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ok, we have the code but do we have the graphics....
Ariesnl
Member #2,902
November 2002
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This is a problem most game writers are familiar with I think..
most people here are coders, no artists. but a game needs graphics too..

I think it would be nice to have a forum where coders and artists can meet .. both knowing that it will be a freeware/fun project, so no payment is involved.

there must be some artists on the web who are willing to draw but can't find a coder/team.. at least I hope so grinn

any ideas from others ?

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OICW
Member #4,069
November 2003
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I think that if you write some spefic requirement you can actually find someone even here. For example I was drawing a GUI for Micah Crow some time ago. But I don't know about any forum or artist willing to do this kind of job. Maybe on Gamedev, or just ask your friends.

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Eradicor
Member #2,992
December 2002
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It is sad how common the "If you want to get something done, do it yourself" phenomene is around gamemaking forums. I remember in the old days trying to get people do some tiles. I went trought... well tens of people and most of those who wanted to help were too lame and those who got the skill too bored to do anything. Finally i decided that i do it myself then. Its a heck of a lot work.. but atleast you get what you want.

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monkeyCode
Member #7,140
April 2006

OICW
Member #4,069
November 2003
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Exitialis: It's sad but it's right. Right now I'm bored too much that I don't even want to code :-/

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"Final Fantasy XIV, I feel that anything I could say will be repeating myself, so I'm just gonna express my feelings with a strangled noise from the back of my throat. Graaarghhhh..." - Yahtzee
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DanielH
Member #934
January 2001
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It is monday.

As I agree, one of the things my games lack is graphics. I borrow mine from places. It would be nice to be able to have a site that you could submit your requests and then receive willing people to help. But since I'm not paying anyone, they would have to do the work for free. All they would get would be a name in the credits.

Evert
Member #794
November 2000
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A while back, I played OpenTTDX, which is an open source clone of Transport Tycoon Deluxe - and it requires the graphics from the original game (in other words, you have to own the game or grab it from the Underdogs).
Then a couple of weeks ago I felt like playing Caesar II again. It runs great under DOSBox, but that's still slightly annoying. Beside which, there were some things I could think of that I'd have loved to see in that game...

... so I sat down and had a look at the formats of the original datafiles. Graphics and palette are easy to load (I even wrote a programme that loads them into a DATAFILE structure), province map is easy as well. Sound effects (and music, in the Windows version of the game) are just raw data that can be send directly to the soundcard using an Allegro AUDIOSTREAM. The DOS version uses XMI for music, which I'm having a bit more of a hard time decoding (I can't get the MIDI note-off events synched properly).
I haven't had time to work on Octavius (as I called this project) for the past few weeks, but I had a lot of fun working on it, and at least part of that fun came from already having a full set of media to work from. It will be hard to distribute this when it's done, because Caesar II is neither free for download (as Caesar I) nor easy to buy at this point (as Caesar III), but that's really a secundary concern for me at this point.

Morale of story: do a remake or feature-enhanced version of a game you like with the original graphics and effects - people who want to play your game will need to own the original, but that may not always be a big deal and you can get something that works and looks well. When it's all done, who knows? Maybe someone will want to contribute free replacement graphics!

Ampersand
Member #5,622
March 2005

Frankly, there's just not a lot of people whose sole artistic skill is making game related graphics, supply is short and demand is high. The rest all have other skills and other artistic endeavors they'd rather be doing.

Artists generally prefer working their own mediums, under their own inspirations, or accepting monetary commissions. While they may work on a project they're interested in, (or paid to,) attracting one is something you'll have to do the legwork on yourself. Friends are your best bet, or find someone who wants to specifically be a game artist. While quite a few coders will migrate through the net trying to find a project they can attach themselves to, most artists will happily be doing their own thing instead of finding other people's work to do. And the amount of art needed for a decent-quality game is usually a lot more than they'd do for paid requests in the same amount of time. Another problem is that programmers have a bad reputation for being too demanding, a needy game developer is a pariah in an artistic community. It may be "your" game that you want to look "your" way but unless you're paying your artist, they're not going to like reworking an image a dozen times until it finally satisfies you.

(N.B. - Most artists that I know are sick to death of people asking them to work on game graphics for free, in exchange for "a percentage of the profits when it's done." This is one of the most overused and least successful lines to an artist. They know 99.99% of these projects are never completed, aren't worth money, or the programmer is too demanding to put up with for nothing. I strongly advise anyone shopping for an artist to have a fully working demonstration of your game, even with stick figures or "stolen" images, to show the artist it's worth working on, and be realistic pessimistic with your expectations of income when promising them something.)

Johan Halmén
Member #1,550
September 2001

My avatar I drew originally for someone here that needed a squirrel (yes, it's a squirrel). To this very day I haven't figured out why he never used it. I even came up with the name for the action heroine: Squirly Pine. Maybe I should have spent another 30 s on it.

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James Stanley
Member #7,275
May 2006
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I tried drawing my own graphics once. They weren't good. But I have a friend who likes playing games but hates my graphics, so he draws them for me (sometimes modifies from somewhere else, he won't tell me where). When he was learning to draw, he found http://www.gamedev.net/reference/ good. Scroll down to the ones about graphics. I think the 'So you want to be a pixel artist?' one helped him a lot.

I drew the person on my avatar using tips from the pixel artist tutorial, but I'm generally rubbish at graphics.

Wilson Saunders
Member #5,872
May 2005
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Hi, I am fortunate to be both a coder and reasonably good with pencil and GIMP. I have offered do help people in the past but usually got burned when the project died and my graphics went for nothing.

Any way I know this armature art gallery called Elfwood that may be of use to you.
http://elfwood.lysator.liu.se/elfwood.pike

The artists there run the gambit of skill and professionalism. You may be able to find someone there who will draw for nothing more than a kind work and a name in the credits.

I also agree with Ampersand it is best to have a working prototype of your game to show how serious you are, before asking someone else to give your their time and effort.

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X-G
Member #856
December 2000
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Warfist!

Quote:

Any way I know this armature art gallery

Quoted for posterity.

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Elverion
Member #6,239
September 2005
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Hmm, how about if we all shared our graphics? We could setup a website where any Allegro user could upload graphics (and maybe other media) of many types into organized groups. such groups would be things like textures, RPG characters, monsters, weapons, etc. Then, subgroups could be spawned off of those: textures->grass, rock, concrete, walls, misc. You get the idea. Well, the point is that it would allow us to view and download whichever graphics of many GB we wish to download and use for our games. All graphics should be completely free to use (no mention in the credits required, even, though I'm sure most would still do it out of respect). The site would be strictly moderated, and any copyrighted material, porn, or otherwise offensive images would be removed ASAP.

I have probably a GB or so of graphics I would share with you all, but it is quite a hassle to send that much information around with a cable connection. In fact, that is the only thing (other than the fact that I don't know how to make a website that is able to accept uploaded images) that is preventing this from doing it myself.

So, what do you think? Is this idea worth something?

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Paul Pridham
Member #250
April 2000
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Use vector graphics.

OICW
Member #4,069
November 2003
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The main problem with this idea would be difference in graphic styles. I know this when I was looking for some graphics on the net. You can easily find some useful graphics in style you want for your game, but theese will definately be only some pieces - for example some monsters, so you want other monsters and characters to look same (in the meaning of style) but you would not find them, because the author drawn just theese and he's not willing to make anything else etc. And it would look very weird when some characters would look like anime characters, the others would be prerendered and some pixelated.

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Krzysztof Kluczek
Member #4,191
January 2004
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Quote:

And it would look very weird when some characters would look like anime characters, the others would be prerendered and some pixelated.

Then go for 3D. :)

OICW
Member #4,069
November 2003
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But even then every artist has his own style and that means that you're gonna probably have different styles of characters in your game and I don't think it's good. For example some of them will look photorealistic and others cartoonish.

[My website][CppReference][Pixelate][Allegators worldwide][Who's online]
"Final Fantasy XIV, I feel that anything I could say will be repeating myself, so I'm just gonna express my feelings with a strangled noise from the back of my throat. Graaarghhhh..." - Yahtzee
"Uhm... this is a.cc. Did you honestly think this thread WOULDN'T be derailed and ruined?" - BAF
"You can discuss it, you can dislike it, you can disagree with it, but that's all what you can do with it"

ixilom
Member #7,167
April 2006
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As Krzysztof put it, "Then go for 3D" actually fits the first post on this thread, sort of. ;)

If you are willing to spend some time to learn how to use 3D modelling programs (Blender is freeware) you can actually make pretty neat sprites in minutes.
This of course only applies if you want the game to look "realistic" instead of cartoonish. Dont think Day Of The Tentacle would have been as good in 3D ;D

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CursedTyrant
Member #7,080
April 2006
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Ah, the everlasting question: WTH is the art? ;D

Fortunately, I'm a fairly good 3D artist, so I could even render my objects and use them as sprites, but I'm not that good, or at least I don't think I am.

As for friends... I find them highly unreliable. You're better off doing something yourself. You may not do it better, but you'll have it faster and for sure.

I prefer to make my own graphics, but unfortunately, I'm horrible with a pencil/tablet and I'm not a very good pixel artist.

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relay01
Member #6,988
March 2006
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The thing is I did graphics before I did coding... So I usually have a problem with doing code... not so much on the graphics...
I know illustrator and photoshop and flash and all sorts of graphic programs... but with my game I've been able to draw up tons of level designs and characters but I just can't code well enough to get anywhere...
I have the same problem... but on the opposite end....

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Michael Jensen
Member #2,870
October 2002
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Quote:

Use vector graphics.

Best suggestion I've heard so far, implement your stuff with stick figures or vectors, or even bitmaps with vectors on them (BAD QUALITY) -- Get the freaking code done, show it to people -- people will volunteer... the only game I've done where other people did the graphics was when I took exactly this approach -- the cool thing about it, is that vectors don't look that bad... not until an artist volunteered and set my look straight! 8-)

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