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OpenGL vs Allegro |
Dustin Gibson
Member #6,024
July 2005
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My friend wanted me to open this thread. He is an expert OpenGL (which I never heard of |
Kitty Cat
Member #2,815
October 2002
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The both serve different purposes. OpenGL only handles graphics, while Allegro handles graphics, sound, input, and other stuff. OpenGL is a bit lower level than Allegro's more-used functions, too. In fact, AllegroGL maps most Allegro graphics functions to OpenGL calls.. providing some of the acceleration provided by OpenGL through Allegro's functions. -- |
Dustin Gibson
Member #6,024
July 2005
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I am sorry, I posted on the wrong sub-topic. |
Billybob
Member #3,136
January 2003
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kentl
Member #2,905
November 2002
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Also, if he really where an expert in OpenGL he would know the relation between it, DirectX and other graphic libraries that merely acts as another layer of abstraction. |
gnolam
Member #2,030
March 2002
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OpenGL is good, but variables are better. -- |
kentl
Member #2,905
November 2002
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Quote: OpenGL is good, but variables are better. True! But which variable is the best one? |
Chris Katko
Member #1,881
January 2002
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What's wrong with asking, "What is Allegro, and is it any good?" Clearly, if you knew nothing about Allegro, that would be a perfectly valid question (regardless of your expertise). It's entirely possible that he didn't word it exactly like the original poster did. Quote: True! But which variable is the best one?
That's irrelevent, as long as it points to the frame buffer. -----sig: |
LennyLen
Member #5,313
December 2004
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Quote: True! But which variable is the best one? This is the best variable: int n;
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Michael Faerber
Member #4,800
July 2004
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No, this one is better: int i;
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X-G
Member #856
December 2000
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int eger; So much better than i and n. -- |
Billybob
Member #3,136
January 2003
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UltimateType TheBestVariableInAllExistanceIsThisOneRightHereThatYouAreCurrentlyReadingAtThisMomentInTimeThatCould
GoOnForAsLongAsIFeelLikeTypingThisUpAndDontRunOutOfThingsToSayAboutTheBestUltimateVariableOfAllTime;
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Edward Sheets
Member #4,734
June 2004
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Dammit, Heatley! I think you broke my browser with that friggin long variable name! --- Note: carving a pentagram on the top of a container of spoiled yogurt does not summon a yogurt demon. -Kikaru |
Billybob
Member #3,136
January 2003
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Not my fault the variable is so ultimate it overloads your browser.
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Neil Walker
Member #210
April 2000
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you people know nothing. int milk, great; Neil. Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
spellcaster
Member #1,493
September 2001
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Quote:
Quote: Variables are for n00bs. Use HTML instead. -- |
aybabtu
Member #2,891
November 2002
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No, I think Linux is far better than HTML. |
Archon
Member #4,195
January 2004
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Quote:
My friend wanted me to open this thread. He is an expert OpenGL (which I never heard of Allegro offers more than graphical output. Your friend might use DirectX for everything else (input,sound,network) - but why not use Allegro to make it cross compatible (it uses DirectX in Windows anyway). S/He can use AllegGL to allow him/her to use OpenGL alongside Allegro's other functions. |
Johan Halmén
Member #1,550
September 2001
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int olerant; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Years of thorough research have revealed that what people find beautiful about the Mandelbrot set is not the set itself, but all the rest. |
dthompson
Member #5,749
April 2005
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I use: int a; See, that works. I wouldn't like to use: for(TheBestVariableInAllExistanceIsThisOneRightHereThatYouAreCurrentlyReadi ngAtThisMomentInTimeThatCouldGoOnForAsLongAsIFeelLikeTypingThisUpAndDontRun OutOfThingsToSayAboutTheBestUltimateVariableOfAllTime = 0; TheBestVariableInAllExistanceIsThisOneRightHereThatYouAreCurrentlyReadingAt ThisMomentInTimeThatCouldGoOnForAsLongAsIFeelLikeTypingThisUpAndDontRunOutO fThingsToSayAboutTheBestUltimateVariableOfAllTime < 10; TheBestVariableInAllExistanceIsThisOneRightHereThatYouAreCurrentlyReadingAt ThisMomentInTimeThatCouldGoOnForAsLongAsIFeelLikeTypingThisUpAndDontRunOutO fThingsToSayAboutTheBestUltimateVariableOfAllTime++)
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Chris Katko
Member #1,881
January 2002
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You guys are thinking about it completely wrong. I use: int ; It's hard to see because it's half of a character. But I only have to press half of a key to use it! Double the efficiency! -----sig: |
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