame something else (piracy in this discussion) for your failure when the real reason is that you're stuff just wasn't good enough to be considered worth paying for by anyone. If you need financial safety you go work/invest into a different field and leave the creative work to the enthusiasts who can afford it(or who stay relatively poor while spending their little free time being creative after they slaved off for someone else the whole day just to be able to survive) and who enjoy it regardless of profits (I firmly believe that profit will be a natural consequence if what you're capable of producing is good enough to be accepted by your targetted audience). Quote: They don't know what you'll enjoy. If they did, they'd just make the one perfect game that suits everyone and never need to make another. Yes, they do not and that's why they shouldn't whine and complain about piracy for being the reason of their failure and instead concentrate on making better and unbroken games that sell. Quote: In order for the things that we truly love to be discovered, a lot of things we hate need to be produced Maybe but nobody with half a sane and intact braincell can expect us to pay for the things we hate. Quote: Even so, ignoring the artistic side of gaming, engineering is itself a complex process that requires failure to attain success. Agreed. Still, blame the right reasons (incapable engineers/programmers lack of money and time spent on education/training/research, properly done prototypes, user(player) acceptance tests, bug free subsystems) instead of always coming up with the same lame fake excuse(piracy) for your own shortcomings. (with "you", producers and deadline bugged developers are adressed in that last sentence... the deadline bugged developers can't be blamed as much as the greedy/impatient/technically and creatively clueless buggers that are the producers though) Quote: There never was that many good games. Maybe in the beginning there were more considered good because it was a completely new idea and people were easier to impress, but these days it takes a lot of artistic, intelligent, and skillful people to produce something "good". They're still people though and can't guarantee a home run every time. Yes, and sadly noone expects them to produce good stuff anymore, because they keep fucking up and giving us bug-ridden "experiences" and have shown (for example with gazillions of WWII or StarWars games) that they can't be innovative and creative anymore. Instead of complaining that their sales figures are dropping and blaming it to piracy, maybe they should switch careers or go back to producing some quality stuff and maybe even optimize that stuff so that it doesn't require a costs-an-arm-and-a-leg PC to run. Many people don't care enough about (todays) games to always have the latest and greatest hardware. If you want to sell stuff with huge profit you're supposed to do market research first. Find out what most people who you expect to buy your games have available as their hardware, then find out what they enjoy and give them that in a working, non-crippled and finished state. And also, the fact that times have changed and that it is harder to satisfy potential customers in this market now is still no excuse to blame something else for being the fake reason that it is hard to sell games now. Quote: Regardless, nobody ever entitled teenagers to whatever they want. Did you have everything you wanted when you were a teenager? I sure didn't. No, nobody did. They also shouldn't be raised as braindead zombie slave sheep to the system though who buy every crap that is shown them, no matter how dumb it is without questioning its value and then made believe that their peers who don't pay for it are evil. It's stuff like that which creates social tension and allows those in control to stay in control. If we're already comparing (software)pirates with murderers and rapists, allow me to compare producers with drug dealers and the software industry with a police state. It's a game of Divide Et Impera. You seperate them, even better make them hate each other and watch while they're busy fighting each other instead of attacking their real problem, which is you who tries to control every aspect of their life to make/keep you rich and powerful, while you sit back and enjoy life on your lazy ass. Quote: His family can either afford it or are living above their means. Could he afford to buy every song or album and every movie and every game? No, of course not. Does he need all of that stuff? No, of course not. I don't see how this is relevant. In the context of piracy, yes, nobody needs all that stuff and fact is that nobody does indeed play/watch and listen to all the crap they pirate. So it just rots around and the producers are not losing anything because of it, because the pirate isn't even using it without paying but he's just not using it. Quote: A lot of pirates say they pay for the things they like, but how many do you think actually do? My guess is less than 15% of them. Those who can afford it, do pay for it. All the ones I know do that at least, so my observation, based on acquaintances is that 100% of them do. bamccaig said: Dennis said: Being creative is a luxury pastime for most people. Most people are creative because they can. Nobody ever said you had the right or expectation to have the ability to be creative. So what you're saying is that entertainment should be abolished? Creativity requires time to grow and be expressed. No to the first one. Agree on the second one. I was merely rephrasing two of your sentences, just replacing a few words to make a point. Quote: If people have to work a full time job they aren't going to have the energy to be fully creative. Risk their house on releasing an album? Shit, no, they have a mortgage and kids to put through college. No the ones who are doing the creative work aren't the ones who are running the risk in the producer/developer relationship. The risk is entirely on the producers who are providing the money. Sure they have a right to be pissed if their investment fails to make profit but they should be pissed for the right reasons. Besides, they know that it is always risk to invest in creative endeavours. There simply is no guarantee for anything creative to be successful. It depends a lot on peoples tastes, current fads and other exterior factors which are completely outside of anyones control. It's silly to blame a single phenomenon such as piracy to be the reason for a failed creative project. Quote: The only thing that stands in the way is their own personal code of ethics, and we all know that the majority of people are not ethical. It's funny how everyone always claims to be the best example for morale and high ethics, yet everyone also denies others (the so called majority aka everyone else) those qualities. Quote: The thing is that measures of piracy show a major increase for popular games, but sales don't show the same increase. Could be a hint that those so called popular games are overly hyped and don't live up to the expectations, so the increase in piracy can be easily explained by the hype and all the public exposure, because people usually are the most curious about the things that everyone talks about. But then there is the reality hit when people realize the game isn't at all what the hype suggested and word of this makes the round a lot faster in the age of the internet and everyones ability to freely express their opinion about everything everywhere leads to people not buying it because it obviously sucks. Quote: Clearly, not all pirates that enjoy the games are paying for them. The majority are not (as we would expect; see above). Correction: Those who can afford it, usually do. Those who can not, don't. I think it is true though that the majority of pirates is composed of those who can not afford it, so it's not surprising if the majority of pirates do not pay for the games they enjoy. bamccaig said: The PC platform is disappearing because of pirates. No, if anything (I actually do not see it disappearing) it's disappearing because of hardware becoming more complex and diverse, because people are tired of buying a new 1300 USD PC or 400 USD graphics card every two years and because of games being increasingly rushed to finish and coming out full of bugs and errors which make them unenjoyable. To lower production costs and to be able to get back to creating quality games in time and on budget, the industry has to come up with real solutions to the problem. For example by standardizing a minimum set of hardware capabilities required for games of generation xyz and also standardizing programming interfaces, so developers can safely rely on/assume the existance of certain features to develop according to those standards. I could carry on but I'd mostly just be repeating myself (as I seem to already be doing a lot). --- 0xDB | @dennisbusch_de --- |
Arthur Kalliokoski
Second in Command
February 2005
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Dennis said: No, if anything (I actually do not see it disappearing) it's disappearing because of hardware becoming more complex and diverse, because people are tired of buying a new 1300 USD PC or 400 USD graphics card every two years and because of games being increasingly rushed to finish and coming out full of bugs and errors which make them unenjoyable. It's the factorial interactions of umpteen jillion possible combinations of hardware that's the problem? An Xbox 360 has just so many screen modes, with some standard sound hardware, etc. And no half-done ATI graphic drivers. Also there's a recent problem with a new Nvidia driver shutting down the cooling fans when playing certain games unless you manually set fan speed to 100% in the control panel. They all watch too much MSNBC... they get ideas. |
bamccaig
Member #7,536
July 2006
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This is getting exhausting because the pro-piracy arguments are based on the opinion that the games suck and aren't selling because of that. I know this to be false, but I clearly can't convince you of that if your mind is closed on the subject. The people I know who pirate do like the games they pirate (it's why they fscking pirate) and they generally don't pay for them, even though they have many luxuries in their lives that they don't need. They do it because they can. Not because the games suck, which is sort of a ridiculous argument. With that said, I know we aren't going to come to some agreement because pirates and pro-pirates all have their "poor-me/victim" shirts on. I suggest you take the time to read through TweakedGuides.com - PC Game Piracy Examined if you haven't already. With that, I'll leave you with an update from said guide: Update: For 2009, the most pirated PC game as reported in this article was Call of Duty: Modern Warfare 2[1]. The PC version had a staggering 4.1 million downloads via torrents alone compared with an estimated 200,000 - 300,000 actual sales via retail and Steam, demonstrating that the most popular game of 2009 was also the most pirated, and more importantly, that the actual number of downloads for the most popular game is now almost three times as high as in 2008, signalling the rampant growth of piracy. It is also interesting to note that while COD:MW2 sold around 300,000 copies on PC and had 4.1 million pirated downloads, the console version sold in excess of 6 million copies during the same period according to this article, and yet had a fraction of the number of pirated downloads at around 970,000. One more time: ...the most popular [PC] game of 2009 was also the most pirated... QFT. References
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Thomas Fjellstrom
Member #476
June 2000
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bamccaig said: I know this to be false No, you believe it to be false. There is a difference. -- |
Dario ff
Member #10,065
August 2008
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bamccaig said: but I clearly can't convince you of that if your mind is closed on the subject I find this ironic, since from what I've seen, you're the one who closes his mind to hear other people's reasons on this subject. Quote: I think those of us who have played it can attest that it is definitely an AWESOME game.
I haven't played it, but surely the lack of dedicated servers is AWESOME. From what I've heard, everyone that tried it through buying it or pirating it went back to playing modern warfare 1. Thomas Fjellstrom said: No, you believe it to be false. There is a difference. QFT. TranslatorHack 2010, a human translation chain in a.cc. |
LennyLen
Member #5,313
December 2004
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bamccaig said: I know this to be false, but I clearly can't convince you of that if your mind is closed on the subject. When you are outnumbered by the people who are arguing against you, you really need to consider who is being close-minded. Quote: The people I know who pirate do like the games they pirate (it's why they fscking pirate) and they generally don't pay for them, even though they have many luxuries in their lives that they don't need. They do it because they can. Not because the games suck, which is sort of a ridiculous argument. I know that I am now repeating myself here, but don't they have to pirate the game first before they can play it and decide they like it? I know that for me, I usually like to play a game before I decide what I think of it. Quote: With that said, I know we aren't going to come to some agreement because pirates and pro-pirates all have their "poor-me/victim" shirts on. I think the only "poor me" statement in this thread has been this one: I've always been relatively poor and went through my childhood getting considerably less toys and games than the peers around me I know I certainly don't pirate because I'm a victim. I can easily afford to pay for games, I just don't as I don't feel the price for them is justified. Well, ok I do sometimes buy them, but not until they get to bargain-bin prices. I don't buy into most of the righteous arguments for piracy either. I'm pretty sure most people who claim they are taking some sort of moral stand are just trying to make themselves sound good (though no doubt some people really do feel that way). My reasons for piracy are a blend of both the reasons that you and Dennis are claiming people are doing it for. I do think most games suck too much to pay the price they demand for them. If they were going for a reasonable price, I would buy more of them. But I also do pirate them because I can. If I didn't know that I could get away with it without any consequences, I wouldn't. maybe this makes me a bad person, but I don't think so. At least no worse than people who choose to drive fuel-inefficient cars or who drive around wasting fuel for no other reason than they think it makes them look cool, or people who throw reclyclables out with the garbage because they're too lazy to do it properly.
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GullRaDriel
Member #3,861
September 2003
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bammcaig said: The PC platform is disappearing because of pirates. This makes absolute sense.
I've never saw such a silly comment. I am pretty sure any console like the DS or the Wii, the playstation 1/2 Xbox will beat the PC when it come to pirated games used. Ever heard of linkers for DS ? You really are a noob when it come to video games. I am sure you also never heard of the old twilight compilation, haaaaa, I am nostalgic ! "Code is like shit - it only smells if it is not yours" |
SiegeLord
Member #7,827
October 2006
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Back in the old country every single game I bought for my PSX was pirated "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
LennyLen
Member #5,313
December 2004
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GullRaDriel said: I've never saw such a silly comment
It's only silly because PC gaming isn't dying. Quote: I am pretty sure any console like the DS or the Wii, the playstation 1/2 Xbox will beat the PC when it come to pirated games used.
Give me your source man ! I honestly couldn't say either way. It's obviously a lot easier to pirate games for the PC than a console, as there's no hardware adjustments required, but there are probably more console owners out there. Mind you, I suppose it goes by the number of console owners who are willing to risk voiding their warranties/getting booted off online platforms for modifying their consoles.
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