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TCP / IP Library for Allegro (Mingw32) |
takis76
Member #1,419
July 2001
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Hi there again , I am working on my game as I say "Future Networks" is the name of my game. The good new is I am working on my game and all things are very well so far. I am working in User Interface I did something The FMOD is better and my game speed is better and so far I will use the standard Allegro's Blender routines so far the speed of my game seems to be normal for me. So far I have create few things: Some game interface , Some good futuristic Monitors with satellite controls and panels. The demo so far is very small and is not much playable only three screens But no problem Now I want to do something more usefull I am using Dev-Cpp with Mingw32 and I am making my game in windows as I said and I am looking for a library which can I send a small string to a IP address and an other computer can take this small string and make some jobs. For example like a chat but very simple. You are a Hacker in the Future and you need to But if you are play with more than one player is very fun. You can hack a server and one player can send you some usefull files in the game remember Uplink again. If you want to complete a mission you need 2 hackers to hack a server you with your friend This game will be a big surprise for you and I thing in christmass I will have a playable demo with one complete mission. If I will not meet other programming problems Some times in the past I had tried to put some of my screenshot of my game in the Image of The day , but I have rejected because I had not web site , I have not game or demo ready and I had not screenshots ready so the web master reject me. But not problem. Here in Greece we have an expression "good things takes long time So you will see all thing at once. Many of you , must said User Takis76 never post game , never creates something yes I have said this in myself I want to Create a Site and Post some game because envy other people here who have web site , completed games and many times I have seen in pixelate some they have gain a award. The best game of the year and some of this I have had played many times the game IcyTower Web master you have a great web site. I am visiting this site both sites 2 Projects the first project "Dark Ages" The RPG So I have been very nervy for a long time I where very paddy and I stoped to programm for a long time because I was bored to create all thing from the biggining. So after a couple of months I deside you create other game. This is my History of my game hehe :) Could anyone knows where can I find a good easy, simple TCP/IP Network library to send small packets of data Thank you very very much all off you here. P.S. Can I Attach some screenshots here? |
DanielH
Member #934
January 2001
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Takis. About TCP/IP, there are many out there that you can use. Libnet, hawknl, GNE(which uses hawknl), etc.. Look in the 'libraries-network' section of allegro.cc depot. |
Ron Ofir
Member #2,357
May 2002
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Takis76: I am a non productive member too, but your days of non-productivity seem to be over now so good luck!!! |
takis76
Member #1,419
July 2001
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Now I am trying HawkNL but I have problem I rename the makefile.mingw32 in the src directory. and I make and compilers say on file is missing C:\Dev-Cpp\HawkNl\src>make C:\Dev-Cpp\HawkNl\src> Perhaps is a pthreadGC what is this file? |
Rash
Member #2,374
May 2002
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Remove -lpthreadGC from makefile.mingw. |
takis76
Member #1,419
July 2001
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Hmmm A LIBNL.A file was created very interesting Where can I find documentation?
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Rash
Member #2,374
May 2002
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gnolam
Member #2,030
March 2002
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Heh, that screenshot looks very Uplink-ish Go ahead and use HawkNL - it seemss like the best solution for your situation, and you can probably rely on getting help here (gillius, Nick Fisk, me, among others are/have been HawkNL users). -- |
Trezker
Member #1,739
December 2001
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takis76
Member #1,419
July 2001
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What Library can I use HawkNL or LIBNET? Other guys says LibNet Other guys says HawkNl but so far I didn't understand nothing will all Tell me someone where do I beggin? How make a socket how make a connection
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deps
Member #3,858
September 2003
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doesn't pixelate have a libnet tutorial? edit: Tadaaa, Pixelate libnet tutorial |
Kitty Cat
Member #2,815
October 2002
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According to the docs, libnet tries to take a more Allegro-oriented OOP approach to networking. You open a connection, and it gives you a structure, with which you use to listen for or send data(depending on how you opened the connection). The same functions work with serial connections, IPX, TCP/IP, UDP(I think), and others. It even allows for TCP/IP in the DOS version under a Windows DOS box which I haven't seen any other lib do. Whereas HawkNL, as I understand it, just tries to add a compatibility layer between the different network interfaces. There's also no DOS version. -- |
Trezker
Member #1,739
December 2001
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Yep, read the tutorial in pixelate, then I suggest you look through my example. Then you can try HawkNL and other libs using whatever tutorials you find. You'll have to make your own decision on which to use. |
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