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World of Goo: Until Oct. 25, pay what you want for it
bamccaig
Member #7,536
July 2006
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I read somewhere that you had to configure a proxy using environment variables (the answer was even geared for Windows...). That doesn't seem to make sense though... :-/

I'm currently stuck on what I think is the second-last level in Chapter 4... :'( What do I gotta do?![1] Edit: I cheated and asked Google.

I tried so many times to build up to the MOM icon, but every time I got close, the tower would become unstable and collapse... Now I know it's not strictly necessary to build that high, but it certainly wasn't obvious before. I don't think it was a very well constructed level (the required gameplay elements are completely new and unexplained...). I may never have gotten there if I didn't cheat. Or even if I would have eventually, I would have probably gotten bored of being clueless (and frustrated) and turned the game off before I did.

References

  1. Don't take that as an actual request (at least wrap it in spoiler tags).
Karadoc ~~
Member #2,749
September 2002
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I put in -$10, and paypal gave me money.

I wish I'd thought to try that; but the "The number must be greater than 0" clause probably prevents it most of the time...

I tried the demo some time ago, but I didn't really like it much... but when I read about the deal on ars technica I figured it was that it was probably worth it for the low price of $1, even if I only play a few levels past the first chapter.

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bamccaig
Member #7,536
July 2006
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I actually really like it. And I'm not one for casual or puzzle games. I think WOG is so much more than that (in fact, I'm not sure I would call it a casual game; it sure doesn't feel like one). The art, humor, sound effects, music, and story make it a complete experience. The physics make it fun and challenging beyond just solving puzzles. And the extras, like the spare room where extra balls can be played with and networked with the world is a really great idea that adds replay-ability. I really like what they did too with the new goo balls. You never really know what you're going to discover and it makes it that much more gripping. It's a really great game. It's special.

OnlineCop
Member #7,919
October 2006
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I was starting to enjoy it... got about 3-4 done (so just after the intro screens), when my wife came in. I let her play some of the first levels so she got accustomed to it, and I left for just a minute to take care of the kids. When I came back, she had beaten two more levels and was on a third (past where I had beaten).

She says it's addicting and doesn't want to play it again while she has "anything important to do." Which means I can't play it while she's doing other things, since it will distract her.

So I guess the game is fun... for what I've seen, anyway.

Onewing
Member #6,152
August 2005
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I had an unemployment card with like a dollar left on it and I didn't know what to do with it. This seemed like the perfect solution. :)

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Solo-Games.org | My Tech Blog: The Digital Helm

verthex
Member #11,340
September 2009
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Onewing said:

I had an unemployment card with like a dollar left on it and I didn't know what to do with it. This seemed like the perfect solution. :)

Quality time well spent! ;D

ReyBrujo
Moderator
January 2001
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OnlineCop said:

When I came back, she had beaten two more levels and was on a third (past where I had beaten).

The game has up to three profiles too, so that she doesn't finish levels you wanted to do.

--
RB
光子「あたしただ…奪う側に回ろうと思っただけよ」
Mitsuko's last words, Battle Royale

bamccaig
Member #7,536
July 2006
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OnlineCop said:

She says it's addicting and doesn't want to play it again while she has "anything important to do."

I wouldn't say it's addictive... There really isn't that much to the game. It's great, but it's also short. I just got it Saturday and already (as of Sunday evening[1][2]) I'm at the Epilogue (with 1/4 levels beaten). It reminds me of Portal in that it's short, but sweet. AFAIK, all that remains after beating these last levels (which are supposed to be much harder, and the first one was no exception) is accomplishing OCD on all levels (and that comes naturally :P[3]) and exploring the "extras room"[4]/networking content. If after completing all the levels and exploring what other secrets might be waiting, you're still playing it like an addict, I would say something is definitely wrong. :P

References

  1. I'm posting this Monday morning.
  2. I was continuing playing GTA: Chinatown Wars (PSP) Sunday night.
  3. It's actually quite hard on some levels though... :-/
  4. Not sure what to call it since the name changes mid-game. :P
Billybob
Member #3,136
January 2003

When you're done playing, go get Plants vs. Zombies. Another short, but sweet game.

ImLeftFooted
Member #3,935
October 2003
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{"name":"4030490216_ae1e0b54a6_o.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/c\/ccc0de045d87990417d74bff4be298d9.gif","w":936,"h":334,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/c\/ccc0de045d87990417d74bff4be298d9"}4030490216_ae1e0b54a6_o.gif
Source Article

Survey Results

In short: They made about $100k for the week long sale.

OnlineCop
Member #7,919
October 2006
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Are you removing all transactions $0.30 and lower from these figures, minus around the 11% mentioned that were Paypal transaction fees?

From what I calculated (using only the low-end values provided by the survey results):

Paid            # purchases     Subtotal                After 11% Paypal
====            ===========     ========                ================

$1.00           2,389           $2,389.00               $262.79 
$2.00           1,424           $2,848.00               $313.28 
$3.00           1,201           $3,603.00    (paypal)   $396.33 
$5.00      *    3,627     =     $18,135.00    * 11% =   $1,994.85 
$10.00          1,188           $11,880.00              $1,306.80 
$15.00          214             $3,210.00               $353.10 
$20.00          235             $4,700.00               $517.00 

                                Subtotal:               Total:
                                $46,765.00              $5,144.15

bamccaig
Member #7,536
July 2006
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ImLeftFooted
Member #3,935
October 2003
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You're pulling numbers from the survey. That's just people who filled it out on the honor system.

The numbers from the image are real sales numbers and more than double these.

bamccaig
Member #7,536
July 2006
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Have 2D Boy released an estimate of the development costs (including their salaries, projected if they don't get such a luxury)?

ReyBrujo
Moderator
January 2001
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They mentioned it was USD 10,000 (their life savings). Can't find it, but in this interview about something unrelated they mention 2D Boy, two guys, 10,000 dollars.

--
RB
光子「あたしただ…奪う側に回ろうと思っただけよ」
Mitsuko's last words, Battle Royale

OnlineCop
Member #7,919
October 2006
avatar

bamccaig said:

Wouldn't the total be $46K-5K, not the $5K?

Whoops! You're totally right. I feel stupid.

Paid            # purchases     Subtotal                11% Paypal Fees     Total
====            ===========     ========                ===============     =====

$ 1.00          2,389           $ 2,389.00              $  262.79          $ 2,126.21 
$ 2.00          1,424           $ 2,848.00              $  313.28          $ 2,534.72
$ 3.00          1,201           $ 3,603.00    (paypal)  $  396.33          $ 3,206.67 
$ 5.00     *    3,627     =     $18,135.00    * 11% =   $1,994.85          $16,140.15 
$10.00          1,188           $11,880.00              $1,306.80          $10,573.20 
$15.00            214           $ 3,210.00              $  353.10          $ 2,856.90 
$20.00            235           $ 4,700.00              $  517.00          $ 4,183.00 

                                Subtotal:               Fees:              Total:
                                $46,765.00              $5,144.15          $41,620.85

You're pulling numbers from the survey. That's just people who filled it out on the honor system.

The numbers from the image are real sales numbers and more than double these.

This is true, and the numbers from 2D boy would be more accurate, though I'd like to see what their income after Paypal turned out to be.

I think they should continue Paypal donations to anyone who bought the game for < $5 or $10, who plays the game, and feels like it's worth more than what they initially paid for it (or when they can "afford" it, like many listed on the survey results). I, for example, had never played it and had only seen a YouTube video here or there describing it, though it really didn't do the game justice. I feel comfortable with my $5 "donation", though if my wife and I keep playing and loving the game (like, good replay value), I would like to be able to donate more so they come out with WoG 2.

bamccaig
Member #7,536
July 2006
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ReyBrujo said:

They mentioned it was USD 10,000 (their life savings). Can't find it, but in this interview about something unrelated they mention 2D Boy, two guys, 10,000 dollars.

Something tells me $10K is a little underestimated. This suggests more like $96K for just the developers' living expenses over an estimated 24 month development period (2 years). Even that seems low to me. Basically, it's approximately $24K/year each[1], which most will agree is not a very comfortable income. They might have struggled with that kind of money over the course of development, but I doubt they want to live like that forever. More than likely, now that they're bringing in some money they're doing some catch up to make their lives more livable and I would argue that should be added to the cost of development. On top of that, there was $10K for hardware, software, devkits, and a part time QA person; and another unexpected $10K for legal fees (due to trouble with one of their publishers) and localization. I count the estimate at about $116K, and I bet there's more where that came from.

References

  1. $96000/2 years/2 people.
ImLeftFooted
Member #3,935
October 2003
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OnlineCop said:

This is true, and the numbers from 2D boy would be more accurate

Very true. I pulled some strings and got their actual numbers! They're in the image below.
{"name":"ccc0de045d87990417d74bff4be298d9.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/c\/ccc0de045d87990417d74bff4be298d9.gif","w":936,"h":334,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/c\/ccc0de045d87990417d74bff4be298d9"}ccc0de045d87990417d74bff4be298d9.gif

bamccaig said:

Basically, it's approximately $24K/year each[1], which most will agree is not a very comfortable income.

Thats about the average income in California... It's even lower for the USA.

Also consider they could make plenty more money as the game gets more popular.

bamccaig
Member #7,536
July 2006
avatar

Thats about the average income in California... It's even lower for the USA.

That's not what I'm reading...

The real median earnings of men who worked full time, year-round climbed between 2006 and 2007, from $43,460 to $45,113. For women, the corresponding increase was from $33,437 to $35,102. The median income per household member (including all working and non-working members above the age of 14) was $26,036 in 2006.

According to the US Census Bureau, the median is "considerably lower than the average, and provides a more accurate representation."

Maybe I'm reading it wrong... I make close to USD$24K/year and I think it would be hard to live comfortably on what I currently make[1].

References

  1. Which is why I still live with my parents.
relay01
Member #6,988
March 2006
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I wonder what the cost of their server uptime is. Of all things I would expect that to be the most expensive "running" cost. They would have to make a certain amount of sales per month just to keep the game available to the public.

I love no DRM BTW. I'd gladly pay extra for a DRM Free copy of any game.

_____________________________________

Hard Rock
Member #1,547
September 2001
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relay01 said:

I wonder what the cost of their server uptime is. Of all things I would expect that to be the most expensive "running" cost.

Dirt cheap. A couple hundred a month at most. And I'm not following why the server is essnential to the game, isn't it just used for a high score list? It can be used for numerous other things aside from the game assuming load isn't through the roof (such as hosting the site itself) and host future titles as well. The most expensive running cost is probably the rented "office" which is part of the nintendo requirements for getting dev kits.

_________________________________________________
Hard Rock
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bamccaig
Member #7,536
July 2006
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You're supposed to be able to see other online players building towers in the distance from their extra goo balls in the "extras room". I haven't been able to connect yet so I don't know exactly what this means. I assume it's in real-time.

relay01
Member #6,988
March 2006
avatar

It's not in real time and in the time that i've played it, I only occasionally saw any other towers.

Usually they only show others that are somewhat close to the height of your tower.

_____________________________________

ImLeftFooted
Member #3,935
October 2003
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bamccaig said:

The real median earnings of men who worked full time, year-round

This is the bias in your numbers vs mine bamccaig.

My numbers are either every man woman and child or all men and women of working age. I can't exactly recall which one it is.

If you say 'men who worked full time' you're on a very different scale.

edit
My numbers must be every man woman and child. Here is all people over 14 (src wikipedia):

Quote:

The median income per household member (including all working and non-working members above the age of 14) was $26,036 in 2006

Does this exclude the homeless? I don't know.

bamccaig
Member #7,536
July 2006
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Here is all people over 14 (src wikipedia)...

If you look again at my post, I included that in the quote. How many 14 year olds do you know that can support themselves, let alone a family? I know none. And even with them, it's STILL more than $24K!

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